4,652 research outputs found
The Expected Perimeter in Eden and Related Growth Processes
Following Richardson and using results of Kesten on First-passage
percolation, we obtain an upper bound on the expected perimeter in an Eden
Growth Process. Using results of the author from a problem in Statistical
Mechanics, we show that the average perimeter of the lattice animals resulting
from a very natural family of "growth histories" does not obey a similar bound.Comment: 11 page
Challenges to describe QoS requirements for web services quality prediction to support web services interoperability in electronic commerce
Quality of service (QoS) is significant and necessary for web service applications quality assurance. Furthermore, web services quality has contributed to the successful implementation of Electronic Commerce (EC) applications. However, QoS is still the big issue for web services research and remains one of the main research questions that need to be explored. We believe that QoS should not only be measured but should also be predicted during the development and implementation stages. However, there are challenges and constraints to determine and choose QoS requirements for high quality web services. Therefore, this paper highlights the challenges for the QoS requirements prediction as they are not easy to identify. Moreover, there are many different perspectives and purposes of web services, and various prediction techniques to describe QoS requirements. Additionally, the paper introduces a metamodel as a concept of what makes a good web service
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Multimedia clip type: Quality of perception impact on users with and without hearing loss
This paper investigates how variance in multimedia video clip type affects quality of perception (QoP) for users ith and without hearing loss. QoP encompasses not only a user's satisfaction with the quality of a multimedia presentation (subjective), but also his or her ability to analyse, synthesise and assimilate its’ informational content objective). Results show that clip type has a significant impact on the level of deaf information assimilation. Results uggest that certain video content aids deaf information assimilation, for example: those with less textual content. However, it was found that audio / captioned information does not significantly impact user QoP, when Video-textual (VT) information was found to have a significant effect on both hearing and deaf QoP. A positive correlation was found between predicted level of information assimilation and level of enjoyment, independent of hearing level or clip type
Statistical convective down motion driven by random inputs of localized buoyancy in a homogeneous sea
A model for the dynamics of dense water plumes in a homogeneous sea initially at rest, suddenly perturbed on the air-sea surface by a series of random buoyancy inputs localized on small space and time scales, is presented here. A Lagrangian representation allows the time evolution for a single, mixing plume able to carry down dense water mass to be obtained. Moreover scaling laws are found for
long times, which depend on the surface air-sea interaction statistics involved and on the forcing time scale: in this way it is shown that the asymptotic time evolution of the
plumes is the result of surface heterogeneous buoyancy forcing inputs
Effect of connecting wires on the decoherence due to electron-electron interaction in a metallic ring
We consider the weak localization in a ring connected to reservoirs through
leads of finite length and submitted to a magnetic field. The effect of
decoherence due to electron-electron interaction on the harmonics of AAS
oscillations is studied, and more specifically the effect of the leads. Two
results are obtained for short and long leads regimes. The scale at which the
crossover occurs is discussed. The long leads regime is shown to be more
realistic experimentally.Comment: LaTeX, 4 pages, 4 eps figure
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Quality of perception: User quality of service in multimedia presentations
We define quality of perception (QoP) as representing the user side of the more technical and traditional quality of service. QoP encompasses not only a user’s satisfaction with the quality of multimedia presentations,
but also his/her ability to analyze, synthesise and assimilate the informational content of multimedia displays.We found that significant reductions in frame rate and color depth does not result in a significant QoP degradation
Developing system models to help Great Britain's railways embrace innovative technologies with confidence
Railways are under pressure to become more efficient and cut their costs; innovation has a part to play in achieving these goals. The railway is, however, a complex and closely coupled system, making it difficult in the early stages of development, to be clear what the system-wide impact of innovation will be. The research covered in this paper stems from the idea that computer-based models of existing systems can help overcome this problem, by providing a baseline framework against which the impact of innovation can be identified. The paper describes development of a repeatable modelling methodology, which elicits\ud
objective system data from Railway Group Standards and integrates it using CORE®, a powerful system modelling tool, to create system models. The ability of such models to help identify impacts is verified, using as an example the introduction of RailBAM (a new technology that acoustically monitors the health of rolling stock axle bearings) into the existing hot axle bearing detection system
Pervasive and standalone computing: The perceptual effects of variable multimedia quality.
The introduction of multimedia on pervasive and mobile communication devices raises a number of perceptual quality issues, however, limited work has been done examining the 3-way interaction between use of equipment, quality of perception and quality of service. Our work measures levels of informational transfer (objective) and user satisfaction (subjective)when users are presented with multimedia video clips at three different frame rates, using four different display devices, simulating variation in participant mobility. Our results will show that variation in frame-rate does not impact a user’s level of information assimilation, however, does impact a users’ perception of multimedia video ‘quality’. Additionally, increased visual immersion can be used to increase transfer of video information, but can negatively affect the users’ perception of ‘quality’. Finally, we illustrate the significant affect of clip-content on the transfer of video, audio and textual information, placing into doubt the use of purely objective quality definitions when considering multimedia
presentations
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