9,780 research outputs found

    The design-by-adaptation approach to universal access: learning from videogame technology

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    This paper proposes an alternative approach to the design of universally accessible interfaces to that provided by formal design frameworks applied ab initio to the development of new software. This approach, design-byadaptation, involves the transfer of interface technology and/or design principles from one application domain to another, in situations where the recipient domain is similar to the host domain in terms of modelled systems, tasks and users. Using the example of interaction in 3D virtual environments, the paper explores how principles underlying the design of videogame interfaces may be applied to a broad family of visualization and analysis software which handles geographical data (virtual geographic environments, or VGEs). One of the motivations behind the current study is that VGE technology lags some way behind videogame technology in the modelling of 3D environments, and has a less-developed track record in providing the variety of interaction methods needed to undertake varied tasks in 3D virtual worlds by users with varied levels of experience. The current analysis extracted a set of interaction principles from videogames which were used to devise a set of 3D task interfaces that have been implemented in a prototype VGE for formal evaluation

    Using airborne LiDAR Survey to explore historic-era archaeological landscapes of Montserrat in the eastern Caribbean

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    This article describes what appears to be the first archaeological application of airborne LiDAR survey to historic-era landscapes in the Caribbean archipelago, on the island of Montserrat. LiDAR is proving invaluable in extending the reach of traditional pedestrian survey into less favorable areas, such as those covered by dense neotropical forest and by ashfall from the past two decades of active eruptions by the SoufriĂšre Hills volcano, and to sites in localities that are inaccessible on account of volcanic dangers. Emphasis is placed on two aspects of the research: first, the importance of ongoing, real-time interaction between the LiDAR analyst and the archaeological team in the field; and second, the advantages of exploiting the full potential of the three-dimensional LiDAR point cloud data for purposes of the visualization of archaeological sites and features

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    Scalable visualization of spatial data in 3D terrain

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    Designing visualizations of spatial data in 3D terrain is challenging because various heterogeneous data aspects need to be considered, including the terrain itself, multiple data attributes, and data uncertainty. It is hardly possible to visualize these data at full detail in a single image. Therefore, this thesis devises a scalable visualization approach that focuses on relevant information to be emphasized, while less-relevant information can be attenuated. In this context, a noval concept of visualizing spatial data in 3D terrain and different soft- and hardware solutions are proposed.Die Erstellung von Visualisierungen fĂŒr rĂ€umliche Daten im 3D-GelĂ€nde ist schwierig, da viele heterogene Datenaspekte wie das GelĂ€nde selbst, die verschiedenen Datenattribute sowie Unsicherheiten bei der Darstellung zu berĂŒcksichtigen sind. Im Allgemeinen ist es nicht möglich, diese Datenaspekte gleichzeitig in einer Visualisierung darzustellen. Daher werden in der Arbeit skalierbare Visualisierungsstrategien entwickelt, welche die wichtigen Informationen hervorheben und trotzdem gleichzeitig Kontextinformationen liefern. HierfĂŒr werden neue Systematisierungen und Konzepte vorgestellt

    Geo-visual analytics for urban design in the context of future Internet

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    The internet, where much of the information has reference to location, together with the latest generation of geographical web services, represent a very large information space that can be used for planning and design. The wealth of information accessible, which requires new forms of interaction and management of the data available, has brought in recent year to the growth of the domain of visual analytics. In addition, the availability of 3D geobrowsers provides the technological means for interactive 3D environments which can be used to access large-scale geographical information. This technological scenario is paving the way to 3D webbased, geo-visual analytics tools for land planning and urban design tools. This paper illustrates the results of a research effort which has brought to the development of an interactive geo-visual analytics platform for land planning and urban design which makes use of procedural modelling algorithms

    A high-precision liDAR-based method for surveying and classifying coastal notches

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    Formation of notches is an important process in the erosion of seaside cliffs. Monitoring of coastal notch erosion rate and processes has become a prime research focus for many coastal geomorphologists. Observation of notch erosion rate considers a number of characteristics, including cliff collapse risk, distinction of historical sea levels, and recognition of ongoing erosional mechanisms. This study presents new approaches for surveying and classifying marine notches based on a high-precision light detection and ranging (LiDAR)-based experiment performed on a small region of a coastal cliff in southern Portugal. A terrestrial LiDAR scanner was used to measure geometrical parameters and surface roughness of selected notches, enabling their classification according to shape and origin. The implemented methodology proved to be a highly effective tool for providing an unbiased analysis of marine morphodynamic processes acting on the seaside cliffs. In the analyzed population of voids carved into Miocene calcarenites in a coastal cliff section, two types of notch morphology were distinguished, namely U-shaped and V-shaped. The method presented here provides valuable data for landscape evaluation, sea-level changes, and any other types of analyses that rely on the accurate interpretation of cliff morphological features.National Science Centre [UMO-2015/17/D/ST10/02191
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