211 research outputs found

    A Paradigmatic Analysis of Digital Application Marketplaces

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    This paper offers a paradigmatic analysis of digital application marketplaces for advancing information systems (IS) research on digital platforms and ecosystems. We refer to the notion of digital application marketplace, colloquially called “appstores,” as a platform component that offers a venue for exchanging applications between developers and end-users belonging to a single or multiple ecosystems. Such marketplaces exhibit diversity in features and assumptions, and we propose that examining this diversity, and its ideal types, will help us to further understand the relationship between application marketplaces, platforms, and platform ecosystems. To this end, we generate a typology that distinguishes four kinds of digital application marketplaces: closed, censored, focused, and open marketplaces. The paper also offers implications for actors wishing to make informed decisions about their relationship to a particular digital application marketplace

    Aplikasi Jual Beli Marketplace Online Ttrading Application Marketplace Online

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    ABSTRAKSI: Marketplace online adalah salah satu layanan e-commerce yang menjadi tempat bertemunya antara penjual dan pembeli secara online untuk melakukan proses transaksi jual beli. Selama ini proses jual beli di beberapa marketplace di Indonesia tidak dikelola langsung oleh pihak marketplace sehingga mengakibatkan besarnya peluang transaksi menjadi tidak aman. Kelemahan lainnya sistem tidak dapat menangani pengembalian uang jika ternyata penjual tidak mengirimkan barang yang dipesan oleh pembeli. Marketplace yang dimaksud diantaranya : Bejubel, Toko Bagus, Berniaga.com dan Pasar Dino. Pada “Aplikasi Jual Beli Marketplace Online” ini sistem mempunyai kemampuan untuk menangani transaksi, dimana transaksi diawasi langsung oleh pihak marketplace sehingga transaksi bisa lebih terorganisir. Ada beberapa fitur yang dimiliki oleh aplikasi ini yaitu, untuk pembeli : shopping cart system, multi transaksi, pengelolaan data transaksi, fasilitas refunds. Untuk penjual : pengelolaan produk, pengelolaan transaksi,statistik transaksi ,fasilitas payout. Untuk pihak marketplace : moderasi produk, pengelolaan pendaftaran penjual, pengelolaan transaksi, pengelolaan refunds , pengelolaan payout, pengelolaan halaman web, statistik web. Proyek akhir ini dibangun menggunakan metode pengembangan perangkat lunak Waterfall dan UML sebagai alat bantu perancangan sistem. Aplikasi ini diimplementasikan dengan menggunakan bahasa pemrograman PHP dengan framework Codeigniter serta database MySQL serta software pendukung lainnya. Kata Kunci : Marketplace, commerce, aplikasi, website, PHP, CodeigniterKata Kunci : Marketplace, commerce, aplikasi, website, PHP, CodeigniterABSTRACT: Marketplace online is the online e-commerce service that became a meeting place between buyers and sellers to make a deal transaction. So far, transaction process in some marketplace in Indonesia are not managed directly by the marketplace, thereby enabling fraud cases. Another drawback system can not handle the refund if the seller does not deliver the goods ordered by the buyer. That is : Bejubel, Toko Bagus, Berniaga.com dan Pasar Dino. In the "Tranding Application Marketplace Online", This system has the capability to handle transactions, where the transaction is supervised directly by the marketplace so that transactions can be more organized. There are a few features in this application that is, for buyers : shopping cart system, multi-transaction, transaction data management, refunds facility. For sellers : products management, transaction management, statistic of transaction, payout facility. For the marketplace : moderation product, vendor registration management, transaction management, managing refunds, payout management, management of web pages, web statistic. The final project is constructed using waterfall software development metodh and UML as a tool for system design. The application is implemented using PHP as programing language with Codeigniter framework and MySQL database and other supporting software. Keyword: Marketplace, commerce, Application, website, PHP, CodeigniterKeyword: Marketplace, commerce, Application, website, PHP, Codeignite

    Software Engineering for the Mobile Application Market

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    One of the goals of the current United States government is to lower healthcare costs. One of the solutions is to alter the behavior of the population to be more physically active and to eat healthier. This project will focus on the latter solution by writing applications for the Android and iOS mobile platforms that will allow a user to monitor their dietary intake to see and correct patterns in their eating behavior

    Measuring third party tracker power across web and mobile

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    Third-party networks collect vast amounts of data about users via web sites and mobile applications. Consolidations among tracker companies can significantly increase their individual tracking capabilities, prompting scrutiny by competition regulators. Traditional measures of market share, based on revenue or sales, fail to represent the tracking capability of a tracker, especially if it spans both web and mobile. This paper proposes a new approach to measure the concentration of tracking capability, based on the reach of a tracker on popular websites and apps. Our results reveal that tracker prominence and parent-subsidiary relationships have significant impact on accurately measuring concentration

    Utilizing Web Data to Detect Harmful Application Software

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    This publication describes techniques that enable a developer of an operating system (OS) to protect a user(s) and/or an electronic device(s) (e.g., a smartphone) by detecting, disabling, and/or removing a third-party application(s) that may be a potentially harmful application (PHA). The PHA may cause signature symptoms on the smartphone of the user. The signature symptoms may be related to a performance of the smartphone (e.g., the smartphone crashes), billing fraud, unwanted applications, a battery of the smartphone, a temperature of the smartphone, and so forth. Using a search engine, the user may submit a search query regarding the signature symptoms the user may be experiencing with their smartphone. In an anonymized way, the developer of the OS may utilize nowcasting of web data to detect, disable, and/or remove the PHA from the smartphone and/or the application marketplace

    EGI: anOpen e-Infrastructure Ecosystem for the Digital European Research Area

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    Bringing the digital European Research Area (ERA) online means modernising Europe’s research infrastructure by promoting open science through the availability, accessibility and reuse of scientific data and results, the use of web- based tools that facilitate scientific collaboration and ensuring public access to research. As the European Grid Infrastructure (EGI) is the largest European distributed computing infrastructure providing 24/7 access to large scale computing, storage and data resources through a federation of national resource providers, it allows scientists from all disciplines to make the most out of the latest computing technologies for the benefit of their research. This paper describes the methodology and approach for defining EGI’s role in bringing this digital ERA online. The work presented defines the roles and functions of EGI as an open ICT ecosystem, required service redesign, the added value of EGI for the European research communities and demonstrates the role that EGI plays in contributing to the Europe 2020 strategy for social-economic impact

    Mobile application platform heterogeneity: Android vs Windows phone vs iOS vs Firefox OS

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    Modern smartphones have a rich spectrum of increasingly sophisticated features, opening opportunities for software-led innovation. Of the large number of platforms to develop new software on, in this paper we look closely at three platforms identified as market leaders for the smartphone market by Gartner Group in 2013 and one platform, Firefox OS, representing a new paradigm for operating systems based on web technologies. We compare the platforms in several different categories, such as software architecture, application development, platform capabilities and constraints, and, finally, developer support. Using the implementation of a mobile version of the tic-tac-toe game on all the four platforms, we seek to investigate strengths, weaknesses and challenges of mobile application development on these platforms. Big differences are highlighted when inspecting community environments, hardware abilities and platform maturity. These inevitably impact upon developer choices when deciding on mobile platform development strategies

    Evaluating usability of cross-platform smartphone applications

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    The computing power of smartphones is increasing as time goes. However, the proliferation of multiple different types of operating platforms affected interoperable smartphone applications development. Thus, the cross-platform development tools are coined. Literature showed that smartphone applications developed with the native platforms have better user experience than the cross-platform counterparts. However, comparative evaluation of usability of cross-platform applications on the deployment platforms is not studied yet. In this work, we evaluated usability of a crossword puzzle developed with PhoneGap on Android, Windows Phone, and BlackBerry. The evaluation was conducted focusing on the developer's adaptation effort to native platforms and the end users. Thus, we observed that usability of the cross-platform crossword puzzle is unaffected on the respective native platforms and the SDKs require only minimal configuration effort. In addition, we observed the prospect of HTML5 and related web technologies as our future work towards evaluating and enhancing usability in composing REST-based services for smartphone applications
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