55 research outputs found

    Information structure in Mangghuer: A narrative text analysis of topic and focus in a Mongolic language of northwestern China

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    This thesis describes information structure in Mangghuer, a Mongolic language spoken in northwestern China. My analysis relies on a set of twenty-three narrative texts published in the 2005 volume, Folktales of China\u27s Minhe Mangghuer (Chen et al. 2005), and I also draw from the text Lu Buping, published in the 2001 Mangghuer Folktale Reader (Stuart & Zhu 2001). I rely on Lambrecht\u27s (1994) approach to information structure as a theoretical framework to analyze these texts. I also apply methods from Levinsohn\u27s (2015) Self Instruction-Materials on Narrative Discourse Analysis. Default information structure in Mangghuer is the topic-comment sentence. The default form of the topic in these sentences depends on the topic referent\u27s identifiability: zero-anaphora is used for continuing topics; both zero-anaphora and pronouns are used to establish highly identifiable topics; and noun phrases are used to establish unidentifiable or ambiguous topics. Topicalization strategies include a few types of heavy encoding as well as topic-fronting. Argument focus constructions occur to highlight one argument as contrastive or to highlight an argument as carrying narrative weight. Sentence focus constructions include presentational sentences with the copula bang and event-reporting sentences, which tend strongly to be marked with the sentence final particle bai. A full analysis of the use of bai shows that it indicates narrative importance. This thesis is not a comprehensive description of Mangghuer information structure, especially as prosody is not considered. However, this thesis shows some of the ways that Mangghuer storytellers use information structure throughout a narrative

    A Strategic Analysis of Stationary Radiation Portal Monitors and Mobile Detection Systems in Border Monitoring

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    Radiation Portal Monitors (RPM) are our primary border defense against nuclear smuggling, but are they still the best way to spend limited funds? The purpose of this research is to strategically compare RPM defense at the border with state-side mobile detectors. The challenge of an adequately detailed smuggling network problem is that the number of variables required to adequately capture the problem also makes the problem computationally exhaustive. A well bounded problem, although simple, can provide meaningful information to a decision-maker. Limiting the problem to a comparison of two technologies, a decision-maker can prioritize how to best allocate resources, by reinforcing the border with stationary Radiation Portal Monitors (RPMs) which can be perceived, or by investing in Mobile Radiation Detection Systems (MRDS) which are harder for an adversary to detect but may have other weaknesses. An abstract, symmetric network is studied to understand the impact of initial conditions on the network, and the most conservative choices are made in an asymmetric network loosely modeled on the state of Texas transportation system. This asymmetric network is then examined for the technology that will maximally suppress the adversary’s success rate at minimal cost. We conclude that MRDS, which have the advantage of discrete operation, outperform RPMs deployed to a border. We also conclude that MRDS maintain this strategic advantage if they operate with one-tenth the relative efficiency of their stationary counter-parts or better

    BCI2000Web and WebFM: Browser-Based Tools for Brain Computer Interfaces and Functional Brain Mapping

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    BCI2000 has been a popular platform for development of real-time brain computer interfaces (BCIs). Since BCI2000's initial release, web browsers have evolved considerably, enabling rapid development of internet-enabled applications and interactive visualizations. Linking the amplifier abstraction and signal processing native to BCI2000 with the host of technologies and ease of development afforded by modern web browsers could enable a new generation of browser-based BCIs and visualizations. We developed a server and filter module called BCI2000Web providing an HTTP connection capable of escalation into an RFC6455 WebSocket, which enables direct communication between a browser and a BCI2000 distribution in real-time, facilitating a number of novel applications. We also present a JavaScript module, bci2k.js, that allows web developers to create paradigms and visualizations using this interface in an easy-to-use and intuitive manner. To illustrate the utility of BCI2000Web, we demonstrate a browser-based implementation of a real-time electrocorticographic (ECoG) functional mapping suite called WebFM. We also explore how the unique characteristics of our browser-based framework make BCI2000Web an attractive tool for future BCI applications. BCI2000Web leverages the advances of BCI2000 to provide real-time browser-based interactions with human neurophysiological recordings, allowing for web-based BCIs and other applications, including real-time functional brain mapping. Both BCI2000 and WebFM are provided under open source licenses. Enabling a powerful BCI suite to communicate with today's most technologically progressive software empowers a new cohort of developers to engage with BCI technology, and could serve as a platform for internet-enabled BCIs

    Keyword Spotting Using Human Electrocorticographic Recordings

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    Neural keyword spotting could form the basis of a speech brain-computer-interface for menu-navigation if it can be done with low latency and high specificity comparable to the “wake-word” functionality of modern voice-activated AI assistant technologies. This study investigated neural keyword spotting using motor representations of speech via invasively-recorded electrocorticographic signals as a proof-of-concept. Neural matched filters were created from monosyllabic consonant-vowel utterances: one keyword utterance, and 11 similar non-keyword utterances. These filters were used in an analog to the acoustic keyword spotting problem, applied for the first time to neural data. The filter templates were cross-correlated with the neural signal, capturing temporal dynamics of neural activation across cortical sites. Neural vocal activity detection (VAD) was used to identify utterance times and a discriminative classifier was used to determine if these utterances were the keyword or non-keyword speech. Model performance appeared to be highly related to electrode placement and spatial density. Vowel height (/a/ vs /i/) was poorly discriminated in recordings from sensorimotor cortex, but was highly discriminable using neural features from superior temporal gyrus during self-monitoring. The best performing neural keyword detection (5 keyword detections with two false-positives across 60 utterances) and neural VAD (100% sensitivity, ~1 false detection per 10 utterances) came from high-density (2 mm electrode diameter and 5 mm pitch) recordings from ventral sensorimotor cortex, suggesting the spatial fidelity and extent of high-density ECoG arrays may be sufficient for the purpose of speech brain-computer-interfaces

    Blood spots as an alternative to whole blood collection and the effect of a small monetary incentive to increase participation in genetic association studies

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    <p>Abstract</p> <p>Background</p> <p>Collection of buccal cells from saliva for DNA extraction offers a less invasive and convenient alternative to venipuncture blood collection that may increase participation in genetic epidemiologic studies. However, dried blood spot collection, which is also a convenient method, offers a means of collecting peripheral blood samples from which analytes in addition to DNA can be obtained.</p> <p>Methods</p> <p>To determine if offering blood spot collection would increase participation in genetic epidemiologic studies, we conducted a study of collecting dried blood spot cards by mail from a sample of female cancer cases (n = 134) and controls (n = 256) who were previously selected for a breast cancer genetics study and declined to provide a venipuncture blood sample. Participants were also randomized to receive either a 2.00billornoincentivewiththebloodspotcollectionkits.</p><p>Results</p><p>Theaveragetimebetweenthevenipuncturesamplerefusalandrecruitmentforthebloodspotcollectionwas4.4years.Thirtysevenpercentofcasesand282.00 bill or no incentive with the blood spot collection kits.</p> <p>Results</p> <p>The average time between the venipuncture sample refusal and recruitment for the blood spot collection was 4.4 years. Thirty-seven percent of cases and 28% of controls provided a dried blood spot card. While the incentive was not associated with participation among controls (29% for 2.00 incentive vs. 26% for no incentive, p = 0.6), it was significantly associated with participation among the breast cancer cases (48% vs. 27%, respectively, p = 0.01). There did not appear to be any bias in response since no differences between cases and controls and incentive groups were observed when examining several demographic, work history and radiation exposure variables.</p> <p>Conclusion</p> <p>This study demonstrates that collection of dried blood spot cards in addition to venipuncture blood samples may be a feasible method to increase participation in genetic case-control studies.</p

    A calcite reference material for LA-ICP-MS U-Pb geochronology

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    U-Pb dating of calcite is an emerging but rapidly growing field of application in geochronology with great potential to inform problems in landscape, basin and mountain belt evolution, through age determination of diagenetic cements, vein mineralisation and geological formations difficult to date otherwise. In this brief, we present isotope dilution U-Pb isotope measurements on a sample of calcite (WC-1) that has been and will continue to be used as a reference material for in-situ U-Pb Laser Ablation Inductively Coupled Plasma Mass Spectrometry (LA-ICP-MS) dating, and which is suitable to be distributed to the geochronological community. We present in-situ measurements using LA-ICP-MS to demonstrate the suitability of WC-1 for use as a U-Pb dating reference material, in spite of it not being isotopically homogeneous. The WC-1 calcite sample is 254.4 ± 6.4 Ma old, and comprised of 85 to 98% radiogenic lead. It presents a suitable reference material that can facilitate dating of calcite ranging in age from Precambrian to late Neogene age

    Stable Decoding from a Speech BCI Enables Control for an Individual with ALS without Recalibration for 3 Months

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    Brain-computer interfaces (BCIs) can be used to control assistive devices by patients with neurological disorders like amyotrophic lateral sclerosis (ALS) that limit speech and movement. For assistive control, it is desirable for BCI systems to be accurate and reliable, preferably with minimal setup time. In this study, a participant with severe dysarthria due to ALS operates computer applications with six intuitive speech commands via a chronic electrocorticographic (ECoG) implant over the ventral sensorimotor cortex. Speech commands are accurately detected and decoded (median accuracy: 90.59%) throughout a 3-month study period without model retraining or recalibration. Use of the BCI does not require exogenous timing cues, enabling the participant to issue self-paced commands at will. These results demonstrate that a chronically implanted ECoG-based speech BCI can reliably control assistive devices over long time periods with only initial model training and calibration, supporting the feasibility of unassisted home use

    Unity-based BCI2000 Application Layer: Virtual Reality and the Internet of Things

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    University of Minnesota M.S. thesis.December 2017. Major: Biomedical Engineering. Advisor: Bin He. 1 computer file (PDF); iii, 33 pages.Brain-computer interfaces (BCIs) have enabled individuals to control devices such as spellers, robotic arms, drones, and wheelchairs, but often these BCI applications are restricted to research laboratories. With the advent of virtual reality (VR) systems and the internet of things (IoT) we can couple these technologies to offer real-time control of a user’s virtual and physical environment. Likewise, BCI applications are often single-use with user’s having no control outside of the restrictions placed upon the applications at the time of creation. Therefore, there is a need to create a tool that allows users the flexibility to create and modularize aspects of BCI applications for control of IoT devices and VR environments. Using a popular video game engine, Unity, and coupling it with BCI2000, we can create diverse applications that give the end-user additional autonomy during the task at hand. We demonstrate the validity of controlling a Unity-based VR environment and several commercial IoT devices via direct neural interfacing processed through BCI2000

    EEG electrode digitization with commercial virtual reality hardware.

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    Accurate spatial co-registration of EEG electrode positions with individual head models is an important component for EEG source localization and imaging. Due to variations in head shape between individuals, this requires measurements of electrode locations in each individual. Existing hardware for digitization can be accurate, but also relatively expensive. With the goal of making digitization more accessible for a range of research laboratories, we have developed an open-source software tool that can make use of less expensive consumer virtual reality hardware for EEG electrode digitization. Here we describe our developed VRDigitizer system and compare it to existing digitization solutions. Experimental evaluations were performed in a phantom head model and in 12 human subjects. In our comparison experiments, VRDigitizer was able to measure electrode positions with a mean error of 3.74 mm, compared to 1.73 mm and 2.98 mm for the commercial systems tested
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