6 research outputs found

    Wedgelet Enhanced Appearance Models

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    Moments-Based Fast Wedgelet Transform

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    In the paper the moments-based fast wedgelet transform has been presented. In order to perform the classical wedgelet transform one searches the whole wedgelets’ dictionary to find the best matching. Whereas in the proposed method the parameters of wedgelet are computed directly from an image basing on moments computation. Such parameters describe wedgelet reflecting the edge present in the image. However, such wedgelet is not necessarily the best one in the meaning of Mean Square Error. So, to overcome that drawback, the method which improves the matching result has also been proposed. It works in the way that the better matching one needs to obtain the longer time it takes. The proposed transform works in linear time with respect to the number of pixels of the full quadtree decomposition of an image. More precisely, for an image of size N ×N pixels the time complexity of the proposed wedgelet transform is O(N2 log2 N)

    Efficient Parallel Implementation of Active Appearance Model Fitting Algorithm on GPU

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    The active appearance model (AAM) is one of the most powerful model-based object detecting and tracking methods which has been widely used in various situations. However, the high-dimensional texture representation causes very time-consuming computations, which makes the AAM difficult to apply to real-time systems. The emergence of modern graphics processing units (GPUs) that feature a many-core, fine-grained parallel architecture provides new and promising solutions to overcome the computational challenge. In this paper, we propose an efficient parallel implementation of the AAM fitting algorithm on GPUs. Our design idea is fine grain parallelism in which we distribute the texture data of the AAM, in pixels, to thousands of parallel GPU threads for processing, which makes the algorithm fit better into the GPU architecture. We implement our algorithm using the compute unified device architecture (CUDA) on the Nvidia’s GTX 650 GPU, which has the latest Kepler architecture. To compare the performance of our algorithm with different data sizes, we built sixteen face AAM models of different dimensional textures. The experiment results show that our parallel AAM fitting algorithm can achieve real-time performance for videos even on very high-dimensional textures

    Discriminative Appearance Models for Face Alignment

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    The proposed face alignment algorithm uses local gradient features as the appearance representation. These features are obtained by pixel value comparison, which provide robustness against changes in illumination, as well as partial occlusion and local deformation due to the locality. The adopted features are modeled in three discriminative methods, which correspond to different alignment cost functions. The discriminative appearance modeling alleviate the generalization problem to some extent

    Shape and Deformation Analysis of the Human Ear Canal

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    Wedgelet Enhanced Appearance Models

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    Abstract — Statistical region-based segmentation methods such as the Active Appearance Model (AAM) are used for establishing dense correspondences in images based on learning the variation in shape and pixel intensities in a training set. For low resolution 2D images correspondences can be recovered reliably in realtime. However, as resolution increases this becomes infeasible due to excessive storage and computational requirements. In this paper we propose to reduce the textural components by modelling the coefficients of a wedgelet based regression tree instead of the original pixel intensities. The wedgelet regression trees employed are based on triangular domains and estimated using cross validation. The wedgelet regression trees are functional descriptions of the intensity information and serve to 1) reduce noise and 2) produce a compact textural description. The wedgelet enhanced appearance model is applied to a case study of human faces. Compression ratios of the texture information of 1:40 is obtained without sacrificing segmentation accuracy notably, even at compression ratios of 1:150 fair segmentation is achieved. I
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