985 research outputs found

    Shape basis interpretation for monocular deformable 3D reconstruction

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    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper, we propose a novel interpretable shape model to encode object non-rigidity. We first use the initial frames of a monocular video to recover a rest shape, used later to compute a dissimilarity measure based on a distance matrix measurement. Spectral analysis is then applied to this matrix to obtain a reduced shape basis, that in contrast to existing approaches, can be physically interpreted. In turn, these pre-computed shape bases are used to linearly span the deformation of a wide variety of objects. We introduce the low-rank basis into a sequential approach to recover both camera motion and non-rigid shape from the monocular video, by simply optimizing the weights of the linear combination using bundle adjustment. Since the number of parameters to optimize per frame is relatively small, specially when physical priors are considered, our approach is fast and can potentially run in real time. Validation is done in a wide variety of real-world objects, undergoing both inextensible and extensible deformations. Our approach achieves remarkable robustness to artifacts such as noisy and missing measurements and shows an improved performance to competing methods.Peer ReviewedPostprint (author's final draft

    Piecewise BĂ©zier space: recovering 3D dynamic motion from video

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    © 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper we address the problem of jointly retrieving a 3D dynamic shape, camera motion, and deformation grouping from partial 2D point trajectories in a monocular video. To this end, we introduce a union of piecewise Bézier subspaces with enforcing continuities to model 3D motion. We show that formulating the problem in terms of piecewise curves, allows for a better physical interpretation of the resulting priors and a more accurate representation of the motion. An energy-based formulation is presented to solve the problem in an unsupervised, unified, accurate and efficient manner, by means of the use of augmented Lagrange multipliers. We thoroughly validate the approach on a wide variety of human video sequences, including those cases with noisy and missing observations, and providing more accurate joint estimations than state-of-the-art approaches.This work has been partially supported by the Spanish Ministry of Science and Innovation under project HuMoUR TIN2017-90086-R, by the ERA-Net Chistera project IPALM PCI2019-103386, and the María de Maeztu Seal of Excellence to IRI MDM-2016-0656Peer ReviewedPostprint (author's final draft

    Unsupervised Person Image Synthesis in Arbitrary Poses

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    We present a novel approach for synthesizing photo-realistic images of people in arbitrary poses using generative adversarial learning. Given an input image of a person and a desired pose represented by a 2D skeleton, our model renders the image of the same person under the new pose, synthesizing novel views of the parts visible in the input image and hallucinating those that are not seen. This problem has recently been addressed in a supervised manner, i.e., during training the ground truth images under the new poses are given to the network. We go beyond these approaches by proposing a fully unsupervised strategy. We tackle this challenging scenario by splitting the problem into two principal subtasks. First, we consider a pose conditioned bidirectional generator that maps back the initially rendered image to the original pose, hence being directly comparable to the input image without the need to resort to any training image. Second, we devise a novel loss function that incorporates content and style terms, and aims at producing images of high perceptual quality. Extensive experiments conducted on the DeepFashion dataset demonstrate that the images rendered by our model are very close in appearance to those obtained by fully supervised approaches.Comment: Accepted as Spotlight at CVPR 201

    Unsupervised 3D reconstruction and grouping of rigid and non-rigid categories

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    © 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper we present an approach to jointly recover camera pose, 3D shape, and object and deformation type grouping, from incomplete 2D annotations in a multi-instance collection of RGB images. Our approach is able to handle indistinctly both rigid and non-rigid categories. This advances existing work, which only addresses the problem for one single object or, they assume the groups to be known a priori when multiple instances are handled. In order to address this broader version of the problem, we encode object deformation by means of multiple unions of subspaces, that is able to span from small rigid motion to complex deformations. The model parameters are learned via Augmented Lagrange Multipliers, in a completely unsupervised manner that does not require any training data at all. Extensive experimental evaluation is provided in a wide variety of synthetic and real scenarios, including rigid and non-rigid categories with small and large deformations. We obtain state-of-the-art solutions in terms of 3D reconstruction accuracy, while also providing grouping results that allow splitting the input images into object instances and their associated type of deformation.Peer ReviewedPostprint (author's final draft

    Spline human motion recovery

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    © 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Simultaneous camera pose, 4D reconstruction of an object and deformation clustering from incomplete 2D point tracks in a video is a challenging problem. To solve it, in this work we introduce a union of piecewise subspaces to encode the 4D shape, where two modalities based on B-splines and Catmull-Rom curves are considered. We demonstrate that formulating the problem in terms of B-spline or Catmull-Rom functions, allows for a better physical interpretation of the resulting priors while C1 and C2 continuities are automatically imposed without needing any additional constraint. An optimization framework is proposed to sort out the problem in a unified, accurate, unsupervised and efficient manner. We extensively validate our claims on a wide range of human motions, including articulated and continuous deformations as well as those cases with noisy and missing measurements where our approach provides competing joint solutions.Peer ReviewedPostprint (author's final draft

    Safari from visual signals: recovering volumetric 3d shapes

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    © 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper we propose a convex approach for recovering a detailed 3D volumetric geometry of several objects from visual signals. To this end, we first present a minimal detailed surface energy that is optimized together with a volume constraint by considering some geometrical priors, and without requiring neither additional training data nor templates in order to constrain the solution. Our problem can be efficiently solved by means of a gradient descent, and be applied for single RGB images or monocular videos even with very small rigid motions. Temporal-aware solutions and driven by point correspondences are incorporated without assuming any 2D tracking data over time. Thanks to this formulation, both rigid and non-rigid objects can be considered. We have extensively validated our approach in a wide variety of scenarios in the wild, recovering challenging type of shapes that have not been previously attempted without assuming any training data.Peer ReviewedPostprint (author's final draft

    Vehicle pose estimation using G-Net: multi-class localization and depth estimation

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    In this paper we present a new network architecture, called G-Net, for 3D pose estimation on RGB images which is trained in a weakly supervised manner. We introduce a two step pipeline based on region-based Convolutional neural networks (CNNs) for feature localization, bounding box refinement based on non-maximum-suppression and depth estimation. The G-Net is able to estimate the depth from single monocular images with a self-tuned loss function. The combination of this predicted depth and the presented two-step localization allows the extraction of the 3D pose of the object. We show in experiments that our method achieves good results compared to other state-of-the-art approaches which are trained in a fully supervised manner.Peer ReviewedPostprint (author's final draft

    Image collection pop-up: 3D reconstruction and clustering of rigid and non-rigid categories

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    © 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.This paper introduces an approach to simultaneously estimate 3D shape, camera pose, and object and type of deformation clustering, from partial 2D annotations in a multi-instance collection of images. Furthermore, we can indistinctly process rigid and non-rigid categories. This advances existing work, which only addresses the problem for one single object or, if multiple objects are considered, they are assumed to be clustered a priori. To handle this broader version of the problem, we model object deformation using a formulation based on multiple unions of subspaces, able to span from small rigid motion to complex deformations. The parameters of this model are learned via Augmented Lagrange Multipliers, in a completely unsupervised manner that does not require any training data at all. Extensive validation is provided in a wide variety of synthetic and real scenarios, including rigid and non-rigid categories with small and large deformations. In all cases our approach outperforms state-of-the-art in terms of 3D reconstruction accuracy, while also providing clustering results that allow segmenting the images into object instances and their associated type of deformation (or action the object is performing).Postprint (author's final draft

    Dominance Measuring Method Performance under Incomplete Information about Weights.

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    In multi-attribute utility theory, it is often not easy to elicit precise values for the scaling weights representing the relative importance of criteria. A very widespread approach is to gather incomplete information. A recent approach for dealing with such situations is to use information about each alternative?s intensity of dominance, known as dominance measuring methods. Different dominancemeasuring methods have been proposed, and simulation studies have been carried out to compare these methods with each other and with other approaches but only when ordinal information about weights is available. In this paper, we useMonte Carlo simulation techniques to analyse the performance of and adapt such methods to deal with weight intervals, weights fitting independent normal probability distributions orweights represented by fuzzy numbers.Moreover, dominance measuringmethod performance is also compared with a widely used methodology dealing with incomplete information on weights, the stochastic multicriteria acceptability analysis (SMAA). SMAA is based on exploring the weight space to describe the evaluations that would make each alternative the preferred one

    2D-to-3D facial expression transfer

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    © 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Automatically changing the expression and physical features of a face from an input image is a topic that has been traditionally tackled in a 2D domain. In this paper, we bring this problem to 3D and propose a framework that given an input RGB video of a human face under a neutral expression, initially computes his/her 3D shape and then performs a transfer to a new and potentially non-observed expression. For this purpose, we parameterize the rest shape --obtained from standard factorization approaches over the input video-- using a triangular mesh which is further clustered into larger macro-segments. The expression transfer problem is then posed as a direct mapping between this shape and a source shape, such as the blend shapes of an off-the-shelf 3D dataset of human facial expressions. The mapping is resolved to be geometrically consistent between 3D models by requiring points in specific regions to map on semantic equivalent regions. We validate the approach on several synthetic and real examples of input faces that largely differ from the source shapes, yielding very realistic expression transfers even in cases with topology changes, such as a synthetic video sequence of a single-eyed cyclops.Peer ReviewedPostprint (author's final draft
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