357,515 research outputs found

    AUGMENTED REALITY FOR SARAWAK TOURISM USING SPARK

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    Nowadays, there are many inventions that using Augmented Reality (AR) technologies to simplify our daily life. Augmented Reality (AR) applies digital content to a live camera stream, making it look like it's part of our physical world. When the evolution of augmented reality is concerned, it has rapidly been used in the fields of business, logistics, gaming, manufacturing, retail industry, tourism and many more. For this millennia, people need something quick and interesting. This project is one of the technology that meets the requirement and what people are looking for in this current era. Before the advent of AR technology, people usually only took pictures using their device especially when they are traveling and sometimes the pictures they took were lost. It is also difficult to provide physical props for shooting tourist photographs, particularly in the city area. There are also some limitations before the advent of filters technology. It is because the use of the device does not have attractive features and user-friendly interface. Furthermore, Sarawak City is one of the biggest contributor in Malaysia’s tourism industry and known as a city with full of culture. However, to maintain the Sarawak’s culture in a long term is not easy because it is so challenging when it comes to promoting tourism. The new proposed technology however eradicates this problem by develop the features of AR camera effects that gives user a great experience using this AR Sarawak Tourism filters in Instagram and Facebook as they can know a lot about Sarawak Culture. Also, this project is one of the way to promote and maintaining Sarawak Tourism and Culture itself

    Nursing Approaches for Use and Sustainability of Barcode Medication Administration Technology

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    Approximately 43.4% of medication errors occur at the time of administration despite the use of bar code medication administration (BCMA) System. This trend has prompted a national effort to mitigate this problem in the United States. Implementing BCMA in health care settings is one of those efforts. Studies focusing on the approaches employed by nurses when using this system are scant. The purpose of this qualitative case study was to investigate strategies nurses and their leaders use to ensure BCMA is implemented, maximized, and sustained. The technology acceptance model was used to guide the study. The 2 research questions addressed nurses\u27 perceptions regarding the use and optimization of BCMA, and approaches of clinical nurses and their leaders to ensure that BCMA technology is properly used, optimized, and sustained in acute care units. Data collection included semistructured interviews with 8 participants. Thematic data analysis generated themes including ease of use, reduce errors, time saving, old technology, overreliance on technology, paper backups, and hope for future development. Common barriers to system effectiveness were system errors and inadequate training; intragroup and self-monitoring were important strategies to sustain use of the system. Study results may be used by health care leadership to reduce medication errors by adopting easy to use technology, change policies regarding training of BCMA end users in hospitals, increase the culture of patient safety among nurses, and prompt technology redesign within health care settings that meets the national patient safety goals

    Antiquitates? Bios, Natura, Tecnica, Post-human tra manie, fobie e affanni

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    From an epistemological point of view, the dichotomy Nature vs. Culture is today totally obsolete, because of the new developments in the field of biology of complexity, and because of certain trends of contemporary philosophy that, accepting the invitation and the new challenge of the “complexity”, suggest an “anthropobiological” approach. The question of Technology – such as the 20th century Philosophy (in its humanistic rhythms and in its anti-humanistic fugues, as well as in its biopolitical outbursts) shaped and transmitted it – has its own sense only in this obsolete dichotomy, whether a great part of contemporary philosophy (which is hampered by its ontological-hermeneutic foundations) likes it or not. In fact, the question of Technology is often the hostage of Bioethics as a welfare service and not as a question of Knowledge. Well, Technology is really just a medium or an inauthentic form of Knowledge? In any case: is it a region inhabited only by the Human? What do we find before and out of Technology: maybe Nature and Being? Moreover, is Technology in the bios or is it against the bios? And what if Nature and Artefact, instead of being in opposition – and maybe synthesized later in the Consciousness or dissolved into the Dasein – “fitted together” through hybridisation and crossbreeding? Philosophy seems to be suspicious of Biology, it seems to avoid the question. Philosophy seems to prefer its old paradigms, it seems to refuse the question in order of its peaceful tradition. Post-human hypothesis is the contemporary proof. But if Post- Human, considered as a Theory of the Human and not as the “Latest Fashion” of the Being, as well as contemporary theoretical approach seems to suggest, was not just an overused slogan? Why Philosophy, in every time, seems to get out of breath when it meets Biology

    When development meets culture : the contribution of Celso Furtado in the 1970s

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    The article assesses the work of Celso Furtado (1920-2004) in the 1970s, when the author promotes an ambitious attempt to redefine the field of development economics. Furtado's works have recently been revisited by several authors, including in the field of history of economic thought. The text is devoted to explore how the author challenges development theory’s perceived failure to explain the reality of underdeveloped nations in the late 1970s by expanding the scope of analysis and giving culture a pivotal role in the dynamics of development and underdevelopment. This theoretical movement happens at the time in which development economics begins to drift out of the mainstream of economic theory. Hence, unlike the concept of underdevelopment introduced in the 1950s, the discussion of creativity and dependence encounters an adverse intellectual landscape, even though it represents one of the author’s most original contributions.Celso Furtado, development, underdevelopment, creativity, culture.

    UT Tyler Patriot Vol. 13 no. 2

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    The official newspaper for the University of Texas at Tyler from 1979 to 1993. Articles in this issue include: UT Tyler Only University in System to Show Increase; French Interpreter Lejosne Brings Traces of French Indeas to UT Tyler; Police Chief Supervises Campus Security Team; Student Who\u27s Who Applications Needed; Immersion in Culture Enlarges Understanding; Increasing Video Cassette Rentals Contributed to by UT Tylerites; ACS Plans Explode; Texas Drivers Offer Excuses for Repealing Seat Belt Law; New Zealand Native Leaves Homeland to Play Tennis; Athletes Kick Off Fall Season; Team Efforts Aid Funds; Technology Program Meets Growing Needs; Patriot Profile; Faculty Senate Provides Channel Between Administration and Faculty; SA Issues Tickets to Students; Field Draws More Men; Cates Flexes Muscles with Goal in Mind; Please Louise; Meeting Set; Monies Available; Intramurals Grow; Baptists Reorganize; ACM Provides Student Opportunities; Class Begins; Swedish Varsity Tennis Player Says Top National Ranking Possible; Recitals for Seniors Held; International Opera Star Wins Approval for Puccini Role; Requirements Ignored IRS to Penalize Graduates; Students Not Swayed; Foundation Names New Fall Officers; Art Exhibit Ready to Open; Ignorance No Excuse When Cancer is at Risk; Career Planning Tops List in Job Market; Firing Line; Letters to the Editor; Former State Champ only American on Team; Math Workshop Set; Phi Theta Kappahttps://scholarworks.uttyler.edu/uttylerpatriot/1080/thumbnail.jp

    The Creative Process of Enarotali Dreams, a Screenplay

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    This paper is about a project on a screenplay. In my screenplay, I talk about a girl from Java who has to work in remote area in Papua Island. The girl is a volunteer teacher who has to survive to teach the students who are very different from students in Java. To develop the screenplay, I used two theories, namely culture shock and maturation. I use these two theories because in the main character experiences culture shock and maturation whe she does her voluntary teaching in Papua. To collect data, I use survey to Eranotali, Papua and libary research on Papua and its cultures. I find the theories and survey as well as libary research help me during the creative process. The theories help me develop realistic characters; while the survey and library research help me picture Eranotali as realistic as possible. I believe that when the screenplay is made into film, the audience will get the feel of Enarotali and ‘experience\u27 the main character\u27s jurne

    Technology and Culture: Humans Inventing Themselves

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    Since the ancient Greek myth of Prometheus who stole fire from the god, Zeus, humans have been befuddled by their own cleverness. We make useful tools and devices which seem to free humans for higher pursuits only to discover that the unintended consequences demand that newer and even more clever devices be invented. Sooner or later we find out that the instruments of our technologies are shaping our destiny rather than the other way around. Throughout history this struggle has gone on till the present when the consequences of technological progress seem to many to be overwhelming. If culture is the cultivation of the best in mankind, a new kind of challenge faces us

    A view of computer music from New Zealand: Auckland, Waikato and the Asia/Pacific connection

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    Dealing predominantly with ‘art music’ aspects of electroacoustic music practice, this paper looks at cultural, aesthetic, environmental and technical influences on current and emerging practices from the upper half of the North Island of New Zealand. It also discusses the influences of Asian and Pacific cultures on the idiom locally. Rather than dwell on the similarities with current international styles, the focus is largely on some of the differences

    Case Study: “Hair meets Design”: The Application of Storytelling in the Context of Long-Distance Collaboration and Virtual Teamwork

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    Virtual teamwork and long distance collaboration is an increasingly attractive option in design education especially when students and other participants, (for example, industry guests or sponsors) cannot meet in the same physical place or classroom. The constant improvement in technology allows this type of electronic communication to be increasingly accepted as an appropriate format for collaboration and evaluation of student projects. This paper discusses the collaboration between members of a company in Germany and a group of industrial design students in California. It will present the work flow, the evaluation tools and the formats introduced during the process. Since the participants of this project could not meet physically to discuss and evaluate ideas, it was imperative for the teams to develop standard visual formats that were easy to understand and re-utilize. These formats had to be flexible enough for the purpose of adding comments from the evaluators. Because the physical presence of the presenter is missing, it is necessary to adjust the content and layout of the messages in order to make them more relevant and self-explanatory. The message has to be easy to understand without the help of a presenter or lecturer. One of the most significant questions in this project was how to present multiple “layers of information” in one single image at the same time (for example, how to depict work flow, time sequence and object hierarchy in one single frame). In a normal situation (where the presenter is physically present in front of an audience) he/she can verbally add secondary information that would not be visually included but it is necessary in order to understand the relevance of the image being presented. This additional verbal information could be related to time, hierarchy, etc. This paper will discuss the development and evaluation of visual formats that present multiple layers of information in one single image. It describes the methods used and reports the solutions. Ultimately, this paper explains the relevance of using storytelling in the context of long-distance design collaboration. Keywords: Virtual Teamwork; Long-Distance Collaboration; Storytelling; Infographics</p
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