5,412 research outputs found

    Cloud-based manufacturing-as-a-service environment for customized products

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    This paper describes the paradigm of cloud-based services which are used to envisage a new generation of configurable manufacturing systems. Unlike previous approaches to mass customization (that simply reprogram individual machines to produce specific shapes) the system reported here is intended to enable the customized production of technologically complex products by dynamically configuring a manufacturing supply chain. In order to realize such a system, the resources (i.e. production capabilities) have to be designed to support collaboration throughout the whole production network, including their adaption to customer-specific production. The flexible service composition as well as the appropriate IT services required for its realization show many analogies with common cloud computing approaches. For this reason, this paper describes the motivation and challenges that are related to cloud-based manufacturing and illustrates emerging technologies supporting this vision byestablishing an appropriate Manufacturing-as-a-Service environment based on manufacturing service descriptions

    A Service based Development Environment on Web 2.0 Platforms

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    Governments are investing on the IT adoption and promoting the socalled e-economies as a way to improve competitive advantages. One of the main government’s actions is to provide internet access to the most part of the population, people and organisations. Internet provides the required support for connecting organizations, people and geographically distributed developments teams. Software developments are tightly related to the availability of tools and platforms needed for products developments. Internet is becoming the most widely used platform. Software forges such as SourceForge provide an integrated tools environment gathering a set of tools that are suited for each development with a low cost. In this paper we propose an innovating approach based on Web2.0, services and a method engineering approach for software developments. This approach represents one of the possible usages of the internet of the future

    Web Service Testing and Usability for Mobile Learning

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    Based on the summary of recent renowned publications, Mobile Learning (ML) has become an emerging technology, as well as a new technique that can enhance the quality of learning. Due to the increasing importance of ML, the investigation of such impacts on the e-Science community is amongst the hot topics, which also relate to part of these research areas: Grid Infrastructure, Wireless Communication, Virtual Research Organization and Semantic Web. The above examples contribute to the demonstrations of how Mobile Learning can be applied into e-Science applications, including usability. However, there are few papers addressing testing and quality engineering issues – the core component for software engineering. Therefore, the major purpose of this paper is to present how Web Service Testing for Mobile Learning can be carried out, in addition to re-investigating the influences of the usability issue with both quantitative and qualitative research methods. Out of many mobile technologies available, the Pocket PC and Tablet PC have been chosen as the equipment; and the OMII Web Service, the 64-bit .NET e-portal and the GPS-PDA are the software tools to be used for Web Service testing

    ASSESSING PRODUCT CONFIGURATOR CAPABILITIES FOR SUCCESSFUL MASS CUSTOMIZATION

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    Mass customization is becoming a competitive strategy for companies offering individualized products. Product configurators provide a platform for companies to do interactive product configuration which is essential for mass customization. Companies need to realize the degree of customization appreciated by the customers and the extent of customization that can be offered competitively. This research is an effort to develop an approach to ascertain the product configurator requirements to achieve mass customization. The frameworks developed for this research are validated with a case study

    The Impact of Information Technology on Mass Customization

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    Increasingly, companies are adopting mass customization as a business strategy to meet increasing customer demand for product variety to help compete in the global marketplace. This paper examines the effects and impacts of Information Technology (LT) on mass customization and how various IT tools are used as customizing mediums to enable mass customization and provide unique value to customers in the most efficient way possible. Examples are drawn from companies who leveraged IT technologies in their mass customization efforts. Recognizing the critical value of technology professionals, this paper further discusses IT professionals\u27 roles and how they are an integral part of the mass customization decision process. Additionally, some of the challenges that companies face when attempting to adopt Information Technology as an instrument to enable mass customization are examined. In this process, some possible solutions to these challenges are explored. Finally, some of the benefits and outcome of mass customization are discussed

    Modular product development for mass customization

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    Intranet of the future: functional study, comparison of products and practical implementation

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    Future intranet: functional study, comparison of products and practical implementation 1. Introduction The project has fulfilled three goals: 1) To perform a study of the functionalities which have to be covered in a modern intranet (web 2.0, unified communication, collaboration, etc) 2) To perform a comparison of tools of the market which can be used to implement intranets (commercial and open source products) 3) To test three of these tools (Oracle WebCenter, Liferay Portal and Microsoft SharePoint) and develop a prototype with Oracle WebCenter. In addition, it includes a research about the evolution of the Intranets among the time, as well as a work to discover the current state of this kind of platforms over the entire world. In this introductory research it is also convenient to include other topics which are not strictly technical involving the use of this Intranet. To be more concrete, there is an analysis of the importance of the human role and management of the Intranet, the process of deploying a new Intranet in an organization and methods to evaluate the performance of this new system.   2. Functional study The approach taken to fulfil this goal is to develop a theoretical model describing the relationship between the Intranet and its users, and a complete set of functionalities which could be covered in the Intranet of the future. These functionalities are categorized in groups. The project describes these groups and the functionalities included on them. 3. Comparison of products The project will describe and compare several technologies which can be used to develop an Intranet that we have previously modelled. The purpose here is to discover the strong points and weaknesses of each technology if it was used to develop the Intranet we desire. After having done such a review, the project focuses on three technologies and performs an extensive evaluation of them. Finally, an extensive comparison between these three technologies is done, highlighting where they offer better solutions and performance compared to the other possibilities. 4. Practical implementation The project focuses on three technologies: Oracle WebCenter, Liferay Portal and Microsoft SharePoint. Then, a prototype which covers a set of functionalities of the modelled Intranet has been built with Oracle WebCenter

    Real‐time interactive social environments: A review of BT's generic learning platform

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    Online learning in particular and lifelong learning in general require a learning platform that makes sense both pedagogically and commercially. This paper sets out to describe what we mean by generic, learning and platform. The technical requirements are described, and various trials that test the technical, educational and commercial nature of the platform are described Finally, the future developments planned for the Real‐time Interactive Social Environments (RISE) are discusse
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