12 research outputs found

    Reducing the environmental impact of surgery on a global scale: systematic review and co-prioritization with healthcare workers in 132 countries

    Get PDF
    Background Healthcare cannot achieve net-zero carbon without addressing operating theatres. The aim of this study was to prioritize feasible interventions to reduce the environmental impact of operating theatres. Methods This study adopted a four-phase Delphi consensus co-prioritization methodology. In phase 1, a systematic review of published interventions and global consultation of perioperative healthcare professionals were used to longlist interventions. In phase 2, iterative thematic analysis consolidated comparable interventions into a shortlist. In phase 3, the shortlist was co-prioritized based on patient and clinician views on acceptability, feasibility, and safety. In phase 4, ranked lists of interventions were presented by their relevance to high-income countries and low–middle-income countries. Results In phase 1, 43 interventions were identified, which had low uptake in practice according to 3042 professionals globally. In phase 2, a shortlist of 15 intervention domains was generated. In phase 3, interventions were deemed acceptable for more than 90 per cent of patients except for reducing general anaesthesia (84 per cent) and re-sterilization of ‘single-use’ consumables (86 per cent). In phase 4, the top three shortlisted interventions for high-income countries were: introducing recycling; reducing use of anaesthetic gases; and appropriate clinical waste processing. In phase 4, the top three shortlisted interventions for low–middle-income countries were: introducing reusable surgical devices; reducing use of consumables; and reducing the use of general anaesthesia. Conclusion This is a step toward environmentally sustainable operating environments with actionable interventions applicable to both high– and low–middle–income countries

    Analyzing the drivers of the strategies adoptions to increase customer value in agile software development

    No full text
    Agile Software Development (ASD) has been widely accepted in the software industry as a means to increase customer value, despite the few empirical studies related to the subject. A recent systematic review study, based on academic works and industry experiences, mapped a set of strategies to increase customer value in the ASD. However, the factors that drive the adoption of these strategies were not mentioned. Based on a survey of 378 software professionals from 123 software-intensive companies in Brazil, we examined the associations of these strategies mapped to six drivers, including the team context (product type, product owner type and customer type) and the context of the organization (size of unit, level of agile adoption and agile experience). The results showed that the organizational context's driving factors are associated with the adoption of a more significant number of strategies than the factors related to the team context, focusing mainly on large companies, with 100% of the teams using agile methods and with having used ASD for more than five years299306SBES 2019: XXXIII Brazilian Symposium on Software Engineering2019-09BrasilSalvado, B

    Supporting The Facilitator In A Collaborative Learning Environment

    No full text
    The importance of a facilitator in collaborative learning environments is well known. Nevertheless, computer-based learning environments still lack support for the activities carried out by people by charge of facilitating collaboration among learners. This paper focuses on the interactions taking place in collaborative learning situations, aiming at proposing mechanisms to support the facilitator in computer-based environments. We proposed a conceptual framework to analyse interaction among people in a learning situation mediated by a chat tool. This conceptual framework has proved useful to study aspects such as: the dynamics of interactions, the nature and characteristics of conversations, the roles of the participants towards collaboration. Two different contexts of usage were analysed according to this framework. The results of these analyses have been applied to some recommendations for the design of tools to support the facilitator in analysing and promoting collaboration among learners.1301/02/153956Bannon, L.J., Issues in computer-supported collaborative learning (1989) Proceedings, NATO Advanced Workshop on Computer-Supported Collaborative Learning, Maratea, Italy, , http://www.ul.ie/~idc/library/papersreports/LiamBannon/12/LBMarat.html, (accessed 06/06/2002)Pimentel, M.G., Sampaio, F.F., Comunicografia (2000) Proceedings, XI Brazilian Symposium of Informatics in Education (SBIE2000), pp. 89-96. , E.B. Costa (Ed.)Jensen, C., Farnham, S.D., Drucker, S.M., Kollock, P., The effect of communication modality on cooperation in online environments (1999), Microsoft Corporation Technical Report MSR-TR-99-75, Microssoft Research - Microsoft Corporation, Redmond, WAPimentel, M.G., Sampaio, F.F., Análise do bate-papo (2001) Symposium Proceedings, XII Brazilian Simposium of Informatics in Education (SBIE2001), pp. 545-549. , C.S. Menezes and D. Cury O.L. Tavares (Eds.)Lave, J., (1988) Cognition in Practice: Mind, Mathematics and Culture in Everyday Life, , New York: Cambridge University PressSuchman, L., (1987) Plans and Situated Actions: The Problem of Human-Machine Communication, , Cambridge: Cambridge University PressWinograd, T., Flores, C.F., (1986) Understanding Computers and Cognition: A New Foundation for Design, , Norwood, NJ: AblexLave, J., Wenger, E., (1991) Situated Learning: Legitimate Peripheral Participation, , Cambridge: Cambridge University PressBaranauskas, M.C.C., Gomes Neto, N.G., Borges, M.A.F., Gaming at work: A learning environment for synchronised manufacturing (2000) Computer Applications in Engineering Education, 8 (3-4), pp. 162-169Baranauskas, M.C.C., Gramacho, N., Borges, M.A.F., Learning at work through a multi-user synchronous simulation game (2001) International Journal of Continuing Engineering Education and Life-Long Learning, 11 (3), pp. 251-260Searle, J.R., (1969) Speech Acts: An Essay in the Philosophy of Language, , Cambridge University Press, CambridgeSearle, J.R., Vanderveken, D., (1985) Foundations of Illocutionary Logic, , Cambridge University PressKethers, S., Schoop, M., Reassessment of the action workflow approach: Empirical results (2000) Conference Proceedings, Fifth International Workshop on the Language-Action Perspective on Communication Modelling (LAP 2000), September, Aachen, Germany, pp. 151-169Habermas, J., (1984) The Theory of Communicative Action: Reason and the Rationalization of Society, 1. , Boston, MA, Beacon PressSchoop, M., An empirical study of multidisciplinary communication in healthcare using a language-action perspective (1999) Proceedings of the LAP ConferenceRomani, L.A.S., InterMap: Ferramenta para visualização da interação em ambientes de educação a distância na web (2000), MSc Dissertation, Institute of Computing, State University of Campinas (IC/Unicamp), Brazilhttp://web.media.mit.edu/~fviegas/circles/, Chat circles(accessed 08/02/2002)Guerrero, L.A., Alarcon, R., Collazos, C., Pino, J.A., Fuller, D.A., Evaluating cooperation in group work (2000) The Sixth International Workshop on Groupware, Workshop Proceedings, IEEE Computer Society, Madeira, Portugal, pp. 28-35Paiva, A., Learner modelling for collaborative learning environment (1997) Conference Proceedings, VIII World Conference on Artificial Intelligence in Education (AIED'97), pp. 215-222. , in B. Du Boulay and R. Mizoguchi (Eds.)Del Soldato, T., Du Boulay, B., Implementation of motivational tactics in tutoring systems (1995) Journal of Artificial Intelligence in Education, 6 (4), pp. 370-378Fisher, E., The teacher's role (1993) Language, Classrooms & Computers, pp. 40-56. , in P. Scrimshaw (Ed.)London: RoutledgeVygotsky, L.S., (1988) A Formação Social da Mente, , São Paulo: Martins Fontes, São Paulo-SP, BrazilScrimshaw, P., Software: An underestimated variable? (1993) Language, Classrooms & Computers, pp. 93-99. , in P. Scrimshaw (Ed.)London: RoutledgeBorges, M.A.F., Baranauskas, M.C.C., Analysing interaction in a collaborative game: A case study (2001) Conference Proceedings, XII Brazilian Simposium of Informatics in Education (SBIE2001), pp. 185-193. , in C.S. Menezes, D. Cury and O.L. Tavares (Eds.

    Developing A Chatterbot Specialist In Hemophilia

    No full text
    This paper descr ibes the dev elopment of a Chatt erbot specialist in hemophilia. The aim of this com puter program is to establish a conversation with the user where will be presented concepts and attitudes needed or the care of hemophilia. It is intended, through dialogue, to teach children and adolescents deal with the disease and the problems involved.169172Buchanan, B.G., Timeline: A brief history of artificial intelligence (2010) AAAI-American Association of Artificial IntelligenceDe Angeli, A., To the rescue of a lost identity: Social perception in human-chatterbot in teraction (2005) Proceedings of AISB'05 Joint Symposium on Virtual Social Agents, pp. 12-15. , University of HertfordshireNunes, A.A., Quali dade de vida de pacien tes hemofílicos acompanhados em ambulatório de hem atologia (2009) Revista Brasileira de Hematologia e Hemoterapia, 31 (6), pp. 406-407Singleton, P., Dushin, F., Wielemaker, J., JPL: A bidir ectional pr olog/Java inter-face (2012) JPL: A Bidirectional Prolog/Java InterfaceSoares, B.M.D., (2002) Política de Hemoderivados no Brasil: Desafios e Peserpectivas, , Universidade de Brasília, Centro de Desenvolvimento Sustentáve

    Learning At Work Through A Multi-user Synchronous Simulation Game

    No full text
    The general interest in the web as a medium for sharing and distributing information has reached formal education. Recent literature has discussed several modalities of educational application for computer-mediated communication technologies. The use of these new technologies is not seen in the same proportion in the workplace. This work addresses the learning opportunities which the internet media can bring to the process of continual development of people at work. Particular reference is made to the design of the Dice Game, a multi-user synchronous simulation game for manufacturing training.113251260Huizinga, S., (1938) Homo Ladens- Vom Ursprung der Kultur im Spiel, , Editora Perspectiva, Brasil, 1994Simkin, S., Internet gaming: The funnest frontier (1996) Java Game Programming, p. 1. , N. Bartlett, S. Simkin and C. Stranc, Cariolis Group Books, USACaillois, R., (1958) Les Jeux et Les Hommes, , Editora Cotovia, Lisboa, 1990Gardner, H., (1982) Developmental Psychology, , Boston: Little, Brown and CoVygotsky, L.S., (1978) Mind in Society: The Development of Higher Psychological Processes, , Cambridge, MA: Harvard University PressDruin, A., Solomon, C., (1996) Designing Multimedia Environments for Children, , John Wiley & Sons, Inc. New York USABowman, R.F., A 'Pac-Man' theory of motivation: Tactical implications for classroom instruction (1982) Educational Technology, pp. 14-16SeptWong, K.K., Video game effect on computer-based learning design (1996) British Journal of Educational Technology, 27 (3), pp. 230-232. , Blackwell PublishersChapman, G.M., Martin, J.F., Computerized business games in engineering education (1995) Computers Educ., 25 (1-2), pp. 67-73CRAC Metal Box Business Game, see [9]Worldwide Information Systems Equipment, The Business Simulation, Magnasys Ltd, (1989) see [9]Nied, Revitalizing training and learning in industries in Brazil (1995) Núcleo de Informática Aplicada À Educação, , Unicamp, internal documentHiltz, S.R., Wellman, B., Asyncronous learning networks as a virtual classroom (1997) Communications of the ACM, 40 (9), p. 45. , SeptemberRelan, A., Gillani, B.B., Web-based instruction and the traditional classroom: Similarities and differences (1997) Web-Based Instruction, , B.H. Khan, (Ed.) Educational Technology Publications Inc. New Jersey USASiegel, M.A., Kirkley, S., Moving toward the digital learning environment: The future of web-based instruction (1997) Web-Based Instruction, p. 264. , B.H. Khan, (Ed.) Educational Technology Publications Inc. New Jersey, USABostock, S.J., Designing web-based instruction for active learning (1997) Web-Based Instruction, , B.H. Khan, (Ed.) Educational Technology Publications Inc. New Jersey, USABorges, M.A.F., Baranauskas, M.C.C., A user-centered approach to the design of an expert system for training (1997) British Journal of Educational Technology, 29 (1), pp. 25-34. , Blackwell PublishersFernandes, L.D., Valenciano, R., Caritá, C., Baranauskas, M.C.C., Jogos Computacionais no Processo de Formação Profissional: O Design de A Caça ao Tesouro (1998) Proceedings of IV Congresso Ibero-Americano de Informática na Educação - RIBIE'98, , BrasíliaBaranauskas, M.C.C., Learning about manufacture process control through the target game (1999) International Journal of Continuing Engineering Education and Life-Long Learning, 9 (3-4), pp. 210-221Schlunzen, K., Capacitação e Aprendizagem em Empresas Utilizando Software com Estética Logo: A Formação do Facilitador (1998) Proceedings of IV Congresso Ibero-Americano de Informática na Educação - RIBIE'98, , Brasíli
    corecore