315 research outputs found

    Overview of initiatives regarding the management of the peri-urban interface

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    A review of policies and strategies affecting the peri-urban interface

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    As discussed elsewhere (Adell, 1999; Allen, 1999), whilst there is no accepted definition of what precisely constitutes the "peri-urban interface", the project team has identified at least three different approaches from where it has been conventionally conceptualised. These approaches may be classified according to the set of variables they choose to emphasise: physical attributes, such as proximity to the city and poor infrastructure; socio-economic variables; or urban-rural flows (of people, energy, goods)

    Toward a Just Model of Alienability of Human Tissue

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    As the body becomes the stuff of which products are made, the issue of its ownership becomes paramount. To date, the most widely significant authority on the subject is the California Supreme Court case Moore v. Regents of the University of California.4 That controversial, and influential, decision held that use by researchers of cells removed from a patient\u27s body did not support an action for conversion-the wrongful taking and use of another\u27s property. 5 The court stated that a patient who unknowingly has cells harvested does not retain a property interest in those cells

    Guest Artist:Cain Budds, Guitar

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    Kemp Recital Hall Monday Evening October 15, 2007 7:30p.m

    Opposed arcs permit deep weld penetration with only one pass

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    Arc welding technique uses opposed electrodes on either side of the workpiece, operated in right angles, out-of-phase, pulsating direct current. complete penetration has been obtained with this technique in metals ranging from 0.062 to 1.0 inch thickness

    Graduate Recital:Cain Budds, Guitar

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    Kemp Recital Hall Sunday Afternoon February 22, 1998 3:00 p.m

    Junior Recital: Cain Budds, Guitar

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    Kemp Recital Hall Sunday Afternoon April 2, 1995 4:30p.m

    “For some people it isn’t a choice, it’s just how it happens”: Accounts of ‘delayed’ motherhood among middle-class women in the UK

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    Over the past few decades the number of women having their first babies over the age of 35 in the United Kingdom (UK) has increased. Women’s timing of motherhood is invariably bound up with a discourse of ‘choice’ and in this paper we consider the role choice plays in the timing of motherhood among women who have been defined as ‘older’ mothers. This article is based on data from 11 semi-structured interviews that explored the transition to motherhood among ‘older’ middle-class mothers. The interviews were analysed using critical discursive psychology. The women drew upon two dominant repertoires when making sense of their timing of motherhood. Within the first repertoire, ‘older motherhood as circumstance’, older motherhood was presented as the outcome of life circumstances beyond their control, with a lack of the ‘right’ circumstances facilitating ‘delayed’ motherhood. Within the second repertoire, ‘older motherhood as readiness’, women constructed themselves as (now) prepared for motherhood. ‘Readiness’ was bound up with notions of self-fulfillment, yet also assessments of their ability to be ‘good’ mothers. We conclude that, far from a straightforward choice, the timing of motherhood is shaped by cultural definitions of the ‘right’ circumstances for parenthood, but also cultural definitions of ‘good’ motherhood, which may define when women are ‘ready’

    Video game music beyond its original function: Practices, styles, and ends

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    Abstract only availableRapidly growing in complexity of compositional practices, styles, and ends, video game music is an art form that surpasses its original function as “background music” as well as any utilitarian, stereotypical expectations of the general public. Many video game soundtracks have been issued separately from their original contexts and offered to the public as musical entertainment or art; these compositions communicating musical values transcending their initial function are conceived for the enjoyment of the listener outside of the in-game experience. Many scores have also been arranged for live performance by alternative media and occasionally published for amateur consumption. In my study I analyze selected video game scores from the past two decades and examine their nature and organization. These scores represent a wide variety of compositional traits and musical styles, from Wagnerian leitmotif techniques using a conventional orchestra to a series of unrelated cues of experimental harmonies and instrumentations. Some composers borrow ideas from recognizable sources, including the James Bond film scores or the works of classical masters such as Mozart and Rimsky-Korsakov. Many scores approximate the common Hollywood film practice by using either a live or synthesized orchestra, while others incorporate unique synthesized sounds or an entirely different sound ideal. I also examine the relationship of arrangements of video game music to their original sources: many games have corresponding albums of music that go beyond the original score's intent. For instance, piano arrangement albums allow composers to explore the timbre of the piano, while the corresponding sheet music allows consumers to create their own role in the soundtrack. Orchestral arrangement albums, which are live or studio recordings, generally exist where the source material is synthesized, allowing composers to hear their music as it may have been originally conceived, possibly expanding on musical thoughts originally expressed in the scores.MU Undergraduate Research Scholars Progra
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