1,340 research outputs found

    Data Driven Approach to Thermal Comfort Model Design

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    Apart from the dominant environmental factors such as relative humidity, radiant, and ambient temperatures, studies have confirmed that thermal comfort significantly depends on internal personal parameters such as metabolic rate, age, and health status. This study reviews the sensitivity of the Predicted Mean Vote (PMV) thermal comfort model relative to its environmental and personal parameters of a group of people in a space. PMV model equations adapted in ASHRAE Standard 55–Thermal Environmental Conditions for Human Occupancy, are used in this investigation to conduct a parametric study by generating and analyzing multi-dimensional comfort zone plots. It has been found that personal parameters such as metabolic rate and clothing have the highest impact. Current and newly emerging advancements in state of the art wearable technology have made it possible to continuously acquired biometric information. This work proposes to access and exploit this data to build a new innovative thermal comfort model. Relying on various supervised machine-learning methods, a thermal comfort model has been produced and compared to a general model to show its superior performance. Finally, the study represents an architecture to employ new thermal comfort model in inexpensive, responsive and extensible smart home service. Advisor: Fadi Alsalee

    Smartphone App Usage Analysis : Datasets, Methods, and Applications

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    As smartphones have become indispensable personal devices, the number of smartphone users has increased dramatically over the last decade. These personal devices, which are supported by a variety of smartphone apps, allow people to access Internet services in a convenient and ubiquitous manner. App developers and service providers can collect fine-grained app usage traces, revealing connections between users, apps, and smartphones. We present a comprehensive review of the most recent research on smartphone app usage analysis in this survey. Our survey summarizes advanced technologies and key patterns in smartphone app usage behaviors, all of which have significant implications for all relevant stakeholders, including academia and industry. We begin by describing four data collection methods: surveys, monitoring apps, network operators, and app stores, as well as nine publicly available app usage datasets. We then systematically summarize the related studies of app usage analysis in three domains: app domain, user domain, and smartphone domain. We make a detailed taxonomy of the problem studied, the datasets used, the methods used, and the significant results obtained in each domain. Finally, we discuss future directions in this exciting field by highlighting research challenges.Peer reviewe

    The Direction of mobile evolution examined through the NTT DoCoMo strategy, Mobile Frontier

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    NTT DoCoMo is Japan\u27s biggest mobile service provider. They added extra value into cellular phone as telephone , and contributed to the explosive spread of the mobile phone in Japan. They have still led Japan as a country with the world\u27s largest mobile Internet. The mobile phone now changes our lifestyles or work styles, and has a great influence also on business. In 1997, NTT DoCoMo created the company vision towards the year 2010, Mobile Frontier . It consists of five concepts, named MAGIC , and indicates the mobile phone figure in the future as a whole. I regard it as a guideline of this paper, and examine the direction of mobile evolution by researching the following topics: the present situation, the issues needed to realize each concept, and the future. At first, I state the background of the mobile phone spread in Japan and the cultural aspects peculiar to Japan. After that, I examine the mobile evolution along with the five concepts. The objective of this paper is to refer to and understand the vision of a leading company in the telecommunication field, and consider mobile communications\u27 influence and applications in the future. The goal is to expand knowledge in the present situation of the mobile phone and the trend towards future mobile, and to examine the direction the Mobile Frontier aims

    Data-driven evaluation of on-field player performance in football using sensor and video technologies

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    Data has become increasingly relevant and used in football over the years. Technological development has made it possible to gather data from various aspects of the game. However, despite the growing popularity of sports analytics, relatively little research, especially qualitative, has been done on the topic. The purpose of this thesis is to create understanding and practices for taking advance of data for evaluation of on-field player performance in football using sensor and video technologies. This is done by identifying and combining technological possibilities with sports knowledge and suggesting an approach for data-driven evaluation of the on-field player performance. Review of previous literature and semi-structured theme interviews have been used as a method to achieve the purpose of the thesis. The findings of the thesis show that data can be used in the evaluation of on-field player performance in football by assessing players’ physical, technical, tactical, and mental attributes. These attributes have several different metrics, the value of which depends on several factors such as the team's objectives. Furthermore, an approach is presented in the thesis which suggests that the selection of team-specific attributes and metrics guides the user to consider which data is needed to be able to evaluate the desired metrics, which then can be linked to certain technologies and analytical solutions presented in the thesis

    Analysis and design of individual information systems to support health behavior change

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    As a wide-ranging socio-technical transformation, the digitalization has significantly influenced the world, bringing opportunities and challenges to our lives. Despite numerous benefits like the possibility to stay connected with people around the world, the increasing dispersion and use of digital technologies and media (DTM) pose risks to individuals’ well-being and health. Rising demands emerging from the digital world have been linked to digital stress, that is, stress directly or indirectly resulting from DTM (Ayyagari et al. 2011; Ragu-Nathan et al. 2008; Tarafdar et al. 2019; Weil and Rosen 1997), potentially intensifying individuals’ overall exposure to stress. Individuals experiencing this adverse consequence of digitalization are at elevated risk of developing severe mental health impairments (Alhassan et al. 2018; Haidt and Allen 2020; Scott et al. 2017), which is why various scholars emphasize that research should place a stronger focus on analyzing and shaping the role of the individual in a digital world, pursuing instrumental as well as humanistic objectives (Ameen et al. 2021; Baskerville 2011b). Information Systems (IS) research has long placed emphasis on the use of information and communication technology (ICT) in organizations, viewing an information system as the socio-technical system that emerges from individuals’ interaction with DTM in organizations. However, socio-technical information systems, as the essence of the IS discipline (Lee 2004; Sarker et al. 2019), are also present in different social contexts from private life. Acknowledging the increasing private use of DTM, such as smartphones and social networks, IS scholars have recently intensified their efforts to understand the human factor of IS (Avison and Fitzgerald 1991; Turel et al. 2021). A framework recently proposed by Matt et al. (2019) suggests three research angles: analyzing individuals’ behavior associated with their DTM use, analyzing what consequences arise from their DTM use behavior, and designing new technologies that promote positive or mitigate negative effects of individuals’ DTM use. Various recent studies suggest that individuals’ behavior seems to be an important lever influencing the outcomes of their DTM use (Salo et al. 2017; Salo et al. 2020; Weinstein et al. 2016). Therefore, this dissertation aims to contribute to IS research targeting the facilitation of a healthy DTM use behavior. It explores the use behavior, consequences, and design of DTM for individuals' use with the objective to deliver humanistic value by increasing individuals' health through supporting a behavior change related to their DTM use. The dissertation combines behavioral science and design science perspectives and applies pluralistic methodological approaches from qualitative (e.g., interviews, prototyping) and quantitative research (e.g., survey research, field studies), including mixed-methods approaches mixing both. Following the framework from Matt et al. (2019), the dissertation takes three perspectives therein: analyzing individuals’ behavior, analyzing individuals’ responses to consequences of DTM use, and designing information systems assisting DTM users. First, the dissertation presents new descriptive knowledge on individuals’ behavior related to their use of DTM. Specifically, it investigates how individuals behave when interacting with DTM, why they behave the way they do, and how their behavior can be influenced. Today, a variety of digital workplace technologies offer employees different ways of pursuing their goals or performing their tasks (Köffer 2015). As a result, individuals exhibit different behaviors when interacting with these technologies. The dissertation analyzes what interactional roles DTM users can take at the digital workplace and what may influence their behavior. It uses a mixed-methods approach and combines a quantitative study building on trace data from a popular digital workplace suite and qualitative interviews with users of this digital workplace suite. The empirical analysis yields eight user roles that advance the understanding of users’ behavior at the digital workplace and first insights into what factors may influence this behavior. A second study adds another perspective and investigates how habitual behavior can be changed by means of DTM design elements. Real-time feedback has been discussed as a promising way to do so (Schibuola et al. 2016; Weinmann et al. 2016). In a field experiment, employees working at the digital workplace are provided with an external display that presents real-time feedback on their office’s indoor environmental quality. The experiment examines if and to what extent the feedback influences their ventilation behavior to understand the effect of feedback as a means of influencing individuals’ behavior. The results suggest that real-time feedback can effectively alter individuals’ behavior, yet the feedback’s effectiveness reduces over time, possibly as a result of habituation to the feedback. Second, the dissertation presents new descriptive and prescriptive knowledge on individuals’ ways to mitigate adverse consequences arising from the digitalization of individuals. A frequently discussed consequence that digitalization has on individuals is digital stress. Although research efforts strive to determine what measures individuals can take to effectively cope with digital stress (Salo et al. 2017; Salo et al. 2020; Weinert 2018), further understanding of individuals’ coping behavior is needed (Weinert 2018). A group at high risk of suffering from the adverse effects of digital stress is adolescents because they grow up using DTM daily and are still developing their identity, acquiring mental strength, and adopting essential social skills. To facilitate a healthy DTM use, the dissertation explores what strategies adolescents use to cope with the demands of their DTM use. Combining a qualitative and a quantitative study, it presents 30 coping responses used by adolescents, develops five factors underlying adolescents’ activation of coping responses, and identifies gender- and age-related differences in their coping behavior. Third, the dissertation presents new prescriptive knowledge on the design of individual information systems supporting individuals in understanding and mitigating their perceived stress. Facilitated by the sensing capabilities of modern mobile devices, it explores the design and development of mobile systems that assess stress and support individuals in coping with stress by initiating a change of stress-related behavior. Since there is currently limited understanding of how to develop such systems, this dissertation explores various facets of their design and development. As a first step, it presents the development of a prototype aiming for life-integrated stress assessment, that is, the mobile sensor-based assessment of an individual’s stress without interfering with their daily routines. Data collected with the prototype yields a stress model relating sensor data to individuals’ perception of stress. To deliver a more generalized perspective on mobile stress assessment, the dissertation further presents a literature- and experience-based design theory comprising a design blueprint, design requirements, design principles, design features, and a discussion of potentially required trade-offs. Mobile stress assessment may be used for the development of mobile coping assistants. Aiming to assist individuals in effectively coping with stress and preventing future stress, a mobile coping assistant should recommend adequate coping strategies to the stressed individual in real-time or execute targeted actions within a defined scope of action automatically. While the implementation of a mobile coping assistant is yet up to future research, the dissertation presents an abstract design and algorithm for selecting appropriate coping strategies. To sum up, this dissertation contributes new knowledge on the digitalization of individuals to the IS knowledge bases, expanding both descriptive and prescriptive knowledge. Through the combination of diverse methodological approaches, it delivers knowledge on individuals’ behavior when using DTM, on the mitigation of consequences that may arise from individuals’ use of DTM, and on the design of individual information systems with the goal of facilitating a behavior change, specifically, regarding individuals’ coping with stress. Overall, the research contained in this dissertation may promote the development of digital assistants that support individuals’ in adopting a healthy DTM use behavior and thereby contribute to shaping a socio-technical environment that creates more benefit than harm for all individuals

    Enhanced Living Environments

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    This open access book was prepared as a Final Publication of the COST Action IC1303 “Algorithms, Architectures and Platforms for Enhanced Living Environments (AAPELE)”. The concept of Enhanced Living Environments (ELE) refers to the area of Ambient Assisted Living (AAL) that is more related with Information and Communication Technologies (ICT). Effective ELE solutions require appropriate ICT algorithms, architectures, platforms, and systems, having in view the advance of science and technology in this area and the development of new and innovative solutions that can provide improvements in the quality of life for people in their homes and can reduce the financial burden on the budgets of the healthcare providers. The aim of this book is to become a state-of-the-art reference, discussing progress made, as well as prompting future directions on theories, practices, standards, and strategies related to the ELE area. The book contains 12 chapters and can serve as a valuable reference for undergraduate students, post-graduate students, educators, faculty members, researchers, engineers, medical doctors, healthcare organizations, insurance companies, and research strategists working in this area
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