13,913 research outputs found
Using Food Web as an evolution computing model for Internet-based multimedia agents
[[abstract]]The ecosystem is an evolutionary result of natural laws. Food Web (or Food Chain) embeds a set of computation rules of natural balance. Based one the concepts of Food Web, one of the laws that we may learn from the natural besides neural networks and genetic algorithms, we propose a theoretical computation model for mobile agent evolution on the Internet. We define an agent niche overlap graph and agent evolution states. We also propose a set of algorithms, which is used in our multimedia search programs, to simulate agent evolution. Agents are cloned to live on a remote host station based on three different strategies: the brute force strategy, the semi-brute force strategy, and the selective strategy. Evaluations of different strategies are discussed. Guidelines of writing mobile agent programs are proposed. The technique can be used in distributed information retrieval which allows the computation load to be added to servers, but significantly reduces the traffic of network communication.[[conferencedate]]19990607~19990611[[conferencelocation]]Florence, Ital
Agent communication network-a mobile agent computation model for Internet applications
[[abstract]]We propose a graph-based model, with a simulation, for the mobile agents to evolve over the Internet. Based on the concepts of Food Web (or Food Chain), one of the natural laws that we may use besides neural networks and genetic algorithms, we define an agent niche overlap graph and agent evolution states for the distributed computation of mobile agent evolution. The proposed computation model can be used in distributed Internet applications such as commerce programs, intelligent Web searching engine, and others.[[conferencetype]]國際[[conferencedate]]19990706~19990708[[conferencelocation]]Red Sea, Egyp
Between the Lines: documenting the multiple dimensions of computer supported collaborations
When we consider the possibilities for the design and evaluation of Computer Supported Collaborative Learning (CSCL) we probably constrain the CS in CSCL to situations in which learners, or groups of learners collaborate with each other around a single computer, across a local intranet or via the global internet. We probably also consider situations in which the computer itself acts as a collaborative partner giving hints and tips either with or without the addition of an animated pedagogical agent. However, there are now many possibilities for CSCL applications to be offered to learners through computing technology that is something other than a desktop computer, such as the TV or a digital toy. In order to understand how such complex and novel interactions work, we need tools to map out the multiple dimensions of collaboration using a whole variety of technologies. This paper discusses the evolution of a documentation technique for collaborative interactions from its roots in a situation where a single learner is collaborating with a software learning partner, through its second generation: group use of multimedia, to its current test-bed: young children using digital toys and associated software. We will explore some of the challenges these different learning situations pose for those involved in the evaluation of collaborative learning
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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Organisations as complex adaptive systems : implications for the design of information systems
Today a paradigm shift in the field of organisation and management theories is no longer disputed and the need to switch from the Command-and-Control to the Leaming Organisation Paradigm (LOP) in the area of organisational theory is well understood. However, it is less well appreciated that learning organisations cannot operate effectively if supported by centralised databases and tailor-made application programs. LOP emphasises adaptability, flexibility, participation and learning. It is important to understand that the changes in organisational and management strategies will not on their own be able to produce the desired effects unless they are supported by appropriate changes in organisational culture, and by effective information systems. This research demonstrates that conventional information system strategies and development methods are no longer adequate.
Information system strategies must respond to these needs of the LOP and incorporate new information systems that are capable of evolving, adapting and responding to the constantly changing business environment. The desired adaptability, flexibility and agility in information systems for LOP can be achieved by exploiting the technologies of the Internet, World Wide Web, intelligent agents and intranets. This research establishes that there is a need for synergy between organisational structures and organisational information systems. To obtain this desired synergy it is essential that new information systems be designed as an integral part of the learning organisational structure itself.
Complexity theory provides a new set of metaphors and a host of concepts for the understanding of organisations as complex adaptive systems. This research introduces the principles of Complex Adaptive Systems and draws on their significance for designing the information systems needed to support the new generation of learning organisations. The search for new models of information system strategies for today's dynamic world of business points to the 'swarm models' observed in Nature
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