1,542 research outputs found

    Towards a Task-based Guidance in Exploratory Visual Analytics

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    Exploring large datasets and identifying meaningful information is still an active topic in many application fields. Dealing with large datasets is currently not only a matter of simply collecting and structuring data for retrieval, but sometimes it also requires the provision of adequate means for guiding the user through the exploration process. Visualizations have shown to be an effective method in this context, the reason being that since they are grounded on visual cognition, people understand them and can naturally perform visual operations such as clustering, filtering and comparing quantities. However, systems which help us to create visualizations often require specific knowledge in data analysis, which ordinary users typically do not possess. To address this gap, we propose a system that guides the user in the data analysis process. To achieve this, the system observes current user behavior, tries to infer the task of the user and recommends the next analysis steps to help her to carry out the task

    Contributions to the cornerstones of interaction in visualization: strengthening the interaction of visualization

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    Visualization has become an accepted means for data exploration and analysis. Although interaction is an important component of visualization approaches, current visualization research pays less attention to interaction than to aspects of the graphical representation. Therefore, the goal of this work is to strengthen the interaction side of visualization. To this end, we establish a unified view on interaction in visualization. This unified view covers four cornerstones: the data, the tasks, the technology, and the human.Visualisierung hat sich zu einem unverzichtbaren Werkzeug fรผr die Exploration und Analyse von Daten entwickelt. Obwohl Interaktion ein wichtiger Bestandteil solcher Werkzeuge ist, wird der Interaktion in der aktuellen Visualisierungsforschung weniger Aufmerksamkeit gewidmet als Aspekten der graphischen Reprรคsentation. Daher ist es das Ziel dieser Arbeit, die Interaktion im Bereich der Visualisierung zu stรคrken. Hierzu wird eine einheitliche Sicht auf Interaktion in der Visualisierung entwickelt

    ์‹œ๊ฐํ™” ์ดˆ์‹ฌ์ž์—๊ฒŒ ์‹œ๊ฐ์  ๋น„๊ต๋ฅผ ๋•๋Š” ์ •๋ณด ์‹œ๊ฐํ™” ๊ธฐ์ˆ ์˜ ๋””์ž์ธ

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ)--์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› :๊ณต๊ณผ๋Œ€ํ•™ ์ปดํ“จํ„ฐ๊ณตํ•™๋ถ€,2020. 2. ์„œ์ง„์šฑ.The visual comparison is one of the fundamental tasks in information visualization (InfoVis) that enables people to organize, evaluate, and combine information fragmented in visualizations. For example, people perform visual comparison tasks to compare data over time, from different sources, or with different analytic models. While the InfoVis community has focused on understanding the effectiveness of different visualization designs for supporting visual comparison tasks, it is still unclear how to design effective comparative visualizations due to several limitations: (1) Empirical findings and practical implications from those studies are fragmented, and (2) we lack user studies that directly investigated the effectiveness of different visualization designs for visual comparison. In this dissertation, we present the results of three studies to build our knowledge on how to support effective visual comparison to InfoVis novicesโ โ€”general people who are not familiar with visual representations and visual data exploration process. Identifying the major stages in the visualization construction process where novices confront challenges with visual comparison tasks, we explored two high-level comparison tasks with actual users: comparing visual mapping (encoding barrier) and comparing information (interpretation barrier) in visualizations. First, we conducted a systematical literature review on research papers (N = 104) that focused on supporting visual comparison tasks to gather and organize the practical insights that researchers gained in the wild. From this study, we offered implications for designing comparative visualizations, such as actionable guidelines, as well as the lucid categorization of comparative designs which can help researchers explore the design space. In the second study, we performed a qualitative user study (N = 24) to investigate how novices compare and understand visual mapping suggested in a visual-encoding recommendation interface. Based on the study, we present novices' main challenges in using visual encoding recommendations and design implications as remedies. In the third study, we conducted a design study in the area on bioinformatics to design and implement a visual analytics tool, XCluSim, that helps users to compare multiple clustering results. Case studies with a bioinformatician showed that our system enables analysts to easily evaluate the quality of a large number of clustering results. Based on the results of three studies in this dissertation, we suggest a future research agenda, such as designing recommendations for visual comparison and distinguishing InfoVis novices from experts.์‹œ๊ฐ์  ๋น„๊ต๋Š” ์ •๋ณด ์‹œ๊ฐํ™”๋ฅผ ์ด์šฉํ•œ ํ•ต์‹ฌ์ ์ธ ๋ฐ์ดํ„ฐ ๋ถ„์„ ๊ณผ์ • ์ค‘ ํ•˜๋‚˜๋กœ์จ, ๋ถ„์‚ฐ๋˜์–ด ์žˆ๋Š” ์ •๋ณด๋“ค์„ ์‚ฌ๋žŒ๋“ค์ด ์„œ๋กœ ์ •๋ฆฌ, ํ‰๊ฐ€, ๋ณ‘ํ•ฉํ•  ์ˆ˜ ์žˆ๋„๋ก ๋•๋Š”๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด, ์‚ฌ๋žŒ๋“ค์€ ์‹œ๊ฐ„์˜ ํ๋ฆ„์— ๋”ฐ๋ฅธ ๋ฐ์ดํ„ฐ์˜ ๋ณ€ํ™”๋ฅผ ๋ณด๊ฑฐ๋‚˜, ์„œ๋กœ ๋‹ค๋ฅธ ์ถœ์ฒ˜์˜ ๋ฐ์ดํ„ฐ๋ฅผ ๋น„๊ตํ•˜๊ฑฐ๋‚˜, ๊ฐ™์€ ๋ฐ์ดํ„ฐ๋ฅผ ์—ฌ๋Ÿฌ ๋ถ„์„ ๋ชจ๋ธ๋“ค์„ ์ด์šฉํ•ด ํ‰๊ฐ€ํ•˜๊ธฐ ์œ„ํ•ด ์‹œ๊ฐ์  ๋น„๊ต ๊ณผ์—…์„ ํ”ํžˆ ์ˆ˜ํ–‰ํ•˜๊ฒŒ ๋œ๋‹ค. ํšจ๊ณผ์ ์ธ ์‹œ๊ฐํ™” ๋””์ž์ธ์„ ์œ„ํ•œ ์—ฌ๋Ÿฌ ์—ฐ๊ตฌ๊ฐ€ ์ •๋ณด ์‹œ๊ฐํ™” ๋ถ„์•ผ์—์„œ ์ด๋ฃจ์–ด์ง€๊ณ  ์žˆ๋Š” ๋ฐ˜๋ฉด, ์–ด๋–ค ๋””์ž์ธ์„ ํ†ตํ•ด ํšจ๊ณผ์ ์œผ๋กœ ์‹œ๊ฐ์  ๋น„๊ต๋ฅผ ์ง€์›ํ•  ์ˆ˜ ์žˆ๋Š”์ง€์— ๋Œ€ํ•œ ์ดํ•ด๋Š” ๋‹ค์Œ์˜ ์ œ์•ฝ๋“ค๋กœ ์ธํ•ด ์•„์ง๊นŒ์ง€ ๋ถˆ๋ถ„๋ช…ํ•˜๋‹ค. (1) ๊ฒฝํ—˜์  ํ†ต์ฐฐ๋“ค๊ณผ ์‹ค์šฉ์  ์„ค๊ณ„ ์ง€์นจ๋“ค์ด ํŒŒํŽธํ™”๋˜์–ด ์žˆ์œผ๋ฉฐ (2) ๋น„๊ต ์‹œ๊ฐํ™”๋ฅผ ์ง€์›ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ดํ•ดํ•˜๊ธฐ ์œ„ํ•œ ์‚ฌ์šฉ์ž ์‹คํ—˜์˜ ์ˆ˜๊ฐ€ ์—ฌ์ „ํžˆ ์ œํ•œ์ ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹œ๊ฐํ™” ์ดˆ์‹ฌ์ž๋“ค์—๊ฒŒ ํšจ๊ณผ์ ์œผ๋กœ ์‹œ๊ฐ์  ๋น„๊ต๋ฅผ ์ง€์›ํ•˜๊ธฐ ์œ„ํ•œ ์ •๋ณด ์‹œ๊ฐํ™” ๋””์ž์ธ ๋ฐฉ๋ฒ•์„ ๋” ๊นŠ์ด ์ดํ•ดํ•˜๊ธฐ ์œ„ํ•ด์„œ ์ผ๋ จ์˜ ์„ธ ์—ฐ๊ตฌ๋ฅผ ์ง„ํ–‰ํ•˜๊ณ  ์ด์— ๋Œ€ํ•œ ๊ฒฐ๊ณผ๋ฅผ ์ œ์‹œํ•œ๋‹ค. ํŠน๋ณ„ํžˆ, ์‹œ๊ฐํ™” ์ดˆ์‹ฌ์ž๋“ค์ด ์‹œ๊ฐ์  ๋น„๊ต๋ฅผ ํ•  ๋•Œ ์–ด๋ ค์›€์„ ๊ฒฝํ—˜ํ•  ์ˆ˜ ์žˆ๋Š” ๋‘ ์ฃผ์š” ์‹œ๊ฐํ™” ๋‹จ๊ณ„๋ฅผ ํ™•์ธํ•จ์œผ๋กœ์จ, ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์‹œ๊ฐ์  ์ธ์ฝ”๋”ฉ ๋น„๊ต (์ธ์ฝ”๋”ฉ ์žฅ๋ฒฝ) ๋ฐ ์ •๋ณด ๋น„๊ต (ํ•ด์„ ์žฅ๋ฒฝ) ๊ณผ์—…๋“ค์— ์ดˆ์ ์„ ๋งž์ถ˜๋‹ค. ์ฒซ์งธ, ๋น„๊ต ์‹œ๊ฐํ™” ๋””์ž์ธ์„ ์ œ์‹œํ•œ ๋ฌธํ—Œ๋“ค(N = 104)์„ ์ฒด๊ณ„์ ์œผ๋กœ ์กฐ์‚ฌ ๋ฐ ๋ถ„์„ํ•จ์œผ๋กœ์จ ์‹œ๊ฐํ™” ์—ฐ๊ตฌ์ž๋“ค์ด ์‚ฌ์šฉ์ž ์‹คํ—˜๊ณผ ์‹œ๊ฐํ™” ์„ค๊ณ„ ๊ณผ์ •์„ ํ†ตํ•ด ์–ป์€ ์‹ค์šฉ์  ํ†ต์ฐฐ๋“ค์„ ์ •๋ฆฌํ•˜์˜€๋‹ค. ์ด ๋ฌธํ—Œ์กฐ์‚ฌ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๋น„๊ต ์‹œ๊ฐํ™” ์„ค๊ณ„์— ๋Œ€ํ•œ ์ง€์นจ๋“ค์„ ์ •๋ฆฝํ•˜๊ณ , ๋น„๊ต ์‹œ๊ฐํ™”๋ฅผ ์œ„ํ•œ ๋””์ž์ธ ๊ณต๊ฐ„์„ ๋” ๊นŠ์ด ์ดํ•ดํ•˜๊ณ  ํƒ์ƒ‰ํ•˜๋Š” ๋ฐ ๋„์›€์„ ์ค„ ์ˆ˜ ์žˆ๋Š” ์‹œ๊ฐํ™” ๋ถ„๋ฅ˜ ๋ฐ ์˜ˆ์‹œ๋“ค์„ ์ œ๊ณตํ•œ๋‹ค. ๋‘˜์งธ, ์ดˆ์‹ฌ์ž๋“ค์ด ์‹œ๊ฐํ™” ์ถ”์ฒœ ์ธํ„ฐํŽ˜์ด์Šค์—์„œ ์–ด๋–ป๊ฒŒ ์ƒˆ๋กœ์šด ์‹œ๊ฐ์  ์ธ์ฝ”๋”ฉ๋“ค์„ ์„œ๋กœ ๋น„๊ตํ•˜๊ณ  ์‚ฌ์šฉํ•˜๋Š”์ง€์— ๋Œ€ํ•œ ์ดํ•ด๋ฅผ ๋•๊ธฐ ์œ„ํ•ด ์‚ฌ์šฉ์ž ์‹คํ—˜(N = 24)์„ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ์ด ์‹คํ—˜์˜ ๊ฒฐ๊ณผ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ, ์ดˆ์‹ฌ์ž๋“ค์˜ ์ฃผ์š” ์–ด๋ ค์›€๋“ค๊ณผ ์ด๋“ค์„ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•œ ๋””์ž์ธ ์ง€์นจ๋“ค์„ ์ œ์‹œํ•œ๋‹ค. ์…‹์งธ, ์ƒ๋ช…์ •๋ณดํ•™์ž๊ฐ€ ์‹œ๊ฐ์ ์œผ๋กœ ๋‹ค์ˆ˜ ๊ฐœ์˜ ํด๋Ÿฌ์Šคํ„ฐ๋ง ๊ฒฐ๊ณผ๋“ค์„ ๋น„๊ต ๋ฐ ๋ถ„์„ํ•  ์ˆ˜ ์žˆ๋„๋ก ๋„์™€์ฃผ๋Š” ์‹œ๊ฐํ™” ์‹œ์Šคํ…œ, XCluSim์„ ๋””์ž์ธํ•˜๊ณ  ๊ตฌํ˜„ํ•˜๋Š” ๋””์ž์ธ ์Šคํ„ฐ๋””๋ฅผ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ์‚ฌ๋ก€ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ์‹ค์ œ๋กœ ์ƒ๋ช…์ •๋ณดํ•™์ž๊ฐ€ XCluSim์„ ์ด์šฉํ•˜์—ฌ ๋งŽ์€ ํด๋Ÿฌ์Šคํ„ฐ๋ง ๊ฒฐ๊ณผ๋“ค์„ ์‰ฝ๊ฒŒ ๋น„๊ต ๋ฐ ํ‰๊ฐ€ํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ๋ณด์˜€๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ, ์ด ์„ธ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๋“ค์„ ๊ธฐ๋ฐ˜์œผ๋กœ ๋น„๊ต ์‹œ๊ฐํ™” ๋ถ„์•ผ์—์„œ ์œ ๋งํ•œ ํ–ฅํ›„ ์—ฐ๊ตฌ๋“ค์„ ์ œ์‹œํ•œ๋‹ค.CHAPTER 1. Introduction 1 1.1 Background and Motivation 1 1.2 Research Questions and Approaches 4 1.2.1 Revisiting Comparative Layouts: Design Space, Guidelines, and Future Directions 5 1.2.2 Understanding How InfoVis Novices Compare Visual Encoding Recommendation 6 1.2.3 Designing XCluSim: a Visual Analytics System for Comparing Multiple Clustering Results 7 1.3 Dissertation Outline 8 CHAPTER 2. Related Work 9 2.1 Visual Comparison Tasks 9 2.2 Visualization Designs for Comparison 10 2.2.1 Gleicher et al.s Comparative Layout 11 2.3 Understanding InfoVis Novices 12 2.4 Visualization Recommendation Interfaces 13 2.5 Comparative Visualizations for Cluster Analysis 14 CHAPTER 3. Comparative Layouts Revisited: Design Space, Guidelines, and Future Directions 19 3.1 Introduction 19 3.2 Literature Review 21 3.2.1 Method 22 3.3 Comparative Layouts in The Wild 23 3.3.1 Classifying Comparison Tasks in User Studies 25 3.3.2 Same LayoutIs Called Differently 26 3.3.3 Lucid Classification of Comparative Layouts 28 3.3.4 Advantages and Concerns of Using Each Layout 30 3.3.5 Trade-offs between Comparative Layouts 36 3.3.6 Approaches to Overcome the Concerns 38 3.3.7 Comparative Layout Explorer 42 3.4 Discussion 42 3.4.1 Guidelines for Comparative Layouts 44 3.4.2 Promising Directions for Future Research 48 3.5 Summary 49 CHAPTER 4. Understanding How InfoVis Novices Compare Visual Encoding Recommendation 51 4.1 Motivation 51 4.2 Interface 53 4.2.1 Visualization Goals 53 4.2.2 Recommendations 54 4.2.3 Representation Methods for Recommendations 54 4.2.4 Interface 58 4.2.5 Pilot Study 61 4.3 User Study 62 4.3.1 Participants 62 4.3.2 Interface 62 4.3.3 Tasks and Datasets 65 4.3.4 Procedure. 65 4.4 Findings 68 4.4.1 Poor Design Decisions 68 4.4.2 Role of Preview, Animated Transition, and Text 69 4.4.3 Challenges For Understanding Recommendations 70 4.4.4 Learning By Doing 71 4.4.5 Effects of Recommendation Order 71 4.4.6 Personal Criteria for Selecting Recommendations 72 4.5 Discussion 73 4.5.1 Design Implications 73 4.5.2 Limitations and FutureWork 75 4.6 Summary 77 CHAPTER 5. Designing XCluSim: a Visual Analytics System for Comparing Multiple Clustering Results 78 5.1 Motivation 78 5.2 Task Analysis and Design Goals 79 5.3 XCluSim 80 5.3.1 Color Encoding of Clusters Using Tree Colors 82 5.3.2 Overview of All Clustering Results 83 5.3.3 Visualization for Comparing Selected Clustering Results 86 5.3.4 Visualization for Individual Clustering Results 92 5.3.5 Implementation 100 5.4 CaseStudy 100 5.4.1 Elucidating the Role of Ferroxidase in Cryptococcus Neoformans Var. Grubii H99 (CaseStudy 1) 100 5.4.2 Finding a Clustering Result that Clearly Represents Biological Relations (CaseStudy 2) 103 5.5 Discussion 106 5.5.1 Limitations and FutureWork 108 5.6 Summary 108 CHAPTER 6. Future Research Agenda 110 6.0.1 Recommendation for Visual Comparison 110 6.0.2 Understanding the Perception of Subtle Difference 111 6.0.3 Distinguishing InfoVis Novices from Experts 112 CHAPTER 7. Conclusion. 113 Abstract (Korean) 129 Acknowledgments (Korean) 131Docto

    Content-prioritised video coding for British Sign Language communication.

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    Video communication of British Sign Language (BSL) is important for remote interpersonal communication and for the equal provision of services for deaf people. However, the use of video telephony and video conferencing applications for BSL communication is limited by inadequate video quality. BSL is a highly structured, linguistically complete, natural language system that expresses vocabulary and grammar visually and spatially using a complex combination of facial expressions (such as eyebrow movements, eye blinks and mouth/lip shapes), hand gestures, body movements and finger-spelling that change in space and time. Accurate natural BSL communication places specific demands on visual media applications which must compress video image data for efficient transmission. Current video compression schemes apply methods to reduce statistical redundancy and perceptual irrelevance in video image data based on a general model of Human Visual System (HVS) sensitivities. This thesis presents novel video image coding methods developed to achieve the conflicting requirements for high image quality and efficient coding. Novel methods of prioritising visually important video image content for optimised video coding are developed to exploit the HVS spatial and temporal response mechanisms of BSL users (determined by Eye Movement Tracking) and the characteristics of BSL video image content. The methods implement an accurate model of HVS foveation, applied in the spatial and temporal domains, at the pre-processing stage of a current standard-based system (H.264). Comparison of the performance of the developed and standard coding systems, using methods of video quality evaluation developed for this thesis, demonstrates improved perceived quality at low bit rates. BSL users, broadcasters and service providers benefit from the perception of high quality video over a range of available transmission bandwidths. The research community benefits from a new approach to video coding optimisation and better understanding of the communication needs of deaf people

    iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations

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    We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video broadcasting and online video platforms make watching basketball games increasingly accessible. Yet, for new or casual fans, watching basketball videos is often confusing due to their limited basketball knowledge and the lack of accessible, on-demand information to resolve their confusion. To assist casual fans in watching basketball videos, we compared the game-watching behaviors of casual and die-hard fans in a formative study and developed iBall based on the fndings. iBall embeds visualizations into basketball videos using a computer vision pipeline, and automatically adapts the visualizations based on the game context and users' gaze, helping casual fans appreciate basketball games without being overwhelmed. We confrmed the usefulness, usability, and engagement of iBall in a study with 16 casual fans, and further collected feedback from 8 die-hard fans.Comment: ACM CHI2

    ARTYCUL: A Privacy-Preserving ML-Driven Framework to Determine the Popularity of a Cultural Exhibit on Display.

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    We present ARTYCUL (ARTifact popularitY for CULtural heritage), a machine learning(ML)-based framework that graphically represents the footfall around an artifact on display at a museum or a heritage site. The driving factor of this framework was the fact that the presence of security cameras has become universal, including at sites of cultural heritage. ARTYCUL used the video streams of closed-circuit televisions (CCTV) cameras installed in such premises to detect human figures, and their coordinates with respect to the camera frames were used to visualize the density of visitors around the specific display items. Such a framework that can display the popularity of artifacts would aid the curators towards a more optimal organization. Moreover, it could also help to gauge if a certain display item were neglected due to incorrect placement. While items of similar interest can be placed in vicinity of each other, an online recommendation system may also use the reputation of an artifact to catch the eye of the visitors. Artificial intelligence-based solutions are well suited for analysis of internet of things (IoT) traffic due to the inherent veracity and volatile nature of the transmissions. The work done for the development of ARTYCUL provided a deeper insight into the avenues for applications of IoT technology to the cultural heritage domain, and suitability of ML to process real-time data at a fast pace. While we also observed common issues that hinder the utilization of IoT in the cultural domain, the proposed framework was designed keeping in mind the same obstacles and a preference for backward compatibility

    A Survey of Information Visualization Books

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    Information visualization is a rapidly evolving field with a growing volume of scientific literature and texts continually published.To keep abreast of the latest developments in the domain, survey papers and state-of-the-art reviews provide valuable tools formanaging the large quantity of scientific literature. Recently a survey of survey papers (SoS) was published to keep track ofthe quantity of refereed survey papers in information visualization conferences and journals. However no such resources existto inform readers of the large volume of books being published on the subject, leaving the possibility of valuable knowledgebeing overlooked. We present the first literature survey of information visualization books that addresses this challenge bysurveying the large volume of books on the topic of information visualization and visual analytics. This unique survey addressessome special challenges associated with collections of books (as opposed to research papers) including searching, browsingand cost. This paper features a novel two-level classification based on both books and chapter topics examined in each book,enabling the reader to quickly identify to what depth a topic of interest is covered within a particular book. Readers can usethis survey to identify the most relevant book for their needs amongst a quickly expanding collection. In indexing the landscapeof information visualization books, this survey provides a valuable resource to both experienced researchers and newcomers inthe data visualization discipline
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