1,182 research outputs found

    Optimized mobile thin clients through a MPEG-4 BiFS semantic remote display framework

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    According to the thin client computing principle, the user interface is physically separated from the application logic. In practice only a viewer component is executed on the client device, rendering the display updates received from the distant application server and capturing the user interaction. Existing remote display frameworks are not optimized to encode the complex scenes of modern applications, which are composed of objects with very diverse graphical characteristics. In order to tackle this challenge, we propose to transfer to the client, in addition to the binary encoded objects, semantic information about the characteristics of each object. Through this semantic knowledge, the client is enabled to react autonomously on user input and does not have to wait for the display update from the server. Resulting in a reduction of the interaction latency and a mitigation of the bursty remote display traffic pattern, the presented framework is of particular interest in a wireless context, where the bandwidth is limited and expensive. In this paper, we describe a generic architecture of a semantic remote display framework. Furthermore, we have developed a prototype using the MPEG-4 Binary Format for Scenes to convey the semantic information to the client. We experimentally compare the bandwidth consumption of MPEG-4 BiFS with existing, non-semantic, remote display frameworks. In a text editing scenario, we realize an average reduction of 23% of the data peaks that are observed in remote display protocol traffic

    Web Content Delivery Optimization

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    Milliseconds matters, when they’re counted. If we consider the life of the universe into one single year, then on 31 December at 11:59:59.5 PM, “speed” was transportation’s concern, and now after 500 milliseconds it is web’s, and no one knows whose concern it would be in coming milliseconds, but at this very moment; this thesis proposes an optimization method, mainly for content delivery on slow connections. The method utilizes a proxy as a middle box to fetch the content; requested by a client, from a single or multiple web servers, and bundles all of the fetched image content types that fits into the bundling policy; inside a JavaScript file in Base64 format. This optimization method reduces the number of HTTP requests between the client and multiple web servers as a result of its proposed bundling solution, and at the same time optimizes the HTTP compression efficiency as a result of its proposed method of aggregative textual content compression. Page loading time results of the test web pages; which were specially designed and developed to capture the optimum benefits of the proposed method; proved up to 81% faster page loading time for all connection types. However, other tests in non-optimal situations such as webpages which use “Lazy Loading” techniques, showed just 35% to 50% benefits, that is only achievable on 2G and 3G connections (0.2 Mbps – 15 Mbps downlink) and not faster connections

    Multiscale visualization approaches for Volunteered Geographic Information and Location-based Social Media

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    Today, “zoomable” maps are a state-of-the-art way to explore the world, available to anyone with Internet access. However, the process of creating this visualization has been rather loosely investigated and documented. Nevertheless, with an increasing amount of available data, interactive maps have become a more integral approach to visualizing and exploring big datasets and user-generated data. OpenStreetMap and online platforms such as Twitter and Flickr offer application programming interfaces (APIs) with geographic information. They are well-known examples of this visualization challenge and are often used as examples. In addition, an increasing number of public administrations collect open data and publish their data sets, which makes the task of visualization even more relevant. This dissertation deals with the visualization of user-generated geodata as a multiscale map. The basics of today’s multiscale maps—their history, technologies, and possibilities—are explored and abstracted. This work introduces two new multiscale-focused visualization approaches for point data from volunteered geographic information (VGI) and location-based social media (LBSM). One contribution of this effort is a visualization methodology for spatially referenced information in the form of point geometries, using nominally scaled data from social media such as Twitter or Flickr. Typical for this data is a high number of social media posts in different categories—a post on social media corresponds to a point in a specific category. Due to the sheer quantity and similar characteristics, the posts appear generic rather than unique. This type of dataset can be explored using the new method of micro diagrams to visualize the dataset on multiple scales and resolutions. The data is aggregated into small grid cells, and the numerical proportion is shown with small diagrams, which can visually merge into heterogenous areas through colors depicting a specific category. The diagram sizes allow the user to estimate the overall number of aggregated points in a grid cell. A different visualization approach is proposed for more unique points, considered points of interest (POI), based on the selection method. The goal is to identify more locally relevant points from the data set, considered more important compared to other points in the neighborhood, which are then compared by numerical attribute. The method, derived from topographic isolation and called discrete isolation, is the distance from one point to the next with a higher attribute value. By using this measure, the most essential points can be easily selected by choosing a minimum distance and producing a homogenous spatial of the selected points within the chosen dataset. The two newly developed approaches are applied to multiscale mapping by constructing example workflows that produce multiscale maps. The publicly available multiscale mapping workflows OpenMapTiles and OpenStreetMap Carto, using OpenStreetMap data, are systematically explored and analyzed. The result is a general workflow for multiscale map production and a short overview of the toolchain software. In particular, the generalization approaches in the example projects are discussed and these are classified into cartographic theories on the basis of literature. The workflow is demonstrated by building a raster tile service for the micro diagrams and a vector tile service for the discrete isolation, able to be used with just a web browser. In conclusion, these new approaches for point data using VGI and LBSM allow better qualitative visualization of geodata. While analyzing vast global datasets is challenging, exploring and analyzing hidden data patterns is fruitful. Creating this degree of visualization and producing maps on multiple scales is a complicated task. The workflows and tools provided in this thesis will make map production on a worldwide scale easier.:1 Introduction 1 1.1 Motivation .................................................................................................. 3 1.2 Visualization of crowdsourced geodata on multiple scales ............ 5 1.2.1 Research objective 1: Visualization of point collections ......... 6 1.2.2 Research objective 2: Visualization of points of interest ......... 7 1.2.3 Research objective 3: Production of multiscale maps ............. 7 1.3 Reader’s guide ......................................................................................... 9 1.3.1 Structure ........................................................................................... 9 1.3.2 Related Publications ....................................................................... 9 1.3.3 Formatting and layout ................................................................. 10 1.3.4 Online examples ........................................................................... 10 2 Foundations of crowdsourced mapping on multiple scales 11 2.1 Types and properties of crowdsourced data .................................. 11 2.2 Currents trends in cartography ......................................................... 11 2.3 Definitions .............................................................................................. 12 2.3.1 VGI .................................................................................................. 12 2.3.2 LBSM .............................................................................................. 13 2.3.3 Space, place, and location......................................................... 13 2.4 Visualization approaches for crowdsourced geodata ................... 14 2.4.1 Review of publications and visualization approaches ........... 14 2.4.2 Conclusions from the review ...................................................... 15 2.4.3 Challenges mapping crowdsourced data ................................ 17 2.5 Technologies for serving multiscale maps ...................................... 17 2.5.1 Research about multiscale maps .............................................. 17 2.5.2 Web Mercator projection ............................................................ 18 2.5.3 Tiles and zoom levels .................................................................. 19 2.5.4 Raster tiles ..................................................................................... 21 2.5.5 Vector tiles .................................................................................... 23 2.5.6 Tiling as a principle ..................................................................... 25 3 Point collection visualization with categorized attributes 26 3.1 Target users and possible tasks ....................................................... 26 3.2 Example data ......................................................................................... 27 3.3 Visualization approaches .................................................................... 28 3.3.1 Common techniques .................................................................... 28 3.3.2 The micro diagram approach .................................................... 30 3.4 The micro diagram and its parameters ............................................ 33 3.4.1 Aggregating points into a regular structure ............................ 33 3.4.2 Visualizing the number of data points ...................................... 35 3.4.3 Grid and micro diagrams ............................................................ 36 3.4.4 Visualizing numerical proportions with diagrams .................. 37 3.4.5 Influence of color and color brightness ................................... 38 3.4.6 Interaction options with micro diagrams .................................. 39 3.5 Application and user-based evaluation ............................................ 39 3.5.1 Micro diagrams in a multiscale environment ........................... 39 3.5.2 The micro diagram user study ................................................... 41 3.5.3 Point collection visualization discussion .................................. 47 4 Selection of POIs for visualization 50 4.1 Approaches for point selection .......................................................... 50 4.2 Methods for point selection ................................................................ 51 4.2.1 Label grid approach .................................................................... 52 4.2.2 Functional importance approach .............................................. 53 4.2.3 Discrete isolation approach ....................................................... 54 4.3 Functional evaluation of selection methods .................................... 56 4.3.1 Runtime comparison .................................................................... 56 4.3.2 Use cases for discrete isolation ................................................ 57 4.4 Discussion of the selection approaches .......................................... 61 4.4.1 A critical view of the use cases ................................................. 61 4.4.2 Comparing the approaches ........................................................ 62 4.4.3 Conclusion ..................................................................................... 64 5 Creating multiscale maps 65 5.1 Examples of multiscale map production .......................................... 65 5.1.1 OpenStreetMap Infrastructure ................................................... 66 5.1.2 OpenStreetMap Carto ................................................................. 67 5.1.3 OpenMapTiles ............................................................................... 73 5.2 Methods of multiscale map production ............................................ 80 5.2.1 OpenStreetMap tools ................................................................... 80 5.2.2 Geoprocessing .............................................................................. 80 5.2.3 Database ........................................................................................ 80 5.2.4 Creating tiles ................................................................................. 82 5.2.5 Caching .......................................................................................... 82 5.2.6 Styling tiles .................................................................................... 82 5.2.7 Viewing tiles ................................................................................... 83 5.2.8 The stackless approach to tile creation ................................... 83 5.3 Example workflows for creating multiscale maps ........................... 84 5.3.1 Raster tiles: OGC services and micro diagrams .................... 84 5.3.2 Vector tiles: Slippy map and vector tiles ................................. 87 5.4 Discussion of approaches and workflows ....................................... 90 5.4.1 Map production as a rendering pipeline .................................. 90 5.4.2 Comparison of OpenStreetMap Carto and OpenMapTiles .. 92 5.4.3 Discussion of the implementations ........................................... 93 5.4.4 Generalization in map production workflows .......................... 95 5.4.5 Conclusions ................................................................................. 101 6 Discussion 103 6.1 Development for web mapping ........................................................ 103 6.1.1 The role of standards in map production .............................. 103 6.1.2 Technological development ..................................................... 103 6.2 New data, new mapping techniques? ............................................. 104 7 Conclusion 106 7.1 Visualization of point collections ..................................................... 106 7.2 Visualization of points of interest ................................................... 107 7.3 Production of multiscale maps ........................................................ 107 7.4 Synthesis of the research questions .............................................. 108 7.5 Contributions ....................................................................................... 109 7.6 Limitations ............................................................................................ 110 7.7 Outlook ................................................................................................. 111 8 References 113 9 Appendix 130 9.1 Zoom levels and Scale ...................................................................... 130 9.3 Full information about selected UGC papers ................................ 131 9.4 Timeline of mapping technologies .................................................. 133 9.5 Timeline of map providers ................................................................ 133 9.6 Code snippets from own map production workflows .................. 134 9.6.1 Vector tiles workflow ................................................................. 134 9.6.2 Raster tiles workflow.................................................................. 137Heute sind zoombare Karten Alltag fĂŒr jeden Internetznutzer. Die Erstellung interaktiv zoombarer Karten ist allerdings wenig erforscht, was einen deutlichen Gegensatz zu ihrer aktuellen Bedeutung und NutzungshĂ€ufigkeit darstellt. Die Forschung in diesem Bereich ist also umso notwendiger. Steigende Datenmengen und grĂ¶ĂŸere Regionen, die von Karten abgedeckt werden sollen, unterstreichen den Forschungsbedarf umso mehr. Beispiele fĂŒr stetig wachsende Datenmengen sind Geodatenquellen wie OpenStreetMap aber auch freie amtliche GeodatensĂ€tze (OpenData), aber auch die zunehmende Zahl georeferenzierter Inhalte auf Internetplatformen wie Twitter oder Flickr zu nennen. Das Thema dieser Arbeit ist die Visualisierung eben dieser nutzergenerierten Geodaten mittels zoombarer Karten. DafĂŒr wird die Entwicklung der zugrundeliegenden Technologien ĂŒber die letzten zwei Jahr-zehnte und die damit verbundene Möglichkeiten vorgestellt. Weitere BeitrĂ€ge sind zwei neue Visualisierungsmethoden, die sich besonders fĂŒr die Darstellung von Punktdaten aus raumbezogenen nutzergenerierten Daten und georeferenzierte Daten aus Sozialen Netzwerken eignen. Ein Beitrag dieser Arbeit ist eine neue Visualisierungsmethode fĂŒr raumbezogene Informationen in Form von Punktgeometrien mit nominal skalierten Daten aus Sozialen Medien, wie beispielsweise Twitter oder Flickr. Typisch fĂŒr diese Daten ist eine hohe Anzahl von BeitrĂ€gen mit unterschiedlichen Kategorien. Wobei die BeitrĂ€ge, bedingt durch ihre schiere Menge und Ă€hnlicher Ei-genschaften, eher generisch als einzigartig sind. Ein Beitrag in den So-zia len Medien entspricht dabei einem Punkt mit einer bestimmten Katego-rie. Ein solcher Datensatz kann mit der neuen Methode der „micro diagrams“ in verschiedenen MaßstĂ€ben und Auflösungen visualisiert und analysiert werden. Dazu werden die Daten in kleine Gitterzellen aggregiert. Die Menge und Verteilung der ĂŒber die Kategorien aggregierten Punkte wird durch kleine Diagramme dargestellt, wobei die Farben die verschiedenen Kategorien visualisieren. Durch die geringere GrĂ¶ĂŸe der einzelnen Diagramme verschmelzen die kleinen Diagramme visuell, je nach der Verteilung der Farben fĂŒr die Kategorien. Bei genauerem Hinsehen ist die SchĂ€tzung der Menge der aggregierten Punkte ĂŒber die GrĂ¶ĂŸe der Diagramme die Menge und die Verteilung ĂŒber die Kategorien möglich. FĂŒr einzigartigere Punkte, die als Points of Interest (POI) angesehen werden, wird ein anderer Visualisierungsansatz vorgeschlagen, der auf einer Auswahlmethode basiert. Ziel ist es dabei lokal relevantere Punkte aus dem Datensatz zu identifizieren, die im Vergleich zu anderen Punkten in der Nachbarschaft des Punktes verglichen nach einem numerischen Attribut wichtiger sind. Die Methode ist von dem geographischen Prinzip der Dominanz von Bergen abgeleitet und wird „discrete isolation“ genannt. Es handelt sich dabei um die Distanz von einem Punkt zum nĂ€chsten mit einem höheren Attributwert. Durch die Verwendung dieses Maßes können lokal bedeutende Punkte leicht ausgewĂ€hlt werden, indem ein minimaler Abstand gewĂ€hlt und so rĂ€umlich gleichmĂ€ĂŸig verteilte Punkte aus dem Datensatz ausgewĂ€hlt werden. Die beiden neu vorgestellten Methoden werden in den Kontext der zoombaren Karten gestellt, indem exemplarische ArbeitsablĂ€ufe erstellt werden, die als Er-gebnis eine zoombare Karte liefern. Dazu werden die frei verfĂŒgbaren Beispiele zur Herstellung von weltweiten zoombaren Karten mit nutzergenerierten Geo-daten von OpenStreetMap, anhand der Kartenprojekte OpenMapTiles und O-penStreetMap Carto analysiert und in Arbeitsschritte gegliedert. Das Ergebnis ist ein wiederverwendbarer Arbeitsablauf zur Herstellung zoombarer Karten, ergĂ€nzt durch eine Auswahl von passender Software fĂŒr die einzelnen Arbeits-schritte. Dabei wird insbesondere auf die GeneralisierungsansĂ€tze in den Beispielprojekten eingegangen und diese anhand von Literatur in die kartographische Theorie eingeordnet. Zur Demonstration des Workflows wird je ein Raster Tiles Dienst fĂŒr die „micro diagrams“ und ein Vektor Tiles Dienst fĂŒr die „discrete isolation“ erstellt. Beide Dienste lassen sich mit einem aktuellen Webbrowser nutzen. Zusammenfassend ermöglichen diese neuen VisualisierungsansĂ€tze fĂŒr Punkt-daten aus VGI und LBSM eine bessere qualitative Visualisierung der neuen Geodaten. Die Analyse riesiger globaler DatensĂ€tze ist immer noch eine Herausforderung, aber die Erforschung und Analyse verborgener Muster in den Daten ist lohnend. Die Erstellung solcher Visualisierungen und die Produktion von Karten in verschiedenen MaßstĂ€ben ist eine komplexe Aufgabe. Die in dieser Arbeit vorgestellten ArbeitsablĂ€ufe und Werkzeuge erleichtern die Erstellung von Karten in globalem Maßstab.:1 Introduction 1 1.1 Motivation .................................................................................................. 3 1.2 Visualization of crowdsourced geodata on multiple scales ............ 5 1.2.1 Research objective 1: Visualization of point collections ......... 6 1.2.2 Research objective 2: Visualization of points of interest ......... 7 1.2.3 Research objective 3: Production of multiscale maps ............. 7 1.3 Reader’s guide ......................................................................................... 9 1.3.1 Structure ........................................................................................... 9 1.3.2 Related Publications ....................................................................... 9 1.3.3 Formatting and layout ................................................................. 10 1.3.4 Online examples ........................................................................... 10 2 Foundations of crowdsourced mapping on multiple scales 11 2.1 Types and properties of crowdsourced data .................................. 11 2.2 Currents trends in cartography ......................................................... 11 2.3 Definitions .............................................................................................. 12 2.3.1 VGI .................................................................................................. 12 2.3.2 LBSM .............................................................................................. 13 2.3.3 Space, place, and location......................................................... 13 2.4 Visualization approaches for crowdsourced geodata ................... 14 2.4.1 Review of publications and visualization approaches ........... 14 2.4.2 Conclusions from the review ...................................................... 15 2.4.3 Challenges mapping crowdsourced data ................................ 17 2.5 Technologies for serving multiscale maps ...................................... 17 2.5.1 Research about multiscale maps .............................................. 17 2.5.2 Web Mercator projection ............................................................ 18 2.5.3 Tiles and zoom levels .................................................................. 19 2.5.4 Raster tiles ..................................................................................... 21 2.5.5 Vector tiles .................................................................................... 23 2.5.6 Tiling as a principle ..................................................................... 25 3 Point collection visualization with categorized attributes 26 3.1 Target users and possible tasks ....................................................... 26 3.2 Example data ......................................................................................... 27 3.3 Visualization approaches .................................................................... 28 3.3.1 Common techniques .................................................................... 28 3.3.2 The micro diagram approach .................................................... 30 3.4 The micro diagram and its parameters ............................................ 33 3.4.1 Aggregating points into a regular structure ............................ 33 3.4.2 Visualizing the number of data points ...................................... 35 3.4.3 Grid and micro diagrams ............................................................ 36 3.4.4 Visualizing numerical proportions with diagrams .................. 37 3.4.5 Influence of color and color brightness ................................... 38 3.4.6 Interaction options with micro diagrams .................................. 39 3.5 Application and user-based evaluation ............................................ 39 3.5.1 Micro diagrams in a multiscale environment ........................... 39 3.5.2 The micro diagram user study ................................................... 41 3.5.3 Point collection vis

    Comparison of JavaScript Graph Frameworks

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    Keeruliste JavaScripti visualisatsioonide tegemine brauserites vĂ”ib olla vĂ€gagi resurssikulukas. Antud töö vĂ”rdleb visualisatsioonide kĂ”ige algelisemat kuju – graafikud. VĂ”rreldes nelja erinevat JavaScripti graafikute loomise raamistiku, saame vastused kĂŒsimustele, milline alus sobib kĂ”ige paremini Internetis graafikute loomiseks ning kuidas antud raamistikud ĂŒksteisest erinevad.Creating JavaScript visualizations with large amount of data can cause big performance issues. Current thesis compares the most simplest form of data visualizations – graphs. By comparing four different JavaScript graphing frameworks, we analyze what is the best platform for rendering graphs on the Web and how the selected frameworks compare to one another

    Neural probabilistic path prediction : skipping paths for acceleration

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    La technique de tracĂ© de chemins est la mĂ©thode Monte Carlo la plus populaire en infographie pour rĂ©soudre le problĂšme de l'illumination globale. Une image produite par tracĂ© de chemins est beaucoup plus photorĂ©aliste que les mĂ©thodes standard tel que le rendu par rasterisation et mĂȘme le lancer de rayons. Mais le tracĂ© de chemins est coĂ»teux et converge lentement, produisant une image bruitĂ©e lorsqu'elle n'est pas convergĂ©e. De nombreuses mĂ©thodes visant Ă  accĂ©lĂ©rer le tracĂ© de chemins ont Ă©tĂ© dĂ©veloppĂ©es, mais chacune prĂ©sente ses propres dĂ©fauts et contraintes. Dans les derniĂšres avancĂ©es en apprentissage profond, en particulier dans le domaine des modĂšles gĂ©nĂ©ratifs conditionnels, il a Ă©tĂ© dĂ©montrĂ© que ces modĂšles sont capables de bien apprendre, modĂ©liser et tirer des Ă©chantillons Ă  partir de distributions complexes. Comme le tracĂ© de chemins dĂ©pend Ă©galement d'un tel processus sur une distribution complexe, nous examinons les similaritĂ©s entre ces deux problĂšmes et modĂ©lisons le processus de tracĂ© de chemins comme un processus gĂ©nĂ©ratif. Ce processus peut ensuite ĂȘtre utilisĂ© pour construire un estimateur efficace avec un rĂ©seau neuronal afin d'accĂ©lĂ©rer le temps de rendu sans trop d'hypothĂšses sur la scĂšne. Nous montrons que notre estimateur neuronal (NPPP), utilisĂ© avec le tracĂ© de chemins, peut amĂ©liorer les temps de rendu d'une maniĂšre considĂ©rable sans beaucoup compromettre sur la qualitĂ© du rendu. Nous montrons Ă©galement que l'estimateur est trĂšs flexible et permet Ă  un utilisateur de contrĂŽler et de prioriser la qualitĂ© ou le temps de rendu, sans autre modification ou entraĂźnement du rĂ©seau neuronal.Path tracing is one of the most popular Monte Carlo methods used in computer graphics to solve the problem of global illumination. A path traced image is much more photorealistic compared to standard rendering methods such as rasterization and even ray tracing. Unfortunately, path tracing is expensive to compute and slow to converge, resulting in noisy images when unconverged. Many methods aimed to accelerate path tracing have been developed, but each has its own downsides and limitiations. Recent advances in deep learning, especially with conditional generative models, have shown to be very capable at learning, modeling, and sampling from complex distributions. As path tracing is also dependent on sampling from complex distributions, we investigate the similarities between the two problems and model the path tracing process itself as a conditional generative process. It can then be used to build an efficient neural estimator that allows us to accelerate rendering time with as few assumptions as possible. We show that our neural estimator (NPPP) used along with path tracing can improve rendering time by a considerable amount without compromising much in rendering quality. The estimator is also shown to be very flexible and allows a user to control and prioritize quality or rendering time, without any further training or modifications to the neural network
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