10 research outputs found

    Modern çağın yeni hastalığı: Gelişmeleri kaçırma korkusu “FOMO” nedir? bir gözden geçirme

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    Social networks have become a very important part of human life in recent years. This situation has led to new definitions such as the Fear of Missing Out (FOMO). FOMO can be defined as the concern that others can have a good experience when the person is absent and therefore the person wants to stay on social networks constantly to avoid missing anything. It is especially common in young people. Problematic internet use, psychosocial factors, social network use and anxiety are blamed in its etiology. Family conflicts, loneliness, depression, and low self-efficacy can be said as risk factors. People constantly want to spend time on social networks, daily life activities are blocked and the person's productivity decreases. It has no place in diagnostic classifications. For FOMO, the fear of missing out scale developed by Przybylski can be used. It is reported that FOMO has a significant positive relationship with nomophobia. There is no specific treatment method. There is a need for extensive research on FOMO

    Fear of missing out (FoMO) and gaming disorder among Chinese university students: impulsivity and game time as mediators

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    Background and aims: Research into the fear of missing out (FoMO) has greatly increased in recent years. Given the negative consequences of gaming disorder (GD) among a small minority of individuals, there is an increasing need for research examining the impact of FoMO on GD. However, little is known about the roles of impulsivity and gaming time as mediators in the relationship between FoMO and GD. The present study examined whether impulsivity and gaming time mediated the relationship between FoMO (trait-FoMO and state-FoMO) and GD among Chinese university students, as well as the prevalence of GD. Methods: A total of 1127 university students completed an online survey including the Chinese Trait-State Fear of Missing Out Scale (T-SFoMOS-C), the Barratt Impulsiveness Scale-Brief (BIS-Brief), gaming time survey, and the Chinese Gaming Disorder Scale (CGDS). Results: The prevalence of GD was 6.4% among Chinese university students. Trait-FoMO was found to indirectly impact GD via impulsivity and gamine time, whereas the direct effect of trait-FoMO on GD and the mediation effects of gaming time were not confirmed. State-FoMO impacted on GD both directly, and indirectly via the mediation effects of impulsivity as well as impulsivity and gaming time. Conclusion: Trait-FoMO on GD was fully mediated via impulsivity and gaming time, whereas state-FoMO on GD was partly mediated via impulsivity and gaming time. Individuals with high levels of FoMO were more likely to show impulsivity and spend a longer time gaming, and these factors were associated with GD. These findings provide insights to incorporate into health prevention programs to help regulate emotion, control impulsivity, and decrease GD

    Exploring the dimensionality of fear of missing out: Associations with related constructs

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    A growing body of research has examined the potential effects of the Fear of Missing Out (FoMO) whereby the Fear of Missing Out Scale (FoMOs; Przybylski et al., 2013) has become the most popular measure for assessing the construct. However, there is ambiguity regarding FoMO’s conceptualization and dimensionality. Employing a large representative sample (N = 2,041), this study provides direct empirical support for the conceptualization of FoMO as a second-order construct with two underlying dimensions, i.e., “pervasive apprehension” and “desire for connection”, each with distinct relations with variables that have been theoretically linked with FoMO. More specifically, problematic social media use, deficits in needs satisfaction, and neuroticism are more strongly correlated with “pervasive apprehension”, while social media use and extraversion are more strongly correlated with “desire for connection”. As such, this study contributes to future research as it offers a new perspective on the FoMO construct by showing the importance of giving adequate consideration (statistically and conceptually) to the structure of the construct and how the two dimensions relate to other constructs of interest

    Need for Affect, Problematic Social Media Use and the Mediating Role of Fear of Missing Out in European and Arab Samples

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    Purpose: The growing awareness and concern about the excessive use of social media have led to an increasing number of studies investigating the underlying factors contributing to this behavior. In the literature, it is discussed that problematic social media use (PSMU) can impact individuals’ mental health and well-being. Drawing on the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, this study aimed to examine the association between the need for affect (affect approach and affect avoidance) and PSMU (operationalized via the social media disorder scale), as well as the mediating role of fear of missing out (FoMO) in that relation. Participants and Methods: Data were collected via an online survey from 513 participants in European and Arabic countries. Regression and mediation analyses were conducted to explore the relationships between affect approach, affect avoidance, FoMO, and PSMU. Results: Regression analysis results indicated that both affect approach and affect avoidance as part of the need for affect construct significantly predicted PSMU in both cultural contexts. Mediation analysis showed that FoMO partially mediated the relationship between affect approach and PSMU in the Arab sample but not in the European sample. Beyond this, FoMO partially mediated the relationship between affect avoidance and PSMU in both cultural samples. Conclusion: The present study indicates that managing emotions could be an effective strategy to combat PSMU. In line with this and against the background of the data business model behind social media companies, we deem it to be of importance to minimize triggers related to FoMO in the design of social media platforms (for example, push notifications). This might be particularly relevant for individuals with a high inclination towards affect approach and affect avoidance

    PHUBBING AND FEAR OF MISSING OUT AS MEDIATORS BETWEEN PROBLEMATIC SOCIAL MEDIA USE AND LIFE SATISFACTION AMONG YOUNG ADULTS

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    Recent studies have shown certain risk indicators for young adults\u27 decreased life satisfaction as a result of excessive social media use. However, few studies have looked at possible impact of problematic social media on life satisfaction, and less information is known about the mediating factors that contribute to this association. The purpose of the current study was to determine whether problematic social media use predicts life satisfaction among young adults. It also explored whether phubbing behaviour and fear of missing out might both serve as mediators in this relationship. A sample of 351 young adults (18–25, Mage = 19.74 years, SD = 1.84) from several countries filled the Social Media Use Questionnaire (SMUQ), Generic Scale of Phubbing (GSP), Fear of Missing Out (FoMOs), and Satisfaction With Life Scale (SWLS). The findings showed that (a) problematic social media use was associated with lower levels of life satisfaction, (b) phubbing behaviour and fear of missing out both mediated the relationship between problematic social media use and life satisfaction, and (c) phubbing behaviour and fear of missing out sequentially mediated the relationship between problematic social media use and life satisfaction. These findings have significant implications for prevention and intervention, in raising awareness about fear of missing out in connection to social media, and highlights consideration of the need to monitor and manage the act of snubbing others when using a mobile device

    Gaming Disorder and Microtransactions: Understanding the Cognitive Processes behind In-Game Purchases

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    This item is only available electronically.With the increasing reach and accessibility of modern video gaming, individuals have become more invested in gaming. In recent years, increased levels of global video game consumption has led to Internet Gaming Disorder (IGD) being included in international health classifications, such as the DSM-5 and ICD-11, and is defined as a behavioural addiction by the WHO. Over-engagement in gaming has been exacerbated by the emergence of new business models by gaming companies, particularly the ‘recurring revenue model’ that incentivises players to spend more money in games via options like downloadable content or microtransactions. Previous research has examined the associations between behaviours like FoMO (Fear of Missing Out) and impulsiveness, and their role in contributing to gaming disorder symptoms. However, little is known about the relationships between these predictive behaviours and how they may influence additional spending. This study examined the relationships between gaming disorder symptoms and in-game purchases. It also investigated whether traits such as FoMO, impulsivity, maximization and regret have any influence on additional purchases. The study involved 377 gamers recruited from an online platform who were asked to complete measures of problem gaming, personality and to describe their gaming expenditure. The results showed that there were modest relationships between IGD, platform choice and FoMO with additional purchases. Additional findings also showed that gender, impulsivity and regret were significantly linked to additional purchases. The results of the study provide preliminary evidence that influential behavioural traits associated with IGD symptoms are related to increased levels of in-game purchases.Thesis (B.PsychSc(Hons)) -- University of Adelaide, School of Psychology, 202

    Kecerdasan rohani, ciri personaliti, budaya sekolah, dan keseimbangan kerja-kehidupan: gaya kepemimpinan transformasi sebagai penyederhana

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    Teacher’s work-life balance is one of the important issues discussed in Malaysia today. There have been numerous instances in mainstream newspapers stating that there are conflicts between work demands and time allocation for personal matters among teachers. Hence, this study aims to look at the influence of spiritual intelligence, personality, school culture, and transformational leadership style on work-life balance among teachers. A total of 301 teachers from the regular secondary school rankings of School of Excellence Cluster (SKK) in four (4) states namely Perlis, Kedah, Penang, and Perak were involved in this study. Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis was used to test the hypotheses. Structural model analysis revealed that openness, agreeable and neuroticism personality as well as school culture were directly influencing the teachers work-life balance. It was also found that the transformational leadership style of the principal acts as a moderator for the relationship between neuroticism personality on work-life balance. Thus, this study provides some suggestions for the stakeholders to improve the education policy / system to enhance the quality of life of teachers in Malaysia. In addition, this study can serve as a guide for future principals to identify appropriate leadership styles in improving the quality of work and the quality of life of future teachers. Finally, some limitations and suggestions for future research opportunities are also discussed

    From emerging adults' unmet psychosocial needs to their problematic use of social networking sites: the mediating role of Fear of Missing Out

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    Fear of Missing Out (FoMO) is a pervasive apprehension that others might be having rewarding experiences from which one is absent. Consequently, individuals experiencing FoMO wish to stay constantly in contact with what others are doing and engage with social networking sites for this purpose. In recent times, FoMO has received increased attention from psychological research, as a minority of users experiencing high levels of FoMO - particularly young people - might develop a problematic social networking site use, defined as the maladaptive and excessive use of social networking sites, resulting in symptoms associated with other addictions. According to the theoretical framework of the Interaction of Person-Affect-Cognition- Execution (I-PACE) model, FoMO and certain motives for use may foster problematic use in individuals who display unmet psychosocial needs. However, to date, the I-PACE model has only conceptualized the general higher-order mechanisms related to the development of problematic use. Consistently, the overall purpose of this dissertation was to deepen the understanding of the mediating role of FoMO between specific predisposing variables and problematic social networking sites use. Adopting a psychological approach, two empirical and exploratory cross-sectional studies, conceived as independent research, were conducted through path analysis
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