6,010 research outputs found
A conceptual framework for developing dashboards for big mobility data
Dashboards are an increasingly popular form of data visualization. Large, complex, and dynamic mobility data present a number of challenges in dashboard design. The overall aim for dashboard design is to improve information communication and decision making, though big mobility data in particular require considering privacy alongside size and complexity. Taking these issues into account, a gap remains between wrangling mobility data and developing meaningful dashboard output. Therefore, there is a need for a framework that bridges this gap to support the mobility dashboard development and design process. In this paper we outline a conceptual framework for mobility data dashboards that provides guidance for the development process while considering mobility data structure, volume, complexity, varied application contexts, and privacy constraints. We illustrate the proposed framework’s components and process using example mobility dashboards with varied inputs, end-users and objectives. Overall, the framework offers a basis for developers to understand how informational displays of big mobility data are determined by end-user needs as well as the types of data selection, transformation, and display available to particular mobility datasets
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Eye-tracking the emergence of attentional anchors in a mathematics learning tablet activity
Little is known about micro-processes by which sensorimotor interaction gives rise to conceptual development. Per embodiment theory, these micro-processes are mediated by dynamical attentional structures. Accordingly this study investigated eye-gaze behaviors during engagement in solving tablet-based bimanual manipulation tasks designed to foster proportional reasoning. Seventy-six elementary- and vocational-school students (9-15 yo) participated in individual task-based clinical interviews. Data gathered included action-logging, eye-tracking, and videography. Analyses revealed the emergence of stable eye-path gaze patterns contemporaneous with first enactments of effective manipulation and prior to verbal articulations of manipulation strategies. Characteristic gaze patterns included consistent or recurring attention to screen locations that bore non-salient stimuli or no stimuli at all yet bore invariant geometric relations to dynamical salient features. Arguably, this research validates empirically hypothetical constructs from constructivism, particularly reflective abstraction
Designing a 3D Gestural Interface to Support User Interaction with Time-Oriented Data as Immersive 3D Radar Chart
The design of intuitive three-dimensional user interfaces is vital for
interaction in virtual reality, allowing to effectively close the loop between
a human user and the virtual environment. The utilization of 3D gestural input
allows for useful hand interaction with virtual content by directly grasping
visible objects, or through invisible gestural commands that are associated
with corresponding features in the immersive 3D space. The design of such
interfaces remains complex and challenging. In this article, we present a
design approach for a three-dimensional user interface using 3D gestural input
with the aim to facilitate user interaction within the context of Immersive
Analytics. Based on a scenario of exploring time-oriented data in immersive
virtual reality using 3D Radar Charts, we implemented a rich set of features
that is closely aligned with relevant 3D interaction techniques, data analysis
tasks, and aspects of hand posture comfort. We conducted an empirical
evaluation (n=12), featuring a series of representative tasks to evaluate the
developed user interface design prototype. The results, based on
questionnaires, observations, and interviews, indicate good usability and an
engaging user experience. We are able to reflect on the implemented hand-based
grasping and gestural command techniques, identifying aspects for improvement
in regard to hand detection and precision as well as emphasizing a prototype's
ability to infer user intent for better prevention of unintentional gestures.Comment: 30 pages, 6 figures, 2 table
From movement tracks through events to places : extracting and characterizing significant places from mobility data
Best VAST 2011 paperInternational audienceWe propose a visual analytics procedure for analyzing movement data, i.e., recorded tracks of moving objects. It is oriented to a class of problems where it is required to determine significant places on the basis of certain types of events occurring repeatedly in movement data. The procedure consists of four major steps: (1) event extraction from trajectories; (2) event clustering and extraction of relevant places; (3) spatio-temporal aggregation of events or trajectories; (4) analysis of the aggregated data. All steps are scalable with respect to the amount of the data under analysis. We demonstrate the use of the procedure by example of two real-world problems requiring analysis at different spatial scales
Designing visual analytics methods for massive collections of movement data
Exploration and analysis of large data sets cannot be carried out using purely visual means but require the involvement of database technologies, computerized data processing, and computational analysis methods. An appropriate combination of these technologies and methods with visualization may facilitate synergetic work of computer and human whereby the unique capabilities of each “partner” can be utilized. We suggest a systematic approach to defining what methods and techniques, and what ways of linking them, can appropriately support such a work. The main idea is that software tools prepare and visualize the data so that the human analyst can detect various types of patterns by looking at the visual displays. To facilitate the detection of patterns, we must understand what types of patterns may exist in the data (or, more exactly, in the underlying phenomenon). This study focuses on data describing movements of multiple discrete entities that change their positions in space while preserving their integrity and identity. We define the possible types of patterns in such movement data on the basis of an abstract model of the data as a mathematical function that maps entities and times onto spatial positions. Then, we look for data transformations, computations, and visualization techniques that can facilitate the detection of these types of patterns and are suitable for very large data sets – possibly too large for a computer's memory. Under such constraints, visualization is applied to data that have previously been aggregated and generalized by means of database operations and/or computational techniques
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