26 research outputs found

    The Role of the Syndic Judge in the Insolvency Procedure. The European Trend

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    The insolvency procedure is a complex procedure because it combines 3 components, namely: an economic one, a judicial one and a social one. Consequently, the judge's intervention in this procedure is more limited, compared to the common law civil process. The syndic judge is an actor in the insolvency proceedings, having a role, a competence and attributions expressly provided by law. The role, powers and importance of the syndic judge in insolvency proceedings, but also in insolvency prevention proceedings, involves a changing analysis at the level of the member states of the European Union

    Using RAW as Control Plane for Wireless Deterministic Networks: Challenges Ahead

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    This paper provides extensive analysis of RAW (Reliable and Available Wireless) enhancements and solutions needed to manage industrial environments more effectively. Starting from the description of the industrial use case, an analysis of gaps and potential new extensions is performed. Namely, the need to (i) support multi-domain operation, at both technology and administrative levels; (ii) integrate RAW with edge architectures; and, (iii) the support for mobility support in RAW networks, are analysed. The identified gaps are indeed not yet tackled by the relevant standardisation development organisations, mainly the Internet Engineering Task Force, and are thus object of our future wor

    Using RAW as control plane for wireless deterministic networks: challenges ahead

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    MobiHoc '23: Proceedings of the Twenty-fourth International Symposium on Theory, Algorithmic Foundations, and Protocol Design for Mobile Networks and Mobile Computing, 23-26 October 2023, Washington DC, USA.This paper provides an extensive analysis of Reliable and Available Wireless (RAW) enhancements and solutions needed to manage industrial environments more effectively. Starting from the description of a representative industrial use case, an analysis of gaps and promising new extensions is performed. Namely, the need to (i) support multi-domain operation, at both technology and administrative levels; (ii) integrate RAW with edge architectures; and, (iii) increase the mobility support in RAW networks. The identified gaps are indeed not yet tackled by the relevant standardization development organizations, mainly the Internet Engineering Task Force (IETF), and are thus object of our future work.This work has been partially funded by the European Commission Horizon Europe SNS JU PREDICT-6G (GA 101095890) Project and the Spanish Ministry of Economic Affairs and Digital Transformation and the European Union-NextGenerationEU through the UNICO 5G I+D 6G-EDGEDT and 6G-DATADRIVEN

    IMPACTO DEL VIRUS DEL PAPILOMA HUMANO EN LA CONSULTA DE INFECCIONES DE TRANSMISIÓN SEXUAL DE ZARAGOZA SECTOR III

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    INTRODUCCIÓN. El Virus del Papiloma Humano (VPH) es la infección de transmisión sexual (ITS) más prevalente en nuestro medio. Los tipos 6 y 11 de VPH son los causantes del 95% las verrugas anogenitales. Además, las lesiones pueden ser recalcitrantes y recidivantes, requiriendo varios tratamientos para su erradicación. OBJETIVOS. El objetivo del presente estudio es evaluar el impacto generado por el Virus del Papiloma Humano en las consultas de ITS de Zaragoza Sector III.MATERIAL Y MÉTODOS. Se realizó un estudio descriptivo con los datos generados por la consulta de ITS del Hospital Clínico Universitario Lozano Blesa, en el que se incluyó a los pacientes atendidos por verrugas anogenitales desde 15/07/2015 hasta el 22/12/2021. Se estudiaron las consultas realizadas, recurrencias de la enfermedad, tratamientos utilizados, tiempo de utilización, motivo de finalización del tratamiento y coste directo del mismo. Otras variables recogidas fueron: factores de riego asociados al VPH, ITS concomitantes, complicaciones y localización de las lesiones. RESULTADOS Se recogieron los datos de un total de 100 pacientes. La edad media de la muestra es 41 años. El 86% son hombres. El número total de consultas originadas ha sido de 315. Los pacientes han requerido 2,1 tratamientos de media, siendo la crioterapia el tratamiento más utilizado. Se han registrado 195 recidivas. Asimismo, el 49% de los pacientes ha padecido una ITS adicional al VPH, siendo el Virus de la Inmunodeficiencia Humana (VIH) la más frecuente (29%). El 6% de los pacientes ha presentado complicaciones derivadas del VPH, entre ellas carcinoma in situ (CIN) (4%), cáncer de recto (1%) y papilomatosis laríngea (1%). Finalmente, el coste directo medio por paciente fue 292€ y el coste directo total estimado ha sido de 29.164€.CONCLUSIONES. Las verrugas anogenitales producen un impacto elevado en términos económicos y asistenciales en las consultas de ITS del Sector Zaragoza III, debido al número de consultas y múltiples tratamientos necesarios para eliminar el VPH, generándose elevados costes sanitarios directos. <br /

    The role of chess in the development of children-parents’ perspectives

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    IntroductionThe study examines the role of chess in the development of children from the perspectives of parents. The research focused on analyzing the parents’ perceptions about chess’s role in their children’s development, on finding out how the perception of parents differs depending on whether they know how to play chess or not, and on outlining the profile of the parents whose children play chess.The study was conducted in Romania.MethodsIn order to conduct the study, a quantitative research method was used, while having as a research instrument a non-standardized questionnaire. The questionnaire was applied to parents of chess-playing children who are members of chess clubs from Romania. The sample of the study comprises 774 respondents.ResultsThe results of our research showed that parents are of the opinion that chess helps children develop their cognitive abilities, their character and their competitive spirit. Most of the parents focused on highlighting the positive effects of chess on the development of their children. Parents also considered that chess helped their children develop positive emotions and helped them overcome negative emotions. The results revealed differences between the opinions of parents depending on whether they know how to play chess or not. Thus, parents who do know how to play chess were more likely to focus on the positive effects of the game on the development of their children, and those who know how to play chess were also more satisfied with their children’s accumulated knowledge following chess lessons.DiscussionFindings extend our understanding of how parents perceive the way chess influences the development of their children, it offered us a perspective on the perceived benefits of chess, benefits which should be further analyzed in order to identify under what circumstances chess could be introduced in the school curriculum

    Global sustainability, innovation and governance dynamics of national smart electricity meter transitions

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    Smart electricity meters are a central feature of any future smart grid, and therefore represent a rapid and significant household energy transition, growing by our calculations from less than 23.5 million smart meters in 2010 to an estimated 729.1 million in 2019, a decadal growth rate of 3013%. What are the varying economic, governance, and energy and climate sustainability aspects associated with the diffusion of smart meters for electricity? What lessons can be learned from the ongoing rollouts of smart meters around the world? Based on an original dataset twice as comprehensive as the current state of the art, this study examines smart meter deployment across 41 national programs and 61 subnational programs that collectively target 1.49 billion installations involving 47 countries. In addition to rates of adoption and the relative influence of factors such as technology costs, we examine adoption requirements, modes of information provision, patterns of incumbency and management, behavioral changes and energy savings, emissions reductions, policies, and links to other low-carbon transitions such as energy efficiency or renewable energy. We identify numerous weak spots in the literature, notably the lack of harmonized datasets as well as inconsistent scope and quality within national cost-benefit analyses of smart meter programs. Most smart meters have a lifetime of only 20 years, leading to future challenges concerning repair, care, and waste. National-scale programs (notably China) account for a far larger number of installations than subnational ones, and national scale programs also install smart meters more affordably, i.e. with lower general costs. Finally, the transformative effect of smart meters may be oversold, and we find that smart electricity meters are a technology that is complementary, rather than disruptive or transformative, one that largely does not challenge the dominant practices and roles of electricity suppliers, firms, or network operators

    Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic

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    Gamification is becoming more relevant, especially after the start of the COVID-19 pandemic and quarantine. The purpose of our paper is to analyse the changes which occurred in the effects of gamification on e-learning as a result of the COVID-19 quarantine emergence in the spring of 2020. This paper describes the scientific contributions about the game elements most frequently implemented and their effects on those that use e-learning platforms, as well as the factors that contribute to the development of effective gamification in e-learning before and during the pandemic. Drawing upon the PRISMA framework, a number of 103 articles were identified in two databases: the Web of Science and Scopus. This paper discusses the previous works associated with the corpus of knowledge built around gamification in the past decade. This research shows that before the COVID-19 pandemic, even though many papers were written on gamification in education prior to 2019, there is a trend regarding the multiple mentions of using storylines, challenges, or badges in order to create and maintain competition among users, which in turn may influence and increase the level of social interactions and the coalescence of communities

    Constructing and Communicating the Visual Identity of a University. Case Study: Visual Identity of Transilvania University of Brasov

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    In order to be successful in today’s competitive environment, universities must have well-established identities. This study focused on the construction and communication of the visual identity of Transilvania University of Brasov. The purpose of this study was to assess if the change produced the effects expected by the initiators. Interviews with students and teachers were conducted. We found that the current visual identity does not maintain a connection with the old one, and our research supported the idea that identity is dynamic and subject to change. The change took place from top to bottom. The current identity is linked to the university’s geographical position in the country. The change produced the desired outcomes, but there were some issues in regards to the meaning of the logo and students and teachers having difficulties in understanding it, and thus the university should better communicate how it wants to be perceived through it
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