1,430 research outputs found

    Understanding Algorithm Performance on an Oversubscribed Scheduling Application

    Full text link
    The best performing algorithms for a particular oversubscribed scheduling application, Air Force Satellite Control Network (AFSCN) scheduling, appear to have little in common. Yet, through careful experimentation and modeling of performance in real problem instances, we can relate characteristics of the best algorithms to characteristics of the application. In particular, we find that plateaus dominate the search spaces (thus favoring algorithms that make larger changes to solutions) and that some randomization in exploration is critical to good performance (due to the lack of gradient information on the plateaus). Based on our explanations of algorithm performance, we develop a new algorithm that combines characteristics of the best performers; the new algorithms performance is better than the previous best. We show how hypothesis driven experimentation and search modeling can both explain algorithm performance and motivate the design of a new algorithm

    Genetic algorithms

    Get PDF
    Genetic algorithms are mathematical, highly parallel, adaptive search procedures (i.e., problem solving methods) based loosely on the processes of natural genetics and Darwinian survival of the fittest. Basic genetic algorithms concepts are introduced, genetic algorithm applications are introduced, and results are presented from a project to develop a software tool that will enable the widespread use of genetic algorithm technology

    Effective and efficient estimation of distribution algorithms for permutation and scheduling problems.

    Get PDF
    Estimation of Distribution Algorithm (EDA) is a branch of evolutionary computation that learn a probabilistic model of good solutions. Probabilistic models are used to represent relationships between solution variables which may give useful, human-understandable insights into real-world problems. Also, developing an effective PM has been shown to significantly reduce function evaluations needed to reach good solutions. This is also useful for real-world problems because their representations are often complex needing more computation to arrive at good solutions. In particular, many real-world problems are naturally represented as permutations and have expensive evaluation functions. EDAs can, however, be computationally expensive when models are too complex. There has therefore been much recent work on developing suitable EDAs for permutation representation. EDAs can now produce state-of-the-art performance on some permutation benchmark problems. However, models are still complex and computationally expensive making them hard to apply to real-world problems. This study investigates some limitations of EDAs in solving permutation and scheduling problems. The focus of this thesis is on addressing redundancies in the Random Key representation, preserving diversity in EDA, simplifying the complexity attributed to the use of multiple local improvement procedures and transferring knowledge from solving a benchmark project scheduling problem to a similar real-world problem. In this thesis, we achieve state-of-the-art performance on the Permutation Flowshop Scheduling Problem benchmarks as well as significantly reducing both the computational effort required to build the probabilistic model and the number of function evaluations. We also achieve competitive results on project scheduling benchmarks. Methods adapted for solving a real-world project scheduling problem presents significant improvements

    Development and Integration of Geometric and Optimization Algorithms for Packing and Layout Design

    Get PDF
    The research work presented in this dissertation focuses on the development and application of optimization and geometric algorithms to packing and layout optimization problems. As part of this research work, a compact packing algorithm, a physically-based shape morphing algorithm, and a general purpose constrained multi-objective optimization algorithm are proposed. The compact packing algorithm is designed to pack three-dimensional free-form objects with full rotational freedom inside an arbitrary enclosure such that the packing efficiency is maximized. The proposed compact packing algorithm can handle objects with holes or cavities and its performance does not degrade significantly with the increase in the complexity of the enclosure or the objects. It outputs the location and orientation of all the objects, the packing sequence, and the packed configuration at the end of the packing operation. An improved layout algorithm that works with arbitrary enclosure geometry is also proposed. Different layout algorithms for the SAE and ISO luggage are proposed that exploit the unique characteristics of the problem under consideration. Several heuristics to improve the performance of the packing algorithm are also proposed. The proposed compact packing algorithm is benchmarked on a wide variety of synthetic and hypothetical problems and is shown to outperform other similar approaches. The physically-based shape morphing algorithm proposed in this dissertation is specifically designed for packing and layout applications, and thus it augments the compact packing algorithm. The proposed shape morphing algorithm is based on a modified mass-spring system which is used to model the morphable object. The shape morphing algorithm mimics a quasi-physical process similar to the inflation/deflation of a balloon filled with air. The morphing algorithm starts with an initial manifold geometry and morphs it to obtain a desired volume such that the obtained geometry does not interfere with the objects surrounding it. Several modifications to the original mass-spring system and to the underlying physics that governs it are proposed to significantly speed-up the shape morphing process. Since the geometry of a morphable object continuously changes during the morphing process, most collision detection algorithms that assume the colliding objects to be rigid cannot be used efficiently. And therefore, a general-purpose surface collision detection algorithm is also proposed that works with deformable objects and does not require any preprocessing. Many industrial design problems such as packing and layout optimization are computationally expensive, and a faster optimization algorithm can reduce the number of iterations (function evaluations) required to find the satisfycing solutions. A new multi-objective optimization algorithm namely Archive-based Micro Genetic Algorithm (AMGA2) is presented in this dissertation. Improved formulation for various operators used by the AMGA2 such as diversity preservation techniques, genetic variation operators, and the selection mechanism are also proposed. The AMGA2 also borrows several concepts from mathematical sciences to improve its performance and benefits from the existing literature in evolutionary optimization. A comprehensive benchmarking and comparison of AMGA2 with other state-of-the-art optimization algorithms on a wide variety of mathematical problems gleaned from literature demonstrates the superior performance of AMGA2. Thus, the research work presented in this dissertation makes contributions to the development and application of optimization and geometric algorithms

    Machine function identification system based on genetic algorithms

    Get PDF

    Parameterized Complexity Analysis of Randomized Search Heuristics

    Full text link
    This chapter compiles a number of results that apply the theory of parameterized algorithmics to the running-time analysis of randomized search heuristics such as evolutionary algorithms. The parameterized approach articulates the running time of algorithms solving combinatorial problems in finer detail than traditional approaches from classical complexity theory. We outline the main results and proof techniques for a collection of randomized search heuristics tasked to solve NP-hard combinatorial optimization problems such as finding a minimum vertex cover in a graph, finding a maximum leaf spanning tree in a graph, and the traveling salesperson problem.Comment: This is a preliminary version of a chapter in the book "Theory of Evolutionary Computation: Recent Developments in Discrete Optimization", edited by Benjamin Doerr and Frank Neumann, published by Springe
    corecore