2,274 research outputs found

    Word Extraction Associated with a Confidence Index for On-Line Handwritten Sentence Recognition

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    International audienceThis paper presents a word extraction approach based on the use of a confidence index to limit the total number of segmentation hypotheses in order to further extend our on-line sentence recognition system to perform on-the-fly recognition. Our initial word extraction task is based on the characterization of the gap between each couple of consecutive strokes from the on-line signal of the handwritten sentence. A confidence index is associated to the gap classification result in order to evaluate its reliability. A reconsideration process is then performed to create additional segmentation hypotheses to ensure the presence of the correct segmentation among the hypotheses. In this process, we control the total number of segmentation hypotheses to limit the complexity of the recognition process and thus the execution time. This approach is evaluated on a test set of 425 English sentences written by 17 writers, using different metrics to analyze the impact of the word extraction task on the whole sentence recognition system's performances. The word extraction task using the best reconsideration strategy achieves a 97.94% word extraction rate and a 84.85% word recognition rate which represents a 33.1% word error rate decrease relatively to the initial word extraction task (with no segmentation hypothesis reconsideration)

    Contributions to Pen & Touch Human-Computer Interaction

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    [EN] Computers are now present everywhere, but their potential is not fully exploited due to some lack of acceptance. In this thesis, the pen computer paradigm is adopted, whose main idea is to replace all input devices by a pen and/or the fingers, given that the origin of the rejection comes from using unfriendly interaction devices that must be replaced by something easier for the user. This paradigm, that was was proposed several years ago, has been only recently fully implemented in products, such as the smartphones. But computers are actual illiterates that do not understand gestures or handwriting, thus a recognition step is required to "translate" the meaning of these interactions to computer-understandable language. And for this input modality to be actually usable, its recognition accuracy must be high enough. In order to realistically think about the broader deployment of pen computing, it is necessary to improve the accuracy of handwriting and gesture recognizers. This thesis is devoted to study different approaches to improve the recognition accuracy of those systems. First, we will investigate how to take advantage of interaction-derived information to improve the accuracy of the recognizer. In particular, we will focus on interactive transcription of text images. Here the system initially proposes an automatic transcript. If necessary, the user can make some corrections, implicitly validating a correct part of the transcript. Then the system must take into account this validated prefix to suggest a suitable new hypothesis. Given that in such application the user is constantly interacting with the system, it makes sense to adapt this interactive application to be used on a pen computer. User corrections will be provided by means of pen-strokes and therefore it is necessary to introduce a recognizer in charge of decoding this king of nondeterministic user feedback. However, this recognizer performance can be boosted by taking advantage of interaction-derived information, such as the user-validated prefix. Then, this thesis focuses on the study of human movements, in particular, hand movements, from a generation point of view by tapping into the kinematic theory of rapid human movements and the Sigma-Lognormal model. Understanding how the human body generates movements and, particularly understand the origin of the human movement variability, is important in the development of a recognition system. The contribution of this thesis to this topic is important, since a new technique (which improves the previous results) to extract the Sigma-lognormal model parameters is presented. Closely related to the previous work, this thesis study the benefits of using synthetic data as training. The easiest way to train a recognizer is to provide "infinite" data, representing all possible variations. In general, the more the training data, the smaller the error. But usually it is not possible to infinitely increase the size of a training set. Recruiting participants, data collection, labeling, etc., necessary for achieving this goal can be time-consuming and expensive. One way to overcome this problem is to create and use synthetically generated data that looks like the human. We study how to create these synthetic data and explore different approaches on how to use them, both for handwriting and gesture recognition. The different contributions of this thesis have obtained good results, producing several publications in international conferences and journals. Finally, three applications related to the work of this thesis are presented. First, we created Escritorie, a digital desk prototype based on the pen computer paradigm for transcribing handwritten text images. Second, we developed "Gestures à Go Go", a web application for bootstrapping gestures. Finally, we studied another interactive application under the pen computer paradigm. In this case, we study how translation reviewing can be done more ergonomically using a pen.[ES] Hoy en día, los ordenadores están presentes en todas partes pero su potencial no se aprovecha debido al "miedo" que se les tiene. En esta tesis se adopta el paradigma del pen computer, cuya idea fundamental es sustituir todos los dispositivos de entrada por un lápiz electrónico o, directamente, por los dedos. El origen del rechazo a los ordenadores proviene del uso de interfaces poco amigables para el humano. El origen de este paradigma data de hace más de 40 años, pero solo recientemente se ha comenzado a implementar en dispositivos móviles. La lenta y tardía implantación probablemente se deba a que es necesario incluir un reconocedor que "traduzca" los trazos del usuario (texto manuscrito o gestos) a algo entendible por el ordenador. Para pensar de forma realista en la implantación del pen computer, es necesario mejorar la precisión del reconocimiento de texto y gestos. El objetivo de esta tesis es el estudio de diferentes estrategias para mejorar esta precisión. En primer lugar, esta tesis investiga como aprovechar información derivada de la interacción para mejorar el reconocimiento, en concreto, en la transcripción interactiva de imágenes con texto manuscrito. En la transcripción interactiva, el sistema y el usuario trabajan "codo con codo" para generar la transcripción. El usuario valida la salida del sistema proporcionando ciertas correcciones, mediante texto manuscrito, que el sistema debe tener en cuenta para proporcionar una mejor transcripción. Este texto manuscrito debe ser reconocido para ser utilizado. En esta tesis se propone aprovechar información contextual, como por ejemplo, el prefijo validado por el usuario, para mejorar la calidad del reconocimiento de la interacción. Tras esto, la tesis se centra en el estudio del movimiento humano, en particular del movimiento de las manos, utilizando la Teoría Cinemática y su modelo Sigma-Lognormal. Entender como se mueven las manos al escribir, y en particular, entender el origen de la variabilidad de la escritura, es importante para el desarrollo de un sistema de reconocimiento, La contribución de esta tesis a este tópico es importante, dado que se presenta una nueva técnica (que mejora los resultados previos) para extraer el modelo Sigma-Lognormal de trazos manuscritos. De forma muy relacionada con el trabajo anterior, se estudia el beneficio de utilizar datos sintéticos como entrenamiento. La forma más fácil de entrenar un reconocedor es proporcionar un conjunto de datos "infinito" que representen todas las posibles variaciones. En general, cuanto más datos de entrenamiento, menor será el error del reconocedor. No obstante, muchas veces no es posible proporcionar más datos, o hacerlo es muy caro. Por ello, se ha estudiado como crear y usar datos sintéticos que se parezcan a los reales. Las diferentes contribuciones de esta tesis han obtenido buenos resultados, produciendo varias publicaciones en conferencias internacionales y revistas. Finalmente, también se han explorado tres aplicaciones relaciones con el trabajo de esta tesis. En primer lugar, se ha creado Escritorie, un prototipo de mesa digital basada en el paradigma del pen computer para realizar transcripción interactiva de documentos manuscritos. En segundo lugar, se ha desarrollado "Gestures à Go Go", una aplicación web para generar datos sintéticos y empaquetarlos con un reconocedor de forma rápida y sencilla. Por último, se presenta un sistema interactivo real bajo el paradigma del pen computer. En este caso, se estudia como la revisión de traducciones automáticas se puede realizar de forma más ergonómica.[CA] Avui en dia, els ordinadors són presents a tot arreu i es comunament acceptat que la seva utilització proporciona beneficis. No obstant això, moltes vegades el seu potencial no s'aprofita totalment. En aquesta tesi s'adopta el paradigma del pen computer, on la idea fonamental és substituir tots els dispositius d'entrada per un llapis electrònic, o, directament, pels dits. Aquest paradigma postula que l'origen del rebuig als ordinadors prové de l'ús d'interfícies poc amigables per a l'humà, que han de ser substituïdes per alguna cosa més coneguda. Per tant, la interacció amb l'ordinador sota aquest paradigma es realitza per mitjà de text manuscrit i/o gestos. L'origen d'aquest paradigma data de fa més de 40 anys, però només recentment s'ha començat a implementar en dispositius mòbils. La lenta i tardana implantació probablement es degui al fet que és necessari incloure un reconeixedor que "tradueixi" els traços de l'usuari (text manuscrit o gestos) a alguna cosa comprensible per l'ordinador, i el resultat d'aquest reconeixement, actualment, és lluny de ser òptim. Per pensar de forma realista en la implantació del pen computer, cal millorar la precisió del reconeixement de text i gestos. L'objectiu d'aquesta tesi és l'estudi de diferents estratègies per millorar aquesta precisió. En primer lloc, aquesta tesi investiga com aprofitar informació derivada de la interacció per millorar el reconeixement, en concret, en la transcripció interactiva d'imatges amb text manuscrit. En la transcripció interactiva, el sistema i l'usuari treballen "braç a braç" per generar la transcripció. L'usuari valida la sortida del sistema donant certes correccions, que el sistema ha d'usar per millorar la transcripció. En aquesta tesi es proposa utilitzar correccions manuscrites, que el sistema ha de reconèixer primer. La qualitat del reconeixement d'aquesta interacció és millorada, tenint en compte informació contextual, com per exemple, el prefix validat per l'usuari. Després d'això, la tesi se centra en l'estudi del moviment humà en particular del moviment de les mans, des del punt de vista generatiu, utilitzant la Teoria Cinemàtica i el model Sigma-Lognormal. Entendre com es mouen les mans en escriure és important per al desenvolupament d'un sistema de reconeixement, en particular, per entendre l'origen de la variabilitat de l'escriptura. La contribució d'aquesta tesi a aquest tòpic és important, atès que es presenta una nova tècnica (que millora els resultats previs) per extreure el model Sigma- Lognormal de traços manuscrits. De forma molt relacionada amb el treball anterior, s'estudia el benefici d'utilitzar dades sintètiques per a l'entrenament. La forma més fàcil d'entrenar un reconeixedor és proporcionar un conjunt de dades "infinit" que representin totes les possibles variacions. En general, com més dades d'entrenament, menor serà l'error del reconeixedor. No obstant això, moltes vegades no és possible proporcionar més dades, o fer-ho és molt car. Per això, s'ha estudiat com crear i utilitzar dades sintètiques que s'assemblin a les reals. Les diferents contribucions d'aquesta tesi han obtingut bons resultats, produint diverses publicacions en conferències internacionals i revistes. Finalment, també s'han explorat tres aplicacions relacionades amb el treball d'aquesta tesi. En primer lloc, s'ha creat Escritorie, un prototip de taula digital basada en el paradigma del pen computer per realitzar transcripció interactiva de documents manuscrits. En segon lloc, s'ha desenvolupat "Gestures à Go Go", una aplicació web per a generar dades sintètiques i empaquetar-les amb un reconeixedor de forma ràpida i senzilla. Finalment, es presenta un altre sistema inter- actiu sota el paradigma del pen computer. En aquest cas, s'estudia com la revisió de traduccions automàtiques es pot realitzar de forma més ergonòmica.Martín-Albo Simón, D. (2016). Contributions to Pen & Touch Human-Computer Interaction [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/68482TESI

    Advances in Character Recognition

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    This book presents advances in character recognition, and it consists of 12 chapters that cover wide range of topics on different aspects of character recognition. Hopefully, this book will serve as a reference source for academic research, for professionals working in the character recognition field and for all interested in the subject

    Document Image Analysis Techniques for Handwritten Text Segmentation, Document Image Rectification and Digital Collation

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    Document image analysis comprises all the algorithms and techniques that are utilized to convert an image of a document to a computer readable description. In this work we focus on three such techniques, namely (1) Handwritten text segmentation (2) Document image rectification and (3) Digital Collation. Offline handwritten text recognition is a very challenging problem. Aside from the large variation of different handwriting styles, neighboring characters within a word are usually connected, and we may need to segment a word into individual characters for accurate character recognition. Many existing methods achieve text segmentation by evaluating the local stroke geometry and imposing constraints on the size of each resulting character, such as the character width, height and aspect ratio. These constraints are well suited for printed texts, but may not hold for handwritten texts. Other methods apply holistic approach by using a set of lexicons to guide and correct the segmentation and recognition. This approach may fail when the domain lexicon is insufficient. In the first part of this work, we present a new global non-holistic method for handwritten text segmentation, which does not make any limiting assumptions on the character size and the number of characters in a word. We conduct experiments on real images of handwritten texts taken from the IAM handwriting database and compare the performance of the presented method against an existing text segmentation algorithm that uses dynamic programming and achieve significant performance improvement. Digitization of document images using OCR based systems is adversely affected if the image of the document contains distortion (warping). Often, costly and precisely calibrated special hardware such as stereo cameras, laser scanners, etc. are used to infer the 3D model of the distorted image which is used to remove the distortion. Recent methods focus on creating a 3D shape model based on 2D distortion informa- tion obtained from the document image. The performance of these methods is highly dependent on estimating an accurate 2D distortion grid. These methods often affix the 2D distortion grid lines to the text line, and as such, may suffer in the presence of unreliable textual cues due to preprocessing steps such as binarization. In the domain of printed document images, the white space between the text lines carries as much information about the 2D distortion as the text lines themselves. Based on this intuitive idea, in the second part of our work we build a 2D distortion grid from white space lines, which can be used to rectify a printed document image by a dewarping algorithm. We compare our presented method against a state-of-the-art 2D distortion grid construction method and obtain better results. We also present qualitative and quantitative evaluations for the presented method. Collation of texts and images is an indispensable but labor-intensive step in the study of print materials. It is an often used methodology by textual scholars when the manuscript of the text does not exist. Although various methods and machines have been designed to assist in this labor, it still remains an expensive and time- consuming process, often requiring travel to distant repositories for the painstaking visual examination of multiple original copies. Efforts to digitize collation have so far depended on first transcribing the texts to be compared, thus introducing into the process more labor and expense, and also more potential error. Digital collation will instead automate the first stages of collation directly from the document images of the original texts, thereby speeding the process of comparison. We describe such a novel framework for digital collation in the third part of this work and provide qualitative results

    Interface Development for Digitization of Documents Using OCR

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    The purpose of this thesis is to develop a semi-automated interface that uses Optical Character Recognition (OCR) routines to identify text-based information from a large volume of digitized drawings associated with the oil and gas industry. The identified information is presented in an appropriate interface for any necessary manual modifica- tion, with the target of improving the efficiency of maintaining large amounts of older documents. The thesis outlines the design of the interface and the implementation of Tesseract OCR engine, in combination with tailor-made functions and classes that lever- age OpenCV to enhance the recognition process.The purpose of this thesis is to develop a semi-automated interface that uses Optical Character Recognition (OCR) routines to identify text-based information from a large volume of digitized drawings associated with the oil and gas industry. The identified information is presented in an appropriate interface for any necessary manual modifica- tion, with the target of improving the efficiency of maintaining large amounts of older documents. The thesis outlines the design of the interface and the implementation of Tesseract OCR engine, in combination with tailor-made functions and classes that lever- age OpenCV to enhance the recognition process

    Named Entity Recognition in multilingual handwritten texts

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    [ES] En nuestro trabajo presentamos un único modelo basado en aprendizaje profundo para la transcripción automática y el reconocimiento de entidades nombradas de textos manuscritos. Este modelo aprovecha las capacidades de generalización de sistemas de reconocimiento, combinando redes neuronales artificiales y n-gramas de caracteres. Se discute la evaluación de dicho sistema y, como consecuencia, se propone una nueva medida de evaluación. Con el fin de mejorar los resultados con respecto a dicha métrica, se evalúan diferentes estrategias de corrección de errores.[EN] In our work we present a single Deep Learning based model for the automatic transcription and Named Entity Recognition of handwritten texts. Such model leverages the generalization capabilities of recognition systems, combining Artificial Neural Networks and n-gram character models. The evaluation of said system is discussed and, as a consequence, a new evaluation metric is proposed. As a means to improve the results in regards to such metric, different error correction strategies are assessed.Villanova Aparisi, D. (2021). Named Entity Recognition in multilingual handwritten texts. Universitat Politècnica de València. http://hdl.handle.net/10251/174942TFG

    Interface Development for Digitization of Documents Using OCR

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    The purpose of this thesis is to develop a semi-automated interface that uses Optical Character Recognition (OCR) routines to identify text-based information from a large volume of digitized drawings associated with the oil and gas industry. The identified information is presented in an appropriate interface for any necessary manual modification, with the target of improving the efficiency of maintaining large amounts of older documents. The thesis outlines the design of the interface and the implementation of Tesseract OCR engine, in combination with tailor-made functions and classes that leverage OpenCV to enhance the recognition processThe purpose of this thesis is to develop a semi-automated interface that uses Optical Character Recognition (OCR) routines to identify text-based information from a large volume of digitized drawings associated with the oil and gas industry. The identified information is presented in an appropriate interface for any necessary manual modification, with the target of improving the efficiency of maintaining large amounts of older documents. The thesis outlines the design of the interface and the implementation of Tesseract OCR engine, in combination with tailor-made functions and classes that leverage OpenCV to enhance the recognition proces

    Design of an Offline Handwriting Recognition System Tested on the Bangla and Korean Scripts

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    This dissertation presents a flexible and robust offline handwriting recognition system which is tested on the Bangla and Korean scripts. Offline handwriting recognition is one of the most challenging and yet to be solved problems in machine learning. While a few popular scripts (like Latin) have received a lot of attention, many other widely used scripts (like Bangla) have seen very little progress. Features such as connectedness and vowels structured as diacritics make it a challenging script to recognize. A simple and robust design for offline recognition is presented which not only works reliably, but also can be used for almost any alphabetic writing system. The framework has been rigorously tested for Bangla and demonstrated how it can be transformed to apply to other scripts through experiments on the Korean script whose two-dimensional arrangement of characters makes it a challenge to recognize. The base of this design is a character spotting network which detects the location of different script elements (such as characters, diacritics) from an unsegmented word image. A transcript is formed from the detected classes based on their corresponding location information. This is the first reported lexicon-free offline recognition system for Bangla and achieves a Character Recognition Accuracy (CRA) of 94.8%. This is also one of the most flexible architectures ever presented. Recognition of Korean was achieved with a 91.2% CRA. Also, a powerful technique of autonomous tagging was developed which can drastically reduce the effort of preparing a dataset for any script. The combination of the character spotting method and the autonomous tagging brings the entire offline recognition problem very close to a singular solution. Additionally, a database named the Boise State Bangla Handwriting Dataset was developed. This is one of the richest offline datasets currently available for Bangla and this has been made publicly accessible to accelerate the research progress. Many other tools were developed and experiments were conducted to more rigorously validate this framework by evaluating the method against external datasets (CMATERdb 1.1.1, Indic Word Dataset and REID2019: Early Indian Printed Documents). Offline handwriting recognition is an extremely promising technology and the outcome of this research moves the field significantly ahead

    Improving on-line handwritten recognition in interactive machine translation

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    [EN] On-line handwriting text recognition (HTR) could be used as a more natural way of interaction in many interactive applications. However, current HTR technology is far from developing error-free systems and, consequently, its use in many applications is limited. Despite this, there are many scenarios, as in the correction of the errors of fully-automatic systems using HTR in a post-editing step, in which the information from the specific task allows to constrain the search and therefore to improve the HTR accuracy. For example, in machine translation (MT), the on-line HTR system can also be used to correct translation errors. The HTR can take advantage of information from the translation problem such as the source sentence that is translated, the portion of the translated sentence that has been supervised by the human, or the translation error to be amended. Empirical experimentation suggests that this is a valuable information to improve the robustness of the on-line HTR system achieving remarkable results.The research leading to these results has received funding from the European Union Seventh Framework Programme (FP7/2007-2013) under Grant agreement no. 287576 (CasMaCat), from the EC (FEDER/FSE), and from the Spanish MEC/MICINN under the Active2Trans (TIN2012-31723) project. It is also supported by the Generalitat Valenciana under Grant ALMPR (Prometeo/2009/01) and GV/2010/067.Alabau Gonzalvo, V.; Sanchis Navarro, JA.; Casacuberta Nolla, F. (2014). Improving on-line handwritten recognition in interactive machine translation. Pattern Recognition. 47(3):1217-1228. https://doi.org/10.1016/j.patcog.2013.09.035S1217122847
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