223 research outputs found
Fuzzy Logic
The capability of Fuzzy Logic in the development of emerging technologies is introduced in this book. The book consists of sixteen chapters showing various applications in the field of Bioinformatics, Health, Security, Communications, Transportations, Financial Management, Energy and Environment Systems. This book is a major reference source for all those concerned with applied intelligent systems. The intended readers are researchers, engineers, medical practitioners, and graduate students interested in fuzzy logic systems
Fuzzy Controllers
Trying to meet the requirements in the field, present book treats different fuzzy control architectures both in terms of the theoretical design and in terms of comparative validation studies in various applications, numerically simulated or experimentally developed. Through the subject matter and through the inter and multidisciplinary content, this book is addressed mainly to the researchers, doctoral students and students interested in developing new applications of intelligent control, but also to the people who want to become familiar with the control concepts based on fuzzy techniques. Bibliographic resources used to perform the work includes books and articles of present interest in the field, published in prestigious journals and publishing houses, and websites dedicated to various applications of fuzzy control. Its structure and the presented studies include the book in the category of those who make a direct connection between theoretical developments and practical applications, thereby constituting a real support for the specialists in artificial intelligence, modelling and control fields
Automation and Control
Advances in automation and control today cover many areas of technology where human input is minimized. This book discusses numerous types and applications of automation and control. Chapters address topics such as building information modeling (BIM)–based automated code compliance checking (ACCC), control algorithms useful for military operations and video games, rescue competitions using unmanned aerial-ground robots, and stochastic control systems
Dynamics under Uncertainty: Modeling Simulation and Complexity
The dynamics of systems have proven to be very powerful tools in understanding the behavior of different natural phenomena throughout the last two centuries. However, the attributes of natural systems are observed to deviate from their classical states due to the effect of different types of uncertainties. Actually, randomness and impreciseness are the two major sources of uncertainties in natural systems. Randomness is modeled by different stochastic processes and impreciseness could be modeled by fuzzy sets, rough sets, Dempster–Shafer theory, etc
Application of Fuzzy Expert Systems in IT Project Management
The available statistics show the growing influence of the IT market on the world economy over the last decade. According to expert information, this situation will continue, despite the IT sector’s economic crises, uneven development, and periodic fluctuations. The need to involve fuzzy expert systems (ES) in the IT field is stated, based on the high uncertainty level due to specifics of IT project management. The hypothesis of embedding ES in an IT company’s business process management to increase the efficiency of operational and strategic decisions is tested. The structure of ES is offered, built on the basis of fuzzy logic using a combined model of the semantic network and implication rules. The operation of the system is demonstrated in the example of managing an IT company’s current business processes to maximize its profits. Comparing the conclusions of the ES with the historical decisions of a real company demonstrates the feasibility of implementing the ES. The operation of the developed ES, using the knowledge base formed on the basis of 30 Ukrainian IT companies, confirmed the effectiveness of its use as a tool to support management decisions and increase the IT sector’s financial performance
The 1995 Goddard Conference on Space Applications of Artificial Intelligence and Emerging Information Technologies
This publication comprises the papers presented at the 1995 Goddard Conference on Space Applications of Artificial Intelligence and Emerging Information Technologies held at the NASA/Goddard Space Flight Center, Greenbelt, Maryland, on May 9-11, 1995. The purpose of this annual conference is to provide a forum in which current research and development directed at space applications of artificial intelligence can be presented and discussed
Applications across Co-located Devices
We live surrounded by many computing devices. However, their presence has yet to
be fully explored to create a richer ubiquitous computing environment. There is an
opportunity to take better advantage of those devices by combining them into a unified
user experience. To realize this vision, we studied and explored the use of a framework,
which provides the tools and abstractions needed to develop applications that distribute
UI components across co-located devices.
The framework comprises the following components: authentication and authorization
services; a broker to sync information across multiple application instances; background
services that gather the capabilities of the devices; and a library to integrate
web applications with the broker, determine which components to show based on UI
requirements and device capabilities, and that provides custom elements to manage the
distribution of the UI components and the multiple application states. Collaboration
between users is supported by sharing application states. An indoor positioning solution
had to be developed in order to determine when devices are close to each other to trigger
the automatic redistribution of UI components.
The research questions that we set out to respond are presented along with the contributions
that have been produced. Those contributions include a framework for crossdevice
applications, an indoor positioning solution for pervasive indoor environments,
prototypes, end-user studies and developer focused evaluation. To contextualize our
research, we studied previous research work about cross-device applications, proxemic
interactions and indoor positioning systems.
We presented four application prototypes. The first three were used to perform studies
to evaluate the user experience. The last one was used to study the developer experience
provided by the framework. The results were largely positive with users showing preference
towards using multiple devices under some circumstances. Developers were also
able to grasp the concepts provided by the framework relatively well.Vivemos rodeados de dispositivos computacionais. No entanto, ainda não tiramos partido
da sua presença para criar ambientes de computação ubÃqua mais ricos. Existe uma
oportunidade de combiná-los para criar uma experiência de utilizador unificada. Para
realizar esta visão, estudámos e explorámos a utilização de uma framework que forneça
ferramentas e abstrações que permitam o desenvolvimento de aplicações que distribuem
os componentes da interface do utilizador por dispositivos co-localizados.
A framework é composta por: serviços de autenticação e autorização; broker que sincroniza
informação entre várias instâncias da aplicação; serviços que reúnem as capacidades
dos dispositivos; e uma biblioteca para integrar aplicações web com o broker, determinar
as componentes a mostrar com base nos requisitos da interface e nas capacidades dos
dispositivos, e que disponibiliza elementos para gerir a distribuição dos componentes da
interface e dos estados de aplicação. A colaboração entre utilizadores é suportada através
da partilha dos estados de aplicação. Foi necessário desenvolver um sistema de posicionamento
em interiores para determinar quando é que os dispositivos estão perto uns dos
outros para despoletar a redistribuição automática dos componentes da interface.
As questões de investigação inicialmente colocadas são apresentadas juntamente com
as contribuições que foram produzidas. Essas contribuições incluem uma framework para
aplicações multi-dispositivo, uma solução de posicionamento em interiores para computação
ubÃqua, protótipos, estudos com utilizadores finais e avaliação com programadores.
Para contextualizar a nossa investigação, estudámos trabalhos anteriores sobre aplicações
multi-dispositivo, interação proxémica e sistemas de posicionamento em interiores.
Apresentámos quatro aplicações protótipo. As primeiras três foram utilizadas para
avaliar a experiência de utilização. A última foi utilizada para estudar a experiência
de desenvolvimento com a framework. Os resultados foram geralmente positivos, com
os utilizadores a preferirem utilizar múltiplos dispositivos em certas circunstâncias. Os
programadores também foram capazes de compreender a framework relativamente bem
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