880 research outputs found
Can Machines Think in Radio Language?
People can think in auditory, visual and tactile forms of language, so can
machines principally. But is it possible for them to think in radio language?
According to a first principle presented for general intelligence, i.e. the
principle of language's relativity, the answer may give an exceptional solution
for robot astronauts to talk with each other in space exploration.Comment: 4 pages, 1 figur
Model of the Belousov-Zhabotinsky reaction
The article describes results of the modified model of the
Belousov-Zhabotinsky reaction, which resembles rather well the limit set
observed upon experimental performance of the reaction in the Petri dish. We
discuss the concept of the ignition of circular waves and show that only the
asymmetrical ignition leads to the formation of spiral structures. From the
qualitative assumptions on the behavior of dynamic systems, we conclude that
the Belousov-Zhabotinsky reaction likely forms a regular grid.Comment: 17 pages, 12 figure
Passing the Turing Test Does Not Mean the End of Humanity
In this paper we look at the phenomenon that is the Turing test. We consider how Turing originally introduced his imitation game and discuss what this means in a practical scenario. Due to its popular appeal we also look into different representations of the test as indicated by numerous reviewers. The main emphasis here, however, is to consider what it actually means for a machine to pass the Turing test and what importance this has, if any. In particular does it mean that, as Turing put it, a machine can “think”. Specifically we consider claims that passing the Turing test means that machines will have achieved human-like intelligence and as a consequence the singularity will be upon us in the blink of an eye
Time-Efficient Read/Write Register in Crash-prone Asynchronous Message-Passing Systems
The atomic register is certainly the most basic object of computing science.
Its implementation on top of an n-process asynchronous message-passing system
has received a lot of attention. It has been shown that t \textless{} n/2
(where t is the maximal number of processes that may crash) is a necessary and
sufficient requirement to build an atomic register on top of a crash-prone
asynchronous message-passing system. Considering such a context, this paper
visits the notion of a fast implementation of an atomic register, and presents
a new time-efficient asynchronous algorithm. Its time-efficiency is measured
according to two different underlying synchrony assumptions. Whatever this
assumption, a write operation always costs a round-trip delay, while a read
operation costs always a round-trip delay in favorable circumstances
(intuitively, when it is not concurrent with a write). When designing this
algorithm, the design spirit was to be as close as possible to the one of the
famous ABD algorithm (proposed by Attiya, Bar-Noy, and Dolev)
Monoidal computer III: A coalgebraic view of computability and complexity
Monoidal computer is a categorical model of intensional computation, where
many different programs correspond to the same input-output behavior. The
upshot of yet another model of computation is that a categorical formalism
should provide a much needed high level language for theory of computation,
flexible enough to allow abstracting away the low level implementation details
when they are irrelevant, or taking them into account when they are genuinely
needed. A salient feature of the approach through monoidal categories is the
formal graphical language of string diagrams, which supports visual reasoning
about programs and computations.
In the present paper, we provide a coalgebraic characterization of monoidal
computer. It turns out that the availability of interpreters and specializers,
that make a monoidal category into a monoidal computer, is equivalent with the
existence of a *universal state space*, that carries a weakly final state
machine for any pair of input and output types. Being able to program state
machines in monoidal computers allows us to represent Turing machines, to
capture their execution, count their steps, as well as, e.g., the memory cells
that they use. The coalgebraic view of monoidal computer thus provides a
convenient diagrammatic language for studying computability and complexity.Comment: 34 pages, 24 figures; in this version: added the Appendi
On the Executability of Interactive Computation
The model of interactive Turing machines (ITMs) has been proposed to
characterise which stream translations are interactively computable; the model
of reactive Turing machines (RTMs) has been proposed to characterise which
behaviours are reactively executable. In this article we provide a comparison
of the two models. We show, on the one hand, that the behaviour exhibited by
ITMs is reactively executable, and, on the other hand, that the stream
translations naturally associated with RTMs are interactively computable. We
conclude from these results that the theory of reactive executability subsumes
the theory of interactive computability. Inspired by the existing model of ITMs
with advice, which provides a model of evolving computation, we also consider
RTMs with advice and we establish that a facility of advice considerably
upgrades the behavioural expressiveness of RTMs: every countable transition
system can be simulated by some RTM with advice up to a fine notion of
behavioural equivalence.Comment: 15 pages, 0 figure
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How does predicate invention affect human comprehensibility?
During the 1980s Michie defined Machine Learning in terms of two orthogonal axes of performance: predictive accuracy and comprehensibility of generated hypotheses. Since predictive accuracy was readily measurable and comprehensibility not so, later definitions in the 1990s, such as that of Mitchell, tended to use a one-dimensional approach to Machine Learning based solely on predictive accuracy, ultimately favouring statistical over symbolic Machine Learning approaches. In this paper we provide a definition of comprehensibility of hypotheses which can be estimated using human participant trials. We present the results of experiments testing human comprehensibility of logic programs learned with and without predicate invention. Results indicate that comprehensibility is affected not only by the complexity of the presented program but also by the existence of anonymous predicate symbols
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Can Machine Intelligence be Measured in the Same Way as Human intelligence?
In recent years the number of research projects on computer programs solving human intelligence problems in artificial intelligence (AI), artificial general intelligence, as well as in Cognitive Modelling, has significantly grown. One reason could be the interest of such problems as benchmarks for AI algorithms. Another, more fundamental, motivation behind this area of research might be the (implicit) assumption that a computer program that successfully can solve human intelligence problems has human-level intelligence and vice versa. This paper analyses this assumption
Input-to-state stability of infinite-dimensional control systems
We develop tools for investigation of input-to-state stability (ISS) of
infinite-dimensional control systems. We show that for certain classes of
admissible inputs the existence of an ISS-Lyapunov function implies the
input-to-state stability of a system. Then for the case of systems described by
abstract equations in Banach spaces we develop two methods of construction of
local and global ISS-Lyapunov functions. We prove a linearization principle
that allows a construction of a local ISS-Lyapunov function for a system which
linear approximation is ISS. In order to study interconnections of nonlinear
infinite-dimensional systems, we generalize the small-gain theorem to the case
of infinite-dimensional systems and provide a way to construct an ISS-Lyapunov
function for an entire interconnection, if ISS-Lyapunov functions for
subsystems are known and the small-gain condition is satisfied. We illustrate
the theory on examples of linear and semilinear reaction-diffusion equations.Comment: 33 page
AI Researchers, Video Games Are Your Friends!
If you are an artificial intelligence researcher, you should look to video
games as ideal testbeds for the work you do. If you are a video game developer,
you should look to AI for the technology that makes completely new types of
games possible. This chapter lays out the case for both of these propositions.
It asks the question "what can video games do for AI", and discusses how in
particular general video game playing is the ideal testbed for artificial
general intelligence research. It then asks the question "what can AI do for
video games", and lays out a vision for what video games might look like if we
had significantly more advanced AI at our disposal. The chapter is based on my
keynote at IJCCI 2015, and is written in an attempt to be accessible to a broad
audience.Comment: in Studies in Computational Intelligence Studies in Computational
Intelligence, Volume 669 2017. Springe
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