213 research outputs found
Human behavior in Prisoner's Dilemma experiments suppresses network reciprocity
During the last few years, much research has been devoted to strategic
interactions on complex networks. In this context, the Prisoner's Dilemma has
become a paradigmatic model, and it has been established that imitative
evolutionary dynamics lead to very different outcomes depending on the details
of the network. We here report that when one takes into account the real
behavior of people observed in the experiments, both at the mean-field level
and on utterly different networks the observed level of cooperation is the
same. We thus show that when human subjects interact in an heterogeneous mix
including cooperators, defectors and moody conditional cooperators, the
structure of the population does not promote or inhibit cooperation with
respect to a well mixed population.Comment: 5 Pages including 4 figures. Submitted for publicatio
ROYALE: A Framework for Universally Composable Card Games with Financial Rewards and Penalties Enforcement
While many tailor made card game protocols are known, the vast majority of those suffer from three main issues: lack of mechanisms for distributing financial rewards and punishing cheaters, lack of composability guarantees and little flexibility, focusing on the specific game of poker. Even though folklore holds that poker protocols can be used to play any card game, this conjecture remains unproven and, in fact, does not hold for a number of protocols (including recent results). We both tackle the problem of constructing protocols for general card games and initiate a treatment of such protocols in the Universal Composability (UC) framework, introducing an ideal functionality that captures general card games constructed from a set of core card operations. Based on this formalism, we introduce Royale, the first UC-secure general card games which supports financial rewards/penalties enforcement. We remark that Royale also yields the first UC-secure poker protocol. Interestingly, Royale performs better than most previous works (that do not have composability guarantees), which we highlight through a detailed concrete complexity analysis and benchmarks from a prototype implementation
Mesoscopic structure conditions the emergence of cooperation on social networks
We study the evolutionary Prisoner's Dilemma on two social networks obtained
from actual relational data. We find very different cooperation levels on each
of them that can not be easily understood in terms of global statistical
properties of both networks. We claim that the result can be understood at the
mesoscopic scale, by studying the community structure of the networks. We
explain the dependence of the cooperation level on the temptation parameter in
terms of the internal structure of the communities and their interconnections.
We then test our results on community-structured, specifically designed
artificial networks, finding perfect agreement with the observations in the
real networks. Our results support the conclusion that studies of evolutionary
games on model networks and their interpretation in terms of global properties
may not be sufficient to study specific, real social systems. In addition, the
community perspective may be helpful to interpret the origin and behavior of
existing networks as well as to design structures that show resilient
cooperative behavior.Comment: Largely improved version, includes an artificial network model that
fully confirms the explanation of the results in terms of inter- and
intra-community structur
Different reactions to adverse neighborhoods in games of cooperation
In social dilemmas, cooperation among randomly interacting individuals is
often difficult to achieve. The situation changes if interactions take place in
a network where the network structure jointly evolves with the behavioral
strategies of the interacting individuals. In particular, cooperation can be
stabilized if individuals tend to cut interaction links when facing adverse
neighborhoods. Here we consider two different types of reaction to adverse
neighborhoods, and all possible mixtures between these reactions. When faced
with a gloomy outlook, players can either choose to cut and rewire some of
their links to other individuals, or they can migrate to another location and
establish new links in the new local neighborhood. We find that in general
local rewiring is more favorable for the evolution of cooperation than
emigration from adverse neighborhoods. Rewiring helps to maintain the diversity
in the degree distribution of players and favors the spontaneous emergence of
cooperative clusters. Both properties are known to favor the evolution of
cooperation on networks. Interestingly, a mixture of migration and rewiring is
even more favorable for the evolution of cooperation than rewiring on its own.
While most models only consider a single type of reaction to adverse
neighborhoods, the coexistence of several such reactions may actually be an
optimal setting for the evolution of cooperation.Comment: 12 pages, 5 figures; accepted for publication in PLoS ON
The impact of childhood vaccines on bacterial carriage in the nasopharynx: a longitudinal study.
BACKGROUND: There is increasing evidence that childhood vaccines have effects that extend beyond their target disease. The objective of this study was to assess the effects of routine childhood vaccines on bacterial carriage in the nasopharynx. METHODS: A cohort of children from rural Gambia was recruited at birth and followed up for one year. Nasopharyngeal swabs were taken immediately after birth, every two weeks for the first six months and then every other month. The presence of bacteria in the nasopharynx (Haemophilus influenzae, Streptococcus pneumoniae, Staphylococcus aureus) was compared before and after the administration of DTP-Hib-HepB and measles-yellow fever vaccines. RESULTS: A total of 1,779 nasopharyngeal swabs were collected from 136 children for whom vaccination data were available. The prevalence of bacterial carriage was high: 82.2% S. pneumoniae, 30.6%, S.aureus, 27.8% H. influenzae. Carriage of H. influenzae (OR = 0.36; 95% CI: 0.13, 0.99) and S. pneumoniae (OR = 0.25; 95% CI: 0.07, 0.90) were significantly reduced after measles-yellow fever vaccination; while DTP-Hib-HepB had no effect on bacterial carriage. CONCLUSIONS: Nasopharyngeal bacterial carriage is unaffected by DTP-Hib-HepB vaccination and reduced after measles-yellow fever vaccination
If players are sparse social dilemmas are too: Importance of percolation for evolution of cooperation
Spatial reciprocity is a well known tour de force of cooperation promotion. A
thorough understanding of the effects of different population densities is
therefore crucial. Here we study the evolution of cooperation in social
dilemmas on different interaction graphs with a certain fraction of vacant
nodes. We find that sparsity may favor the resolution of social dilemmas,
especially if the population density is close to the percolation threshold of
the underlying graph. Regardless of the type of the governing social dilemma as
well as particularities of the interaction graph, we show that under pairwise
imitation the percolation threshold is a universal indicator of how dense the
occupancy ought to be for cooperation to be optimally promoted. We also
demonstrate that myopic updating, due to the lack of efficient spread of
information via imitation, renders the reported mechanism dysfunctional, which
in turn further strengthens its foundations.Comment: 6 two-column pages, 5 figures; accepted for publication in Scientific
Reports [related work available at http://arxiv.org/abs/1205.0541
Resolution of the stochastic strategy spatial prisoner's dilemma by means of particle swarm optimization
We study the evolution of cooperation among selfish individuals in the
stochastic strategy spatial prisoner's dilemma game. We equip players with the
particle swarm optimization technique, and find that it may lead to highly
cooperative states even if the temptations to defect are strong. The concept of
particle swarm optimization was originally introduced within a simple model of
social dynamics that can describe the formation of a swarm, i.e., analogous to
a swarm of bees searching for a food source. Essentially, particle swarm
optimization foresees changes in the velocity profile of each player, such that
the best locations are targeted and eventually occupied. In our case, each
player keeps track of the highest payoff attained within a local topological
neighborhood and its individual highest payoff. Thus, players make use of their
own memory that keeps score of the most profitable strategy in previous
actions, as well as use of the knowledge gained by the swarm as a whole, to
find the best available strategy for themselves and the society. Following
extensive simulations of this setup, we find a significant increase in the
level of cooperation for a wide range of parameters, and also a full resolution
of the prisoner's dilemma. We also demonstrate extreme efficiency of the
optimization algorithm when dealing with environments that strongly favor the
proliferation of defection, which in turn suggests that swarming could be an
important phenomenon by means of which cooperation can be sustained even under
highly unfavorable conditions. We thus present an alternative way of
understanding the evolution of cooperative behavior and its ubiquitous presence
in nature, and we hope that this study will be inspirational for future efforts
aimed in this direction.Comment: 12 pages, 4 figures; accepted for publication in PLoS ON
Optimal interdependence between networks for the evolution of cooperation
Recent research has identified interactions between networks as crucial for the outcome of evolutionary
games taking place on them. While the consensus is that interdependence does promote cooperation by
means of organizational complexity and enhanced reciprocity that is out of reach on isolated networks, we
here address the question just how much interdependence there should be. Intuitively, one might assume
the more the better. However, we show that in fact only an intermediate density of sufficiently strong
interactions between networks warrants an optimal resolution of social dilemmas. This is due to an intricate
interplay between the heterogeneity that causes an asymmetric strategy flow because of the additional links
between the networks, and the independent formation of cooperative patterns on each individual network.
Presented results are robust to variations of the strategy updating rule, the topology of interdependent
networks, and the governing social dilemma, thus suggesting a high degree of universality
Wisdom of groups promotes cooperation in evolutionary social dilemmas
Whether or not to change strategy depends not only on the personal success of
each individual, but also on the success of others. Using this as motivation,
we study the evolution of cooperation in games that describe social dilemmas,
where the propensity to adopt a different strategy depends both on individual
fitness as well as on the strategies of neighbors. Regardless of whether the
evolutionary process is governed by pairwise or group interactions, we show
that plugging into the "wisdom of groups" strongly promotes cooperative
behavior. The more the wider knowledge is taken into account the more the
evolution of defectors is impaired. We explain this by revealing a dynamically
decelerated invasion process, by means of which interfaces separating different
domains remain smooth and defectors therefore become unable to efficiently
invade cooperators. This in turn invigorates spatial reciprocity and
establishes decentralized decision making as very beneficial for resolving
social dilemmas.Comment: 8 two-column pages, 7 figures; accepted for publication in Scientific
Report
Cooperation, Norms, and Revolutions: A Unified Game-Theoretical Approach
Cooperation is of utmost importance to society as a whole, but is often
challenged by individual self-interests. While game theory has studied this
problem extensively, there is little work on interactions within and across
groups with different preferences or beliefs. Yet, people from different social
or cultural backgrounds often meet and interact. This can yield conflict, since
behavior that is considered cooperative by one population might be perceived as
non-cooperative from the viewpoint of another.
To understand the dynamics and outcome of the competitive interactions within
and between groups, we study game-dynamical replicator equations for multiple
populations with incompatible interests and different power (be this due to
different population sizes, material resources, social capital, or other
factors). These equations allow us to address various important questions: For
example, can cooperation in the prisoner's dilemma be promoted, when two
interacting groups have different preferences? Under what conditions can costly
punishment, or other mechanisms, foster the evolution of norms? When does
cooperation fail, leading to antagonistic behavior, conflict, or even
revolutions? And what incentives are needed to reach peaceful agreements
between groups with conflicting interests?
Our detailed quantitative analysis reveals a large variety of interesting
results, which are relevant for society, law and economics, and have
implications for the evolution of language and culture as well
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