6,718 research outputs found
Morse Memo: Kenneth S. Davis, a distinguished writer
Kenneth Sydney Davis was born to Lydia (Ericson) and Charles Deforest Davis in Salina, Kansas on September 29, 1912
Summary of weed trials 1975
Chemical ploughing herbicides trial 1976.- 76A25, 76WH98. Sowing systems preliminary trial (1) 1976. Location - M Brown - Narrogin N, T Kettle - Kendenup K, J Ericson - Bolgart B. Sowing systems preliminary trial (2) 1976. Location - A DeRusso Hyden, Esperance Research Station. Herbicides for wild oat control district office demonstration trial. Location - Katanning, Moora, Northam. Wheat tolerance - herbicides 1976. Location - Wongan Hills Research Station - 76WH100. New herbicides for broadleaved weeds. Location - Ron Adams Beverly Experiment - 76A24
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What's in an act? On security speech acts and little security nothings
This article makes a claim for re-engaging the concept of ‘act’ in the study of securitization. While much has been written about the discursive and communicative aspects of securitizing, the concept of ‘act’ that contains much of the politicality of the speech-act approach to security has been relatively ignored.The task of re-engaging ‘acts’ is particularly pertinent in the contemporary context, in which politically salient speech acts are heavily displaced by securitizing practices and devices that appear as banal, little security nothings. The main purpose of the article is to begin the framing of a research agenda that asks what political acts can be in diffuse security processes that efface securitizing speech acts
Surveillant assemblages of governance in massively multiplayer online games:a comparative analysis
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the digital games industry. Informed by media governance studies, Surveillance Studies, and game studies, this paper identifies five elements which form part of the system of governance in MMOGs. These elements are: game code and rules; game policies; company community management practices; player participatory practices; and paratexts. Together these governance elements function as a surveillant assemblage, which relies to varying degrees on lateral and hierarchical forms of surveillance, and the assembly of human and nonhuman elements.Using qualitative mixed methods we examine and compare how these elements operate in three commercial MMOGs: Eve Online, World of Warcraft and Tibia. While peer and participatory surveillance elements are important, we identified two major trends in the governance of disruptive behaviours by the game companies in our case studies. Firstly, an increasing reliance on automated forms of dataveillance to control and punish game players, and secondly, increasing recourse to contract law and diminishing user privacy rights. Game players found it difficult to appeal the changing terms and conditions and they turned to creating paratexts outside of the game in an attempt to negotiate the boundaries of the surveillant assemblage. In the wider context of self-regulated governance systems these trends highlight the relevance of consumer rights, privacy, and data protection legislation to online games and the usefulness of bringing game studies and Surveillance Studies into dialogue
A Note on the Posterior Mean of a Population Mean
Peer Reviewedhttps://deepblue.lib.umich.edu/bitstream/2027.42/147084/1/rssb00794.pd
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