30,997 research outputs found
Pseudo-Automorphisms of positive entropy on the blowups of products of projective spaces
We use a concise method to construct pseudo-automorphisms f_n of the first
dynamical degree d_1(f_n) > 1 on the blowups of the projective n-space for all
n > 1 and more generally on the blowups of products of projective spaces. These
f_n, for n = 3 have positive entropy, and for n > 3 seem to be the first
examples of pseudo-automorphisms with d_1(f_n) > 1 (and of non-product type) on
rational varieties of higher dimensions.Comment: Mathematische Annalen (to appear
Two-dimensional spectroscopy for the study of ion coulomb crystals.
Ion Coulomb crystals are currently establishing themselves as a highly controllable test bed for mesoscopic systems of statistical mechanics. The detailed experimental interrogation of the dynamics of these crystals, however, remains an experimental challenge. In this work, we show how to extend the concepts of multidimensional nonlinear spectroscopy to the study of the dynamics of ion Coulomb crystals. The scheme we present can be realized with state-of-the-art technology and gives direct access to the dynamics, revealing nonlinear couplings even in the presence of thermal excitations. We illustrate the advantages of our proposal showing how two-dimensional spectroscopy can be used to detect signatures of a structural phase transition of the ion crystal, as well as resonant energy exchange between modes. Furthermore, we demonstrate in these examples how different decoherence mechanisms can be identified
Topological Interactions in Warped Extra Dimensions
Topological interactions will be generated in theories with compact extra
dimensions where fermionic chiral zero modes have different localizations. This
is the case in many warped extra dimension models where the right-handed top
quark is typically localized away from the left-handed one. Using
deconstruction techniques, we study the topological interactions in these
models. These interactions appear as trilinear and quadrilinear gauge boson
couplings in low energy effective theories with three or more sites, as well as
in the continuum limit. We derive the form of these interactions for various
cases, including examples of Abelian, non-Abelian and product gauge groups of
phenomenological interest. The topological interactions provide a window into
the more fundamental aspects of these theories and could result in unique
signatures at the Large Hadron Collider, some of which we explore.Comment: 40 pages, 10 figures, 2 tables; modifications in the KK parity
discussion, final version at JHE
Palaeomagnetic results from the Gordon Subgroup of Tasmania: Further evidence for a late Cretaceous magnetic overprint in Southeastern Australia
A thermal demagnetization study of 48 limestone samples from the Ordovician Gordon Subgroup of Ida Bay (Tasmania), indicated complete remagnetization (D = 9 .4° I= - 81.4°, k = 137.5, a95 = l. 3o, N = 92 South pole position 59.8°5 1 41.1°E, dp = 2.4°, dm = 2.5°) during Late Cretaceous or less likely Early Tertiary time . This finding further supports a recently recognized Late Cretaceous remagnetization event in southeastern Australia , which is attributed to rift forming processes preceding the opening of t he Tasman Sea. Conodont colour indicates that the limestones studied have not been subjected to temperatures in excess of l00°c . This suggests a possible widespread occurrence of this magnetic overprint
b-coloring is NP-hard on co-bipartite graphs and polytime solvable on tree-cographs
A b-coloring of a graph is a proper coloring such that every color class
contains a vertex that is adjacent to all other color classes. The b-chromatic
number of a graph G, denoted by \chi_b(G), is the maximum number t such that G
admits a b-coloring with t colors. A graph G is called b-continuous if it
admits a b-coloring with t colors, for every t = \chi(G),\ldots,\chi_b(G), and
b-monotonic if \chi_b(H_1) \geq \chi_b(H_2) for every induced subgraph H_1 of
G, and every induced subgraph H_2 of H_1.
We investigate the b-chromatic number of graphs with stability number two.
These are exactly the complements of triangle-free graphs, thus including all
complements of bipartite graphs. The main results of this work are the
following:
- We characterize the b-colorings of a graph with stability number two in
terms of matchings with no augmenting paths of length one or three. We derive
that graphs with stability number two are b-continuous and b-monotonic.
- We prove that it is NP-complete to decide whether the b-chromatic number of
co-bipartite graph is at most a given threshold.
- We describe a polynomial time dynamic programming algorithm to compute the
b-chromatic number of co-trees.
- Extending several previous results, we show that there is a polynomial time
dynamic programming algorithm for computing the b-chromatic number of
tree-cographs. Moreover, we show that tree-cographs are b-continuous and
b-monotonic
A scouting strategy for real-time strategy games
© 2014 ACM. Real-time strategy (RTS) is a sub-genre of strategy video games. RTS games are more realistic with dynamic and time-constraint game playing, by abandoning the turn-based rule of its ancestors. Playing with and against computer-controlled players is a pervasive phenomenon in RTS games, due to the convenience and the preference of groups of players. Hence, better game-playing agents are able to enhance game-playing experience by acting as smart opponents or collaborators. One-way of improving game-playing agents' performance, in terms of their economic-expansion and tactical battlefield-arrangement aspects, is to understand the game environment. Traditional commercial RTS game-playing agents address this issue by directly accessing game maps and extracting strategic features. Since human players are unable to access the same information, this is a form of "cheating AI", which has been known to negatively affect player experiences. Thus, we develop a scouting mechanism for RTS game-playing agents, in order to enable game units to explore game environments automatically in a realistic fashion. Our research is grounded in prior robotic exploration work by which we present a hierarchical multi-criterion decision-making (MCDM) strategy to address the incomplete information problem in RTS settings
Understanding players' map exploration styles
Copyright 2016 ACM. Exploration is an essential part of play in modern video games. It refers to the discovery-based activities, in which players explore mechanisms, as well as spatiality of virtual world. Exploration games and games with exploration plots are booming in gamer communities. In this paper, we focus on spatial exploration, which is central to play in role-playing games (RPG) and real time strategy (RTS) games. We investigate the game-playing behaviors of human players in exploration games, so as to discover behavior patterns and understand gamer styles. The intention is to contribute to the design and development of believable agents. We conducted an experiment where 25 participants played three types of exploration games. In-game data, think-aloud data, questionnaire responses and post-game interview data were collected to gain a deeper understanding of exploration preferences. We used thematic analysis to analyze data and mapped out four game exploration archetypes: Wanderers, Seers, Pathers and Targeters. An analysis from the four highlight aspects: strategy, reasoning, conception and hesitation, is conducted to investigate the behavioral traits of these four archetypes
Elastin is Localised to the Interfascicular Matrix of Energy Storing Tendons and Becomes Increasingly Disorganised With Ageing
Tendon is composed of fascicles bound together by the interfascicular matrix (IFM). Energy storing tendons are more elastic and extensible than positional tendons; behaviour provided by specialisation of the IFM to enable repeated interfascicular sliding and recoil. With ageing, the IFM becomes stiffer and less fatigue resistant, potentially explaining why older tendons become more injury-prone. Recent data indicates enrichment of elastin within the IFM, but this has yet to be quantified. We hypothesised that elastin is more prevalent in energy storing than positional tendons, and is mainly localised to the IFM. Further, we hypothesised that elastin becomes disorganised and fragmented, and decreases in amount with ageing, especially in energy storing tendons. Biochemical analyses and immunohistochemical techniques were used to determine elastin content and organisation, in young and old equine energy storing and positional tendons. Supporting the hypothesis, elastin localises to the IFM of energy storing tendons, reducing in quantity and becoming more disorganised with ageing. These changes may contribute to the increased injury risk in aged energy storing tendons. Full understanding of the processes leading to loss of elastin and its disorganisation with ageing may aid in the development of treatments to prevent age related tendinopathy
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