67,034 research outputs found
Komparasi metode eye tracking dan kuisioner untuk usability testing website Jurusan Sistem Informasi ITS
Seiring berjalannya waktu dan perkembangan Teknologi
Informasi (TI) yang semakin cepat, TI dianggap sebuah
kebutuhan bagi organisasi karena dapat memberikan nilai
kepada organisasi. Investasi TI pun menjadi sebuah hal yang
tidak asing bagi organisasi. Salah satu investasi TI yang
dilakukan adalah pembuatan website sebagai bentuk
kemudahan pemberian informasi kepada publik. Tak heran
apabila sebuah organisasi membuat dan mendesain website
dengan sebaik-baiknya. Suatu website disebut berguna jika
fungsi-fungsinya dapat dijalankan secara efektif, efisien, dan
memuaskan. Untuk mengetahui apakah sebuah website dapat
digunakan dengan mudah, maka perlu dilakukan usability
testing. Namun kenyataannya, masih banyak website yang
belum memenuhi aspek usability yang baik karena pembuat
website dibuat berdasarkan keinginan organisasi atau
pengembang website.
Jurusan Sistem Infomasi di Insitut Teknologi Sepuluh
Nopember (ITS) memiliki sebuah website yang beralamat di is.its.ac.id. Website tersebut telah mengalami perubahan
beberapa kali dan terakhir kali mengalami perubahan desain
pada tahun 2013 dengan alasan untuk memperbaiki kualitas
website. Untuk mengetahui kualitas website tersebut, maka
perlu dilakukan evaluasi website menggunakan usability
testing. Terdapat beberapa standar atau model yang
membahas tentang usability, salah satunya adalah ISO 9241-
11, yaitu sebuah standar Internasional yang digunakan untuk
acuan tentang usability dengan mengukur efektifitas, efisiensi
dan kepuasan. Seiring perkembangan teknologi, terdapat
metode yang dapat mendukung pelaksanaan usability testing
pada suatu website, yaitu eye tracking. Eye tracking adalah
metodologi yang membantu peneliti memahami penglihatan
dari pengguna, dengan eye tracking kita dapat mendeteksi
dimana pengguna melihat, seberapa lama mereka melihat,
dan urutan mereka melihat. Usability testing menggunakan
eye tracking diuji melalui beberapa skenario pengujian yang
ditunjukan kepada sampel pengguna, kemudian hasil
pengujian tersebut akan dicatat. Dari pengujian tersebut
diperoleh data yang akan dimasukan kedalam beberapa faktor
usability yang mengadopsi ISO 9241-11, yaitu efektifitas dan
efisiensi. Namun untuk saat ini, penggunaan eye tracking
belum diketahui keakuratannya untuk mengukur faktor
efektifitas dan efisiensi dalam usability testing menurut ISO
9241-11, oleh karena itu perlu adanya metode lain untuk
membandingkan hasil yang diperoleh dari eye tracking, yaitu
dengan menggunakan kuesioner. Hasil dari usability testing
website Jurusan Sistem Informasi menggunakan eye tracking
adalah efektif dan efisien. Sementara hasil dari usability
testing menggunakan kuesioner juga menunjukkan bahwa
website Jurusan Sistem Informasi masuk kategori sebagai
efektif dan efisien. Sehingga dapat disimpulkan bahwa kedua
metode tersebut menunjukkan hasil yang sama.
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The rapid growth of IT, IT is considered as a need for
organizations because it can provide value to the
organization. IT investment became a familiar thing for
organization. One of the IT investment is making the website
for providing information to the public convenience. And now,
organization create and design websites as well as possible. A
website called useful when its functions can be implemented
effectively, efficiently, and satisfactorily. To find out whether a
website can be used easily or not, it is necessary to test its
usability. But in reality, there are many websites do not fulfil
the good usability aspects because the manufacturer of the
website created according to the desire of the organization or
the website developer. Department of Information Systems at
the Sepuluh Nopember Institute of Technology (ITS) has a
website that is located at is.its.ac.id. The website has been
updated several times and the last update was in 2013 due to
improve the quality of the website. To determine the quality of
the website, it is necessary to evaluate a website using
usability testing. There are some standards or model that discuss about usability, one of the model is ISO 9241-11,
which is an international standard used for references on
usability by measuring the effectiveness, efficiency and
satisfaction. Along of the development of technology, there are
methods that can support the implementation of usability
testing on a website, it is known as eye tracking. Eye tracking
is a methodology that can help researchers understand the
view of the user, with eye tracking we can detect where the
users look at, how long they look, and the sequence of they
look at the website. Usability testing using eye tracking is
tested through several test scenarios that shown to the user
sample, then the test results will be recorded. Test results will
be incorporated into some usability factors that adopted the
ISO 9241-11, the effectiveness and efficiency. But for now,
accuracy of eye tracking is not known for measure the
effectiveness and efficiency factor in usability testing
according to ISO 9241-11, therefore other methods are
needed to compare the results obtained from an eye tracking
results, it is by using a questionnaire. The results of usability
testing website Department of Information Systems using eye
tracking is effective and efficient. Meanwhile the results of
usability testing using the questionnaire also showed that
Department of Information Systems website categorized is
effective and efficient. So it can be concluded that the two
method have the same result
Current Practices for Product Usability Testing in Web and Mobile Applications
Software usability testing is a key methodology that ensures applications are intuitive and easy to use for the target audience. Usability testing has direct benefits for companies as usability improvements often are fundamental to the success of a product. A standard usability test study includes the following five steps: obtain suitable participants, design test scripts, conduct usability sessions, interpret test outcomes, and produce recommendations. Due to the increasing importance for more usable applications, effective techniques to develop usable products, as well as technologies to improve usability testing, have been widely utilized. However, as companies are developing more cross-platform web and mobile apps, traditional single-platform usability testing has shortcomings with respect to ensuring a uniform user experience. In this report, a new strategy is proposed to promote a consistent user experience across all application versions and platforms. This method integrates the testing of different application versions, e.g., the website, mobile app, mobile website. Participants are recruited with a better-defined criterion according to their preferred devices. The usability session is conducted iteratively on several different devices, and the test results of individual application versions are compared on a per-device basis to improve the test outcomes. This strategy is expected to extend on current practices for usability testing by incorporating cross-platform consistency of software versions on most devices
The development and testing of a child-inspired advertising disclosure to alert children to digital and embedded advertising
Via three studies, this article aims to develop and test an advertising disclosure which is understandable for children (ages six to 12 years old) and which can alert them to different types of advertising in multiple media formats. First, cocreation workshops with 24 children (ages eight to 11 years old) were held to determine a selection of disclosure designs based on insights from the target group. Second, two eye-tracking studies among 32 children (ages six to 12 years old) were conducted to test which of these disclosure designs attracted the most attention when the disclosures were integrated into a media context. These studies led to the selection of the final advertising disclosure: a black rectangular graphic with the word Reclame! (i.e., Dutch for "Advertising!") in yellow letters. Finally, a two-by-two, between-subjects experimental study (disclosure design: existing versus child-inspired advertising disclosure; advertising format: brand placement versus online banner advertising) with 157 children (ages 10 and 11 years old) was performed to test the effectiveness of the child-inspired disclosure by comparing it with existing ones. This study not only showed that children recognized, understood, and liked the child-inspired disclosure better than the existing ones, but they were also better able to recognize advertising after exposure to this child-inspired advertising disclosure
The feasibility of capturing learner interactions based on logs informed by eye-tracking and remote observation studies
Two small studies, one an eye-tracking study and the other a remote observation study, have been conducted to investigate ways to identify two kinds of online learner interactions: users flicking through the web pages in "browsing" action, and users engaging with the content of a page in "learning" action. The video data from four participants of the two small studies using the OpenLearn open educational resource materials offers some evidence for differentiating between 'browsing' and 'learning'. Further analysis of the data has considered possible ways of identifying similar browsing and learning actions based on automatic user logs. This research provides a specification for researching the pedagogical value of capturing and transforming logs of user interactions into external forms of representations. The paper examines the feasibility and challenge of capturing learner interactions giving examples of external representations such as sequence flow charts, timelines, and table of logs. The objective users information these represent offer potential for understanding user interactions both to aid design and improve feedback means that they should be given greater consideration alongside other more subjective ways to research user experience
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