26 research outputs found

    Never too much—the benefit of talent to team performance in the National Basketball Association: Comment on Swaab, Schaerer, Anicich, Ronay, and Galinsky (2014)

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    As long ago as the 4th century BCE, Aristotle (~350 BCE/1999) claimed that moderate amounts of qualities, rather than an abundance thereof, are needed for success. Indeed, there are a number of too-much-of-a-good-thing (TMGT) phenomena in psychology in which generally positive traits start to exert negative influence after a certain point (for reviews, see Grant & Schwartz, 2011; Pierce & Aguinis, 2013; for a general framework, see Busse, Mahlendorf, & Bode, 2016). Swaab, Schaerer, Anicich, Ronay, and Galinsky (2014) demonstrated such a phenomenon in team sports: Having more talented team members leads to better team performance up to a certain point, after which talent becomes “too much” and detrimental to performance. This too-much-talent (TMT) effect was present in basketball and soccer, professional team sports with high coordination requirements, presumably because status conflicts among highly skilled members impair coordination in teams. The TMT effect was absent in baseball, in which these requirements are lower. Here, we reexamine the TMT effect in basketball, the only domain in which the TMT effect has been shown,1 using the same data set as in the original study as well as a much larger data set. We demonstrate that Swaab et al.’s evidence of TMT is based on an inappropriate approach to testing the inverse-U-shaped relation. The results demonstrate that the common belief among laypeople (Swaab et al., 2014 Study 1) is actually correct—teams generally benefit from more talented members although the benefits decrease marginally. We did not observe any case in which increased talent was detrimental to team success

    Visual search in ecological and non-ecological displays: Evidence for a non-monotonic effect of complexity on performance

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    Copyright @ 2013 PLoSThis article has been made available through the Brunel Open Access Publishing Fund.Considerable research has been carried out on visual search, with single or multiple targets. However, most studies have used artificial stimuli with low ecological validity. In addition, little is known about the effects of target complexity and expertise in visual search. Here, we investigate visual search in three conditions of complexity (detecting a king, detecting a check, and detecting a checkmate) with chess players of two levels of expertise (novices and club players). Results show that the influence of target complexity depends on level of structure of the visual display. Different functional relationships were found between artificial (random chess positions) and ecologically valid (game positions) stimuli: With artificial, but not with ecologically valid stimuli, a “pop out” effect was present when a target was visually more complex than distractors but could be captured by a memory chunk. This suggests that caution should be exercised when generalising from experiments using artificial stimuli with low ecological validity to real-life stimuli.This study is funded by Brunel University and the article is made available through the Brunel Open Access Publishing Fund

    Effective connectivity reveals strategy differences in an expert calculator

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    Mathematical reasoning is a core component of cognition and the study of experts defines the upper limits of human cognitive abilities, which is why we are fascinated by peak performers, such as chess masters and mental calculators. Here, we investigated the neural bases of calendrical skills, i.e. the ability to rapidly identify the weekday of a particular date, in a gifted mental calculator who does not fall in the autistic spectrum, using functional MRI. Graph-based mapping of effective connectivity, but not univariate analysis, revealed distinct anatomical location of “cortical hubs” supporting the processing of well-practiced close dates and less-practiced remote dates: the former engaged predominantly occipital and medial temporal areas, whereas the latter were associated mainly with prefrontal, orbitofrontal and anterior cingulate connectivity. These results point to the effect of extensive practice on the development of expertise and long term working memory, and demonstrate the role of frontal networks in supporting performance on less practiced calculations, which incur additional processing demands. Through the example of calendrical skills, our results demonstrate that the ability to perform complex calculations is initially supported by extensive attentional and strategic resources, which, as expertise develops, are gradually replaced by access to long term working memory for familiar material

    Rapid contextualization of fragmented scene information in the human visual system

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    Real-world environments are extremely rich in visual information. At any given moment in time, only a fraction of this information is available to the eyes and the brain, rendering naturalistic vision a collection of incomplete snapshots. Previous research suggests that in order to successfully contextualize this fragmented information, the visual system sorts inputs according to spatial schemata, that is knowledge about the typical composition of the visual world. Here, we used a large set of 840 different natural scene fragments to investigate whether this sorting mechanism can operate across the diverse visual environments encountered during real-world vision. We recorded brain activity using electroencephalography (EEG) while participants viewed incomplete scene fragments at fixation. Using representational similarity analysis on the EEG data, we tracked the fragments' cortical representations across time. We found that the fragments' typical vertical location within the environment (top or bottom) predicted their cortical representations, indexing a sorting of information according to spatial schemata. The fragments' cortical representations were most strongly organized by their vertical location at around 200ms after image onset, suggesting rapid perceptual sorting of information according to spatial schemata. In control analyses, we show that this sorting is flexible with respect to visual features: it is neither explained by commonalities between visually similar indoor and outdoor scenes, nor by the feature organization emerging from a deep neural network trained on scene categorization. Demonstrating such a flexible sorting across a wide range of visually diverse scenes suggests a contextualization mechanism suitable for complex and variable real-world environments

    Complementary neural representations for faces and words: A computational exploration

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    How intellectual is chess? -- a reply to Howard.

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    Howard's (2005) claim that male dominance in chess is 'consistent with the evolutionary psychology view that males predominate at high achievement levels at least partly because of ability differences' (p. 378) is based on the premise that top level chess skill depends on a high level of IQ and visuospatial abilities. This premise is not supported by empirical evidence. In 1927 Djakow et al. first showed that world-class chess players do not have exceptional intellectual abilities. This finding has subsequently been confirmed many times. Different participation rates, or differences in the amount of practice, motivation and interest for chess in male and female chess players, may provide a better explanation for gender differences in chess performance

    Many Faces of Chess: Fusiform Face Area (FFA) in Chess Experts and Novices

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    Introduction It is not common to find a single region responsible for just a single class of stimuli but the fusiform face area (FFA) located on the right lateral fusiform gyrus comes close. While it is clear that the FFA is heavily involved in the recognition of faces, it is not clear whether it is exclusively devoted to just a single calls of stimuli. The most prominent alternative explanations states that the FFA is involved in all within class discrimination. This ‘expertise’ hypothesis has been tested with bird, car, and butterfly experts with mixed results. Due to the nature of the expertise domains employed, in most cases a recognition paradigm was used. Chess, however, offers an ideal test not only for recognition but also for other complex tasks that characterize expertise. Chess has often been used in cognitive science because of its simple and controlled nature, on the one side, and complexity and ecologically validity, on the other. Here we show that chess can also inform the contraversy in neuroscience too. Methods Two groups of chess players, experts and novices, were presented with two experiments while fMRI images were acquired with a 3T Siemens Trio scanner. In the first recognition experiment the players had to indicate whether the current stimulus was the same as the previously seen stimulus. There were two stimuli classes (chess and faces) which were presented in two positions (normal and inverted). The second experiment there were three different tasks a) check task where one had to indicate whether Black gives check, b) knight task where one had to indicate if two knights of different colours were present, and c) dot task where players had to indicate if two dot of different colours were present. Two kinds of stimuli were used a) chess position with meaning and b) chess position with no-meaning where the pieces were randomly scattered. Before the actual experiments, players had seen a localizer task (faces and objects) which was used to localize the right FFA in individual players. These individual FFAs are then used in the analysis of the two experiments. Results FFA was more activated when players dealt with faces in the first recognition experiment than with chess while experts showed more activation than novices only with chess stimuli (Figure 1). There were no differences in the activation of FFA in players across three differently complex tasks in the second experiment. Experts did, however, display more activation than novices in all three tasks (Figure 2). Conclusions FFA was more activated in experts than in novices across all domain specific chess tasks which imply that the FFA is involved in chess expertise. FFA did not play a role, however, when experts could use their knowledge (meaning vs no-meaning) in the second experiment. FFA may be generally more activated in experts than novices even in the face specific tasks, but it does not help in the utilization of chess knowledge, the most important aspect of chess expertise

    The temporal dynamics of insight problem solving – restructuring might not always be sudden

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    Insight problems are likely to trigger an initial, inappropriate mental representation, which needs to be restructured in order to find the solution. Despite the widespread theoretical assumption that this restructuring process happens suddenly, which leads to the typical Aha! experience, the evidence is inconclusive. Among the reasons for this lack of clarity is a reluctance to measure solvers’ subjective experience of the solution process. Here, we overcome previous methodological problems by measuring the dynamics of the solution process using eye movements in combination with the subjective Aha! experience. Our results demonstrate that in a problem that requires restructuring of the initial mental representation, paying progressively more attention to the crucial elements of the problem often preceded the finding of the solution. Most importantly, the sooner solvers started paying attention to the crucial elements, the less sudden and surprising the solution felt to them. The close link between the eye movement patterns and self-reported Aha! experience in the present study underlines the necessity of measuring both the cognitive and the affective components of insight to capture the essence of this phenomenon

    Many Faces of Expertise: Fusiform Face Area in Chess Experts and Novices

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    The fusiform face area (FFA) is involved in face perception to such an extent that some claim it is a brain module for faces exclusively. The other possibility is that FFA is modulated by experience in individuation in any visual domain, not only faces. Here we test this latter FFA expertise hypothesis using the game of chess as a domain of investigation. We exploited the characteristic of chess, which features multiple objects forming meaningful spatial relations. In three experiments, we show that FFA activity is related to stimulus properties and not to chess skill directly. In all chess and non-chess tasks, experts' FFA was more activated than that of novices' only when they dealt with naturalistic full-board chess positions. When common spatial relationships formed by chess objects in chess positions were randomly disturbed, FFA was again differentially active only in experts, regardless of the actual task. Our experiments show that FFA contributes to the holistic processing of domain-specific multipart stimuli in chess experts. This suggests that FFA may not only mediate human expertise in face recognition but, supporting the expertise hypothesis, may mediate the automatic holistic processing of any highly familiar multipart visual input
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