30,861 research outputs found

    Nuni-A case study

    Get PDF

    The usage of mobile applications with preschool children

    Get PDF
    Uporaba mobilnih aplikacija postala je svakodnevna pojava. Istraživanja su pokazala da su već trogodišnjaci sposobni samostalno koristiti određene mobilne aplikacije. Korištenje mobilnih aplikacija može imati pozitivni i negativni utjecaj na razvoj djeteta. Istraživanje o uporabi mobilnih aplikacija kod djece novost je u domeni istraživanja. Zbog nedostatka spoznaja o načinu i učestalosti korištenja mobilnih aplikacija u djece vrtićke dobi počela sam istraživati. Ovim istraživanjem željelo se doći do spoznaje koriste li djeca vrtićke dobi mobilne aplikacije te ukoliko ih koriste koja je učestalost njihove uporabe tijekom dana. Istraživanje se provelo tijekom pedagoške godine putem anonimnog anketiranja roditelja djece u Dječjem vrtiću „ Zvončić “ Našice. Rezultati istraživanja pokazuju da djeca vrtićke dobi koriste mobitele najčešće uz nazočnost roditelja. Korištenje mobilnih aplikacija je svakodnevno kod velikog broja djece (74%). Provođenje ankete pokazalo je da vrijeme igre putem platformi mobilnih aplikacija traje do jednog sata tijekom dana (61%). Manji postotak djece (22%) provodi i do dva sata igrajući se te educirajući se uz mobilne aplikacije. Roditelji smatraju da su prosječno informirani o uporabi mobilnih aplikacija te manji postotak (36%) smatra da su odlično informirani. Djeca najčešće koriste mobilne aplikacije edukativno - zabavnog tipa, a roditelji smatraju da je učinak igre uporabom mobilnih aplikacija pozitivan za razvoj njihovog djeteta.The use of mobile applications has become a daily occurrence. Research has shown that three-year-olds are able to use certain mobile applications on their own. Using mobile applications can have a positive and negative impact on a child's development. Research on the use of mobile applications in children is a novelty in the field of research. Due to the lack of knowledge about the way and the frequency of using mobile applications in kindergarten children, I started to research. With this research I wanted to find out if kindergarten children use mobile applications and if they use them, what is the frequency of their use during the day. The research was conducted during the pedagogical year through an anonymous survey of the parents of children in the Kindergarten „Zvončić“ Našice. The results of the research show that kindergarten children use cell phones most often with their parents. The use of mobile applications is common among a large number of children (74%), with a survey showing that playing time through mobile app platforms lasts up to one hour during the day (61%), with a smaller percentage of children (22%) spending up to two hours playing and educating with mobile apps. Parents think they are average informed about the use of mobile applications and a smaller percentage (36%) think they are well informed. Children are most likely to use educational and entertaining mobile apps, and parents find the impact of the game using mobile apps positive for their child's development

    DDE - novi izazov modularnosti dizajna i programiranja

    Get PDF
    Razvoj i uvođenje novih radnih okolina donosi promjene u dizajnu i programiranju. Te promjene uglavnom su inovatorskih osobina pa se prema tome prvi puta susreću u navedenim fazama životnog ciklusa softverai. Radna okolina s najvećim utjecajem na području osobnih računala, Microsoft Windows 3.0. uvela novu tehniku prijenosa podataka izmedu aplikacija pod nazivom dinamička izmjena podataka (Dynamic Data Exchange, DDE). Primjenom te tehnike moguće je proširiti pojam modularnosti s dosadašnjeg pojma modula kao integralnog dijela cjeline (nivo objektne verzije koda) na modul u vidi! zasebne aplikacije (nivo izvršne verzije koda) koji putem DDE prima i/ili šalje potrebne podatke. Moduli povezani pomoću DDE mogu se poistovjetiti s klasama u objektno orijentiranoj paradigmi. Sličnost proizlazi iz ideje klase kao zasebne cjeline pri čemu korisnici ne moraju poznavati njenu strukturu

    VADBA PRAVILNE IZGOVORJAVE SKOZI IGRO

    Get PDF
    Vse več ljudi ima dandanes govorne napake. Govora se učimo s posnemanjem in če se do določene starosti ne izoblikuje pravilno, lahko govorimo o govornih motnjah. Zelo pogosta motnja je dislalija, ki se nanaša na nezmožnost ali nepravilnost v izreki posameznih glasov. Sigmatizem pomeni nepravilno izgovarjanje glasov s, c, z in č, š, ž ali zamenjavo le-teh. Ta nepravilnost je bila tudi glavna motivacija pri izdelavi mobilnih aplikacij za pomoč pri učenju pravilne izgovorjave. V prispevku so predstavljene štiri aplikacije, ki so lahko v pomoč logopedom ali staršem pri vadbi pravilne izgovorjave besed s sičniki in šumniki. Prva aplikacija je igra, kjer mora otrok pravilno razporediti podrejene pojme. Z drugo in tretjo aplikacijo otrok vadi slušno zaznavanje. Zadnja aplikacija pa zaznava otrokovo pravilno izgovorjavo. Vsem aplikacijam je skupno to, da poskušajo skozi računalniško igro narediti vsakodnevno vadbo otroku zabavno in zanimivo

    Establishment of web interface for tensiomiography measurements display

    Get PDF
    The purpose of this thesis was to develop a solution to display tensiomyographic measurements. The web application enables the user to access the measurement data stored in the cloud database. The open source Laravel framework written in the PHP programming language was used for developing the web interface. The architecture of the whole system and the web app user interface are introduced in more details. The main app functionalities and the way of using the web interface are also described. While building the web application based on the Laravel framework, useful experiences were gained

    Interactive web-based application for Slovenian dialectal texts

    Get PDF
    The Slovene language has 56 dialects, grouped into 7 dialect groups. A lot of literature on Slovene dialects already exists in physical form, but the goal of this thesis was to develop an interesting, interactive web application which would let its users see all the dialects on a map, read their characteristics and listen to their sound recordings. In addition, an administrative part was created to allow the addition of more examples. The front end part was developed using technologies such as HTML5, CSS, JavaScript, Google Maps and the AngularJS framework. The back end was created using the PHP language and the MySQL database. Consequently we created the first application of this kind for Slovenian dialects

    Computer model for the assessment of socio-economic and environmental aspects of biomass use - a comparison of results obtained in two selected regions in Slovenia and Croatia

    Get PDF
    Lesna biomasa je pomemben obnovljiv vir energije, ki ima lahko številne pozitivne socialno-ekonomske in okoljske vplive. V članku želimo predstaviti novo računalniško aplikacijo za oceno 15 socialno-ekonomskih in okoljskih vplivov povečane rabe lesne biomase. Računalniška aplikacija omogoča ločeno oceno vplivov glede na mesto nastanka v tehnološki verigi pridobivanja, predelave in rabe lesne biomase. Predlagana aplikacija omogoča oceno jakosti naslednjih socialno-ekonomskih in okoljskih vplivov: nova delovna mesta, povečan prihodek v regiji, dodatne aktivnosti na kmetijah, zmanjševanje nezaposlenosti, povečana samooskrba z energijo, povečani javni dohodki v regiji. Med pomembnejše in hkrati z aplikacijo merljive okoljske vplive sodijozmanjševanje emisij CO2, zmanjševanje stroškov odlaganja odpadkov, vplivna rabo lesnih ostankov, prispevek h gospodarjenju z gozdovi ter vpliv narabo druge lesne biomase v regiji. Izračun novih delovnih mest je razdeljen na neposredna, posredna in inducirana delovna mesta. Računalniška aplikacija je bila preizkušena v izbrani regiji v Sloveniji in na Hrvaškem.Wood biomass is an important renewable source of energy, which can have numerous positive socio-economical and environmental effects. In the present article we would like to present a new model for the estimation of 15 socioeconomic and environmental aspects of the increased use of wood biomass. The presented model enables a selected estimation of different aspects in different chains of biomass production, preparation and use, as well as an estimation of the following socio-economic and environmental aspects: net labour income, net profit, regional public finance receipts, net direct jobs, net indirect jobs, net induced jobs, total net jobs, contribution to forest management, impact on wood waste utilization, impact on other woody biomass utilization, avoided costs of land fuel, saving CO2 emissions, possible impacton regional unemployment, avoided costs of unemployment, additional jobsfor farmers, additional activities on farms (from indirect and induced jobs) and self-sufficiency in electricity production. The most important is the estimation of new jobs, which is the reason why they were divided into direct, indirect and induced now jobs. The model was tested in two selected region in Slovenia and in Croatia

    VADBA PRAVILNE IZGOVORJAVE SKOZI IGRO

    Get PDF
    Vse več ljudi ima dandanes govorne napake. Govora se učimo s posnemanjem in če se do določene starosti ne izoblikuje pravilno, lahko govorimo o govornih motnjah. Zelo pogosta motnja je dislalija, ki se nanaša na nezmožnost ali nepravilnost v izreki posameznih glasov. Sigmatizem pomeni nepravilno izgovarjanje glasov s, c, z in č, š, ž ali zamenjavo le-teh. Ta nepravilnost je bila tudi glavna motivacija pri izdelavi mobilnih aplikacij za pomoč pri učenju pravilne izgovorjave. V prispevku so predstavljene štiri aplikacije, ki so lahko v pomoč logopedom ali staršem pri vadbi pravilne izgovorjave besed s sičniki in šumniki. Prva aplikacija je igra, kjer mora otrok pravilno razporediti podrejene pojme. Z drugo in tretjo aplikacijo otrok vadi slušno zaznavanje. Zadnja aplikacija pa zaznava otrokovo pravilno izgovorjavo. Vsem aplikacijam je skupno to, da poskušajo skozi računalniško igro narediti vsakodnevno vadbo otroku zabavno in zanimivo

    iOS applications in civil engineering

    Get PDF
    The graduation thesis addresses the usage of mobile applications based on iOS operating system in the process of construction. The first part describes the operating system and its main characteristics. Furthermore, it presents the iPhone and iPad which are the most useful\ud iOS devices when it comes to civil engineering, explains the concept of mobile application and defines the criteria for rating its quality. In the second part, the process of construction is divided into four phases. These phases represent the basis for analysing the applications. In\ud each of these phases the applications namely have to meet different requirements and fit different criteria to be suitable for use. The thesis then focuses on the applications that fit the criteria best. These applications are also more thoroughly described and explained. For each\ud phase a range of options for use and potential development of applications is given. The thesis proves that there are already many suitable applications available on the market. The possibilities for their use are many and they could be used to simplify and lower the cost of the construction process
    corecore