26 research outputs found
The computer attributes for learning scale (CALS) among university students: Scale development and relationship with actual computer use for learning
New testament evidence for ordaining women in the catholic church: evaluating claims in inter insigniores and ordinatio sacerdotalis
This Master\u27s Thesis will re-evaluate the conclusions of the Vatican on the issue of women\u27s ordination, as presented in the documents Inter Insigniores and Ordinatio Sacerdotalis, by researching the discoveries of scriptural scholarship on the significance of women in the New Testament ministries. The essential question is, are the two previously mentioned documents authoritative when they exclude women from priesthood on the basis of Scripture? Special emphasis is on the unprejudiced rereading of the status of women in the ministry of Jesus and the early church communities. The research proved that there is no significant evidence in the New Testament to reserve ordained ministries in the Church to men only
Importance of learning and development opportunity to job choice decisions
M.S.Todd J. Maure
New measures of stereotypical beliefs about older workers' ability and desire for development
Measuring e-learning systems success: Data from students of Higher Education Institutions in Morocco
Work-life policies and programs: Comparing the responsiveness of nonprofit and for-profit organizations
Older adults as 21st century game designers
This study aimed to explore what type of game genres older adults would want to play, given the opportunity. A series of creative workshops were devised, and the focal point was to facilitate the creation of individual game concepts relating to participants’ hobbies, interests or dreams, and categorising them into a classification system. A series of presentations were given, followed by worksheets, to facilitate completion of the concept in a step-by-step approach. A survey was administered to 24 participants between the ages of 50 and 70+ years. Quantitative results showed the older adults in this study preferred or would consider playing games in the adventure, strategy, puzzle and sport genres. Qualitative results identified game concepts, categorised into current genre classification. Some designs were not easily placed, thus leading to the notion that combining respondent hobbies, interest and dreams with game designs may lead to new types of game(s) for an ageing population