83,662 research outputs found
Augmented Reality in Astrophysics
Augmented Reality consists of merging live images with virtual layers of
information. The rapid growth in the popularity of smartphones and tablets over
recent years has provided a large base of potential users of Augmented Reality
technology, and virtual layers of information can now be attached to a wide
variety of physical objects. In this article, we explore the potential of
Augmented Reality for astrophysical research with two distinct experiments: (1)
Augmented Posters and (2) Augmented Articles. We demonstrate that the emerging
technology of Augmented Reality can already be used and implemented without
expert knowledge using currently available apps. Our experiments highlight the
potential of Augmented Reality to improve the communication of scientific
results in the field of astrophysics. We also present feedback gathered from
the Australian astrophysics community that reveals evidence of some interest in
this technology by astronomers who experimented with Augmented Posters. In
addition, we discuss possible future trends for Augmented Reality applications
in astrophysics, and explore the current limitations associated with the
technology. This Augmented Article, the first of its kind, is designed to allow
the reader to directly experiment with this technology.Comment: 15 pages, 11 figures. Accepted for publication in Ap&SS. The final
publication will be available at link.springer.co
Future of Augmented Reality
Today virtual reality is very popular, but it is used mostly for entertainment. In
future augmented reality referred to as the integration of digital information with the
user's environment in real time will be the most popular thing in the world. Referring
to these definitions, unlike virtual reality, which creates a totally artificial
environment, augmented reality uses the existing environment and overlays new
information on the top. By this way our life can become more interesting and
informative. With the help of advanced AR technology (e.g. adding computer vision
and object recognition) the information about the surrounding real world of the user
becomes interactive and digitally manipulated information about the environment and
its objects is overlaid in the real world
The Legal Approach to Crime and Correction
This report documents the research and experiments on evaluating the possibilities of using OpenCV for developing a markerless augmented reality applications using the structure from motion algorithm. It gives a background on what augmented reality is and how it can be used and also theory about camera calibration and the structure from motion algorithm is presented. Based on the theory the algorithm was implemented using OpenCV and evaluated regarding its performance and possibilities when creating markerless augmented reality applications
Overview of Augmented Reality Technology
В статье рассматривается технология дополненной реальности, описаны принципы работы, компоненты для реализации, сравнение данной технологии с виртуальной реальностью. Рассмотрены существующие реализации приложений на основе дополненной реальности. Предоставлена информация о перспективах развития технологии
What does augmented reality mean as a medium of expression for computational artists?
As augmented reality (AR) quickly evolves with new technological practice, there is a growing need to question and reevaluate its potential as a medium for creative expression. The authors discuss AR within computational art, framed within AR as a medium, AR aesthetics and applications. The Forum for Augmented Reality Immersive Instruments (ARImI), a two-day event on AR, highlights both possibilities and fundamental concerns for continuing artworks in this field, including visual bias, sensory modalities, interactivity and performativity. The authors offer a new AR definition as real-time computationally mediated perception
Pembangunan augmanted reality (AR) bagi matapelajaran sains (sistem suria)
Kajian ini bertujuan untuk membangunkan aplikasi augmented reality bag itopik sistem suria untuk pembelajaran murid-murid Tahun Empat. Aplikasi ini berperanan sebagai penggayaan ilmu yang menggunakan elemen-elemen multimedia dalam pengajaran dan pembelajaran (PdP). Pembangunan aplikasi augmented reality ini adalah berasaskan model Hannafin dan Peck yang melibatkan tiga fasa utama iaitu fasa analisis keperluan, fasa reka bentuk serta fasa pembangunan dan implementasi. Kemajuan teknologi boleh digunakan dalam pendidikan sebagai cara mengajar dalam institusi pendidikan formal dan bukan formal, dalam pendidikan. Kaedah pembelajaran boleh dipersembahkan menggunakan alat bantuan pembelajaran atau sering dikenali sebagai media pembelajaran. Augmented reality dilihat sebagai media pengajaran masa depan yang inovatif, menarik dan efektif
Augmented Reality and its Integration into our Lives
Augmented reality is a technology that allows for virtual objects to be placed in
the real world in real-time, enhancing our information about the world around us.
Augmented reality glasses are worn in the same way as virtual reality glasses so that
they enable the wearer to interact with these images as part of the overall experience
H Space: Interactive Augmented Reality Art
open accessThis artwork exploits recent research into augmented reality systems, such as the HoloLens, for building creative interaction in augmented reality. The work is being conducted in the context of interactive art experiences. The first version of the audience experience of the artwork, “H Space”, was informally tested in the SIGGRAPH 2018 Art Gallery context. Experiences with a later, improved, version was evaluated at Tsinghua University. The latest distributed version will be shown in Sydney. The paper describes the concept, the background in both the art and the technological domain and points to some of the key computer human interaction art research issues that the work highlights
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