23 research outputs found

    Programa AQRDATE aplicado en rehabilitación en actividades de la vida diaria en pacientes con daño cerebral adquirido

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    Versión electrónica de la ponencia presentada en INTERA 2011: International Technology Robotics Applications Congress, celebrado en Mieres en 2011El proyecto que proponemos consiste en la utilización de un dispositivo móvil que facilite la realización de las Actividades de la Vida Diaria (AVD) en personas que han sufrido un daño cerebral adquirido. Estas dejan de realizarlas con autonomía debido a una alteración en las funciones mentales superiores (atención, funciones ejecutivas,…). Para conseguir la funcionalidad propuesta se combinan etiquetas 2D en las cuales se almacena la información (análisis de tareas de las AVD) con un teléfono móvil. Las tareas que se han seleccionado son: hacer un zumo de naranja, preparar un café con leche, preparar dos tostadas y untarlas con mantequilla y mermelada. Estas se han subdivido en subtareas que se irán mostrando en la pantalla del teléfono móvil de forma secuenciada, lo cual permitirá al usuario acceder a la información. El sistema por lo tanto ofrece al usuario la posibilidad de: planificar, organizar, secuenciar y ejecutar la actividad propuest

    Penerapan Sistem Informasi untuk Media Absensi Menggunakan QR Code

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    Attendance is something that must be done by students. In the attendance process, SMPN 3 Terara still uses the manual method. Therefore, we need a student attendance system that can collect and store the data so that it can be processed quickly, efficiently and accurately. One of the technologies currently developing is QR Code, QR Code is very much needed because of its ability to store larger data so that it can provide fast and accurate services. One of the things that can be done to support the author in designing a QR Code Application for Media Student Attendance services for SMPN 3 Terara is using the Extreme Programming research method. The purpose of this research is to establish an attendance system so that the process will be more efficient and can be monitored easily by the teacher and by the academic department. The results of this study are a student attendance application that uses a QR code as a medium for student attendance input based on a local network which is implemented in order to create an attendance information system that provides convenience for students in the attendance process, reduces acts of cheating committed by students, and facilitates reports when making recaps report

    Use of quick response coding to create interactive patient and provider resources.

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    BACKGROUND: Since their creation more than 20 years ago, the proliferation of Quick Response (QR) codes has expanded tremendously. Little was found in the literature to support the innovative use of QR coding in the classroom or in health care provision. Thus, the authors created a doctoral-level practicum experience using QR coding to create interactive, individualized patient or provider resource guides. METHOD: Short, descriptive surveys were used before and after implementation of the practicum experience to determine students\u27 comfort level using QR technology, their knowledge base, ease of use, and overall satisfaction with the practicum. RESULTS: Students reported high levels of satisfaction with this exercise, and all agreed that use of QR coding could have important implications in the clinical environment. CONCLUSION: This practicum experience was a creative, practical, and valuable example of integrating emerging technology into individualized patient care. [J Nurs Educ. 2015;54(4):224-227.]

    Using 2D codes for creating ubiquitous user interfaces for ambient intelligence environments

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    Workshop Proceedings of the 6th International Conference on Intelligent Environments, Vol 8, Javier Gómez, Germán Montoro, Pablo A. Haya, Xavier Alamán, Using 2D Codes for Creating Ubiquitous User Interfaces for Ambient Intelligence Environments, 42 - 51, Copyright 2010, with permission from IOS PressThis is an electronic version of the paper presented at the 1st International Workshop on Human-Centric Interfaces for Ambient Intelligence (HCIAmI'10), held in Kuala Lumpur (Malaysia) on 2010Smart phones are one of the most popular devices nowadays. The enrichment of their technical capabilities allows them to carry out new operations beyond the traditional in telephony. This work presents a system that automatically generates user interfaces for Ambient Intelligence environments. This way, smart phones act as “ubiquitous remote controllers” for the elements of the environment. The paper proposes some ideas about the usability and adequacy of these interfaces.This work was partially funded by projects eMadrid (Comunidad de Madrid, S2009/TIC-1650), Vesta (Ministerio de Industria, Turismo y Comercio, TSI-020100- 2009-828) and HADA (Ministerio de Ciencia y Educación, TIN 2007-64718

    QR (Quick Response) Kodunun Eğitim ve Öğretimde Kullanımının Örneklenmesi

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    Bu çalışmanın amacı QR kodunun özellikleri, tarihi ve kullanım alanları, oluşturulması ve taranması, uygulamalarıi eğitimde kullanılması hakkında bilgiler vermektir. Eğitimde kullanılması ile ilgili bölümde, QR kodu yardımıyla hazırlanmış çevrimiçi anket, ses dosyası, çevrim dışı örnek çalışma ve çalışma kağıdı ile QR kodu kullanımları örnek olarak verilmiştir

    The SmartVision Navigation Prototype for Blind Users

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    The goal of the Portuguese project "SmartVision: active vision for the blind" is to develop a small, portable and cheap yet intelligent and reliable system for assisting the blind and visually impaired while navigating autonomously, both in- and outdoor. In this article we present an overview of the prototype, design issues, and its different modules which integrate GPS and Wi-Fi localisation with a GIS, passive RFID tags, and computer vision. The prototype addresses global navigation for going to some destiny, by following known landmarks stored in the GIS in combination with path optimisation, and local navigation with path and obstacle detection just beyond the reach of the white cane. The system does not replace the white cane but complements it, in order to alert the user to looming hazards. In addition, computer vision is used to identify objects on shelves, for example in a pantry or refrigerator. The user-friendly interface consists of a four-button hand-held box, a vibration actuator in the handle of the white cane, and speech synthesis. In the near future, passive RFID tags will be complemented by active tags for marking navigation landmarks, and speech recognition may complement or substitute the vibration actuator

    The SmartVision navigation prototype for the blind

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    The goal of the project "SmartVision: active vision for the blind" is to develop a small and portable but intelligent and reliable system for assisting the blind and visually impaired while navigating autonomously, both outdoor and indoor. In this paper we present an overview of the prototype, design issues, and its different modules which integrate a GIS with GPS, Wi-Fi, RFID tags and computer vision. The prototype addresses global navigation by following known landmarks, local navigation with path tracking and obstacle avoidance, and object recognition. The system does not replace the white cane, but extends it beyond its reach. The user-friendly interface consists of a 4-button hand-held box, a vibration actuator in the handle of the cane, and speech synthesis. A future version may also employ active RFID tags for marking navigation landmarks, and speech recognition may complement speech synthesis
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