13 research outputs found
Touché: Data-Driven Interactive Sword Fighting in Virtual Reality
VR games offer new freedom for players to interact naturally using motion. This makes it harder to design games that react to player motions convincingly. We present a framework for VR sword fighting experiences against a virtual character that simplifies the necessary technical work to achieve a convincing simulation. The framework facilitates VR design by abstracting from difficult details on the lower “physical” level of interaction, using data-driven models to automate both the identification of user actions and the synthesis of character animations. Designers are able to specify the character's behaviour on a higher “semantic” level using parameterised building blocks, which allow for control over the experience while minimising manual development work. We conducted a technical evaluation, a questionnaire study and an interactive user study. Our results suggest that the framework produces more realistic and engaging interactions than simple hand-crafted interaction logic, while supporting a controllable and understandable behaviour design
Offshore wind farm export cable current rating optimisation
The appropriate sizing of subsea export systems for offshore wind farms presents a number of challenges when striking an appropriate balance between design conservatism and cost effectiveness. Several areas of potential conservatism have been investigated through numerical modelling that has been backed by data that has been obtained from experimental 132kV 3-phase submarine cable
Organizational Attributes, Market Growth, and Product Innovation
Extensive research has shown that organizational attributes affect product innovation. Extending this literature, this article delimits two general categories of organizational attributes and relates them to product innovation. Organizational attributes can be either control oriented or flexibility oriented. Control-oriented organizational attributes strive to realize organizational activities as intended, while flexibility-oriented attributes allow organizational activities to emerge in a directed way. The classical institutional theory suggests that organizational attributes, no matter whether they are control oriented or flexibility oriented, serve two major functions: a constraining function and an enabling function. Recognizing the dual functions of organizational attributes, this article argues that both types of organizational attributes are indispensable for the functioning of innovative organizations and that the impacts of control-oriented organizational attributes on product innovation decrease with market growth, while the impacts of flexibility-oriented organizational attributes on product innovation increase with market growth.
Empirical results largely support these hypotheses. Strategic planning, as a control-oriented organizational attribute, is positively associated with product innovativeness, regardless of the market growth rate. The effectiveness of other organizational attributes, including formalization and organizational redundancy, varies with market conditions. As the rate of market growth increases, formalization becomes less effective for, but never becomes detrimental to, product innovativeness. Conversely, as the rate of market growth increases, organizational redundancy becomes more effective for product innovativeness. Overall, the results show that both control-oriented and flexibility-oriented elements are indispensable for the design of innovative organizations