880 research outputs found

    Can Machines Think in Radio Language?

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    People can think in auditory, visual and tactile forms of language, so can machines principally. But is it possible for them to think in radio language? According to a first principle presented for general intelligence, i.e. the principle of language's relativity, the answer may give an exceptional solution for robot astronauts to talk with each other in space exploration.Comment: 4 pages, 1 figur

    Model of the Belousov-Zhabotinsky reaction

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    The article describes results of the modified model of the Belousov-Zhabotinsky reaction, which resembles rather well the limit set observed upon experimental performance of the reaction in the Petri dish. We discuss the concept of the ignition of circular waves and show that only the asymmetrical ignition leads to the formation of spiral structures. From the qualitative assumptions on the behavior of dynamic systems, we conclude that the Belousov-Zhabotinsky reaction likely forms a regular grid.Comment: 17 pages, 12 figure

    Passing the Turing Test Does Not Mean the End of Humanity

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    In this paper we look at the phenomenon that is the Turing test. We consider how Turing originally introduced his imitation game and discuss what this means in a practical scenario. Due to its popular appeal we also look into different representations of the test as indicated by numerous reviewers. The main emphasis here, however, is to consider what it actually means for a machine to pass the Turing test and what importance this has, if any. In particular does it mean that, as Turing put it, a machine can “think”. Specifically we consider claims that passing the Turing test means that machines will have achieved human-like intelligence and as a consequence the singularity will be upon us in the blink of an eye

    Time-Efficient Read/Write Register in Crash-prone Asynchronous Message-Passing Systems

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    The atomic register is certainly the most basic object of computing science. Its implementation on top of an n-process asynchronous message-passing system has received a lot of attention. It has been shown that t \textless{} n/2 (where t is the maximal number of processes that may crash) is a necessary and sufficient requirement to build an atomic register on top of a crash-prone asynchronous message-passing system. Considering such a context, this paper visits the notion of a fast implementation of an atomic register, and presents a new time-efficient asynchronous algorithm. Its time-efficiency is measured according to two different underlying synchrony assumptions. Whatever this assumption, a write operation always costs a round-trip delay, while a read operation costs always a round-trip delay in favorable circumstances (intuitively, when it is not concurrent with a write). When designing this algorithm, the design spirit was to be as close as possible to the one of the famous ABD algorithm (proposed by Attiya, Bar-Noy, and Dolev)

    Monoidal computer III: A coalgebraic view of computability and complexity

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    Monoidal computer is a categorical model of intensional computation, where many different programs correspond to the same input-output behavior. The upshot of yet another model of computation is that a categorical formalism should provide a much needed high level language for theory of computation, flexible enough to allow abstracting away the low level implementation details when they are irrelevant, or taking them into account when they are genuinely needed. A salient feature of the approach through monoidal categories is the formal graphical language of string diagrams, which supports visual reasoning about programs and computations. In the present paper, we provide a coalgebraic characterization of monoidal computer. It turns out that the availability of interpreters and specializers, that make a monoidal category into a monoidal computer, is equivalent with the existence of a *universal state space*, that carries a weakly final state machine for any pair of input and output types. Being able to program state machines in monoidal computers allows us to represent Turing machines, to capture their execution, count their steps, as well as, e.g., the memory cells that they use. The coalgebraic view of monoidal computer thus provides a convenient diagrammatic language for studying computability and complexity.Comment: 34 pages, 24 figures; in this version: added the Appendi

    On the Executability of Interactive Computation

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    The model of interactive Turing machines (ITMs) has been proposed to characterise which stream translations are interactively computable; the model of reactive Turing machines (RTMs) has been proposed to characterise which behaviours are reactively executable. In this article we provide a comparison of the two models. We show, on the one hand, that the behaviour exhibited by ITMs is reactively executable, and, on the other hand, that the stream translations naturally associated with RTMs are interactively computable. We conclude from these results that the theory of reactive executability subsumes the theory of interactive computability. Inspired by the existing model of ITMs with advice, which provides a model of evolving computation, we also consider RTMs with advice and we establish that a facility of advice considerably upgrades the behavioural expressiveness of RTMs: every countable transition system can be simulated by some RTM with advice up to a fine notion of behavioural equivalence.Comment: 15 pages, 0 figure

    Input-to-state stability of infinite-dimensional control systems

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    We develop tools for investigation of input-to-state stability (ISS) of infinite-dimensional control systems. We show that for certain classes of admissible inputs the existence of an ISS-Lyapunov function implies the input-to-state stability of a system. Then for the case of systems described by abstract equations in Banach spaces we develop two methods of construction of local and global ISS-Lyapunov functions. We prove a linearization principle that allows a construction of a local ISS-Lyapunov function for a system which linear approximation is ISS. In order to study interconnections of nonlinear infinite-dimensional systems, we generalize the small-gain theorem to the case of infinite-dimensional systems and provide a way to construct an ISS-Lyapunov function for an entire interconnection, if ISS-Lyapunov functions for subsystems are known and the small-gain condition is satisfied. We illustrate the theory on examples of linear and semilinear reaction-diffusion equations.Comment: 33 page

    AI Researchers, Video Games Are Your Friends!

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    If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games possible. This chapter lays out the case for both of these propositions. It asks the question "what can video games do for AI", and discusses how in particular general video game playing is the ideal testbed for artificial general intelligence research. It then asks the question "what can AI do for video games", and lays out a vision for what video games might look like if we had significantly more advanced AI at our disposal. The chapter is based on my keynote at IJCCI 2015, and is written in an attempt to be accessible to a broad audience.Comment: in Studies in Computational Intelligence Studies in Computational Intelligence, Volume 669 2017. Springe
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