133 research outputs found
Conversation acts in task-oriented spoken dialogue
A linguistic form\u27s compositional, timeless meaning can be surrounded or even contradicted by various social, aesthetic, or analogistic companion meanings. This paper addresses a series of problems in the structure of spoken language discourse, including turn-taking and grounding. It views these processes as composed of fine-grained actions, which resemble speech acts both in resulting from a computational mechanism of planning and in having a rich relationship to the specific linguistic features which serve to indicate their presence. The resulting notion of Conversation Acts is more general than speech act theory, encompassing not only the traditional speech acts but turn-taking, grounding, and higher-level argumentation acts as well. Furthermore, the traditional speech acts in this scheme become fully joint actions, whose successful performance requires full listener participation. This paper presents a detailed analysis of spoken language dialogue. It shows the role of each class of conversation acts in discourse structure, and discusses how members of each class can be recognized in conversation. Conversation acts, it will be seen, better account for the success of conversation than speech act theory alone
From process models to chatbots
The effect of digital transformation in organizations needs to go beyond automation, so that human capabilities are also augmented. A possibility in this direction is to make formal representations of processes more accessible for the actors involved. On this line, this paper presents a methodology to transform a formal process description into a conversational agent, which can guide a process actor through the required steps in a user-friendly conversation. The presented system relies on dialog systems and natural language processing and generation techniques, to automatically build a chatbot from a process model. A prototype tool – accessible online – has been developed to transform a process model in BPMN into a chatbot, defined in Artificial Intelligence Marking Language (AIML), which has been evaluated over academic and industrial professionals, showing potential into improving the gap between process understanding and execution.Peer ReviewedPostprint (author's final draft
If I Hear You Correctly: Building and Evaluating Interview Chatbots with Active Listening Skills
Interview chatbots engage users in a text-based conversation to draw out
their views and opinions. It is, however, challenging to build effective
interview chatbots that can handle user free-text responses to open-ended
questions and deliver engaging user experience. As the first step, we are
investigating the feasibility and effectiveness of using publicly available,
practical AI technologies to build effective interview chatbots. To demonstrate
feasibility, we built a prototype scoped to enable interview chatbots with a
subset of active listening skills - the abilities to comprehend a user's input
and respond properly. To evaluate the effectiveness of our prototype, we
compared the performance of interview chatbots with or without active listening
skills on four common interview topics in a live evaluation with 206 users. Our
work presents practical design implications for building effective interview
chatbots, hybrid chatbot platforms, and empathetic chatbots beyond interview
tasks.Comment: Working draft. To appear in the ACM CHI Conference on Human Factors
in Computing Systems (CHI 2020
Motion Rail: A Virtual Reality Level Crossing Training Application
This paper presents the development and usability testing of a Virtual Reality (VR) based system named 'Motion Rail' for training children on railway crossing safety. The children are to use a VR head mounted device and a controller to navigate the VR environment to perform a level crossing task and they will receive instant feedback on pass or failure on a display in the VR environment. Five participants consisting of two male and three females were considered for the usability test. The outcomes of the test was promising, as the children were very engaging and will like to adopt this training approach in future safety training
Spoken language interaction with robots: Recommendations for future research
With robotics rapidly advancing, more effective human–robot interaction is increasingly needed to realize the full potential of robots for society. While spoken language must be part of the solution, our ability to provide spoken language interaction capabilities is still very limited. In this article, based on the report of an interdisciplinary workshop convened by the National Science Foundation, we identify key scientific and engineering advances needed to enable effective spoken language interaction with robotics. We make 25 recommendations, involving eight general themes: putting human needs first, better modeling the social and interactive aspects of language, improving robustness, creating new methods for rapid adaptation, better integrating speech and language with other communication modalities, giving speech and language components access to rich representations of the robot’s current knowledge and state, making all components operate in real time, and improving research infrastructure and resources. Research and development that prioritizes these topics will, we believe, provide a solid foundation for the creation of speech-capable robots that are easy and effective for humans to work with
Confidence in uncertainty: Error cost and commitment in early speech hypotheses
© 2018 Loth et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Interactions with artificial agents often lack immediacy because agents respond slower than their users expect. Automatic speech recognisers introduce this delay by analysing a user’s utterance only after it has been completed. Early, uncertain hypotheses of incremental speech recognisers can enable artificial agents to respond more timely. However, these hypotheses may change significantly with each update. Therefore, an already initiated action may turn into an error and invoke error cost. We investigated whether humans would use uncertain hypotheses for planning ahead and/or initiating their response. We designed a Ghost-in-the-Machine study in a bar scenario. A human participant controlled a bartending robot and perceived the scene only through its recognisers. The results showed that participants used uncertain hypotheses for selecting the best matching action. This is comparable to computing the utility of dialogue moves. Participants evaluated the available evidence and the error cost of their actions prior to initiating them. If the error cost was low, the participants initiated their response with only suggestive evidence. Otherwise, they waited for additional, more confident hypotheses if they still had time to do so. If there was time pressure but only little evidence, participants grounded their understanding with echo questions. These findings contribute to a psychologically plausible policy for human-robot interaction that enables artificial agents to respond more timely and socially appropriately under uncertainty
The MATCH Corpus: A Corpus of Older and Younger Users' Interactions With Spoken Dialogue Systems.
We present the MATCH corpus, a unique data set of 447 dialogues in
which 26 older and 24 younger adults interact with nine different spoken dialogue
systems. The systems varied in the number of options presented and the confirmation
strategy used. The corpus also contains information about the users’
cognitive abilities and detailed usability assessments of each dialogue system. The
corpus, which was collected using a Wizard-of-Oz methodology, has been fully
transcribed and annotated with dialogue acts and ‘‘Information State Update’’ (ISU)
representations of dialogue context. Dialogue act and ISU annotations were performed semi-automatically. In addition to describing the corpus collection and
annotation, we present a quantitative analysis of the interaction behaviour of older
and younger users and discuss further applications of the corpus. We expect that the
corpus will provide a key resource for modelling older people’s interaction with
spoken dialogue systems
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