5,957 research outputs found
New technologies for urban designers: the VENUE project
In this report, we first outline the basic idea of VENUE. This involves developing digital tools froma foundation of geographic information systems (GIS) software which we then apply to urbandesign, a subject area and profession which has little tradition in using such tools. Our project wasto develop two types of tool, namely functional analysis based on embedding models of movementin local environments into GIS based on ideas from the field of space syntax; and secondlyfashioning these ideas in a wider digital context in which the entire range of GIS technologies werebrought to bear at the local scale. By local scale, we mean the representation of urban environmentsfrom about 1: 500 to around 1: 2500
Seafloor characterization using airborne hyperspectral co-registration procedures independent from attitude and positioning sensors
The advance of remote-sensing technology and data-storage capabilities has progressed in the last decade to commercial multi-sensor data collection. There is a constant need to characterize, quantify and monitor the coastal areas for habitat research and coastal management. In this paper, we present work on seafloor characterization that uses hyperspectral imagery (HSI). The HSI data allows the operator to extend seafloor characterization from multibeam backscatter towards land and thus creates a seamless ocean-to-land characterization of the littoral zone
Métodos de representação virtual e visualização para informação arquitetónica e contextual em sítios arqueológicos
This work seeks to outline some guidelines in order to improve the use
of 3D visualization applied to archaeological data of diverse nature and at
different scales. One difficulty found in this process is related to the still
frequent two-dimensional representation of the three-dimensional archaeological
reality. Aware that the existence of data of two-dimensional nature
is fundamental in the archaeological process and that they result, on
the one hand, from the manual archaeological recording processes and,
on the other hand, from the intense analysis and interpretation activity of
the archaeological investigation team, we seek to ensure an adequate 3D
representation based on 3D acquisition methods mostly available to the archaeology
teams.
Archaeological visualization in three-dimensional support is an increasingly
frequent and necessary practice, but it continues to show some difficulties.
These are substantiated in the reduced number of visualization techniques
used, the use of visualization tools that are not very customized for the archaeological
needs and the privileged use of visual features of the models
during the archaeological process phases. Thus, the main objective of this
work is to design and evaluate appropriate methods for visualizing archaeological
data.
To determine which visualization methods are most used during the phases
of the archaeological process, an online user-survey was carried out, which
allowed consolidating the 3D representation methodologies used, as well
as to propose a visualization model that also categorizes the appropriate
visualization techniques which increase the visual perception and understanding
of the archaeological elements.
Three prototypes are defined according to the different 3D data acquisition
methodologies presented and visualization methodologies are designed in
order to, on the one hand, take into account the scale and diversity of the
archaeological elements and, on the other hand, to account for the need
to ensure visualization methods which are easily assimilated by archaeologists.
Each prototype was evaluated by two archaeologists with different
professional background. They were proposed, through a set of previously
determined tasks, to assess the interaction with 3D models and with the
visualization methods and the satisfaction of the visualization results regarding
the archaeological needs.
The evaluation of the prototypes allowed to conclude that the presented visualization
methods increase the perception of 3D models which represent
archaeological elements. In addition, it was also possible to produce new
objects that reveal elements of archaeological interest. It is suggested to
make these methodologies available on a web-based application and on
mobile platforms.Este trabalho procura esboçar algumas diretrizes no sentido de melhorar
a utilização da visualização 3D aplicada aos dados arqueológicos
de natureza diversa e a escalas distintas. Uma dificuldade encontrada
neste processo prende-se com a, ainda frequente, representação bidimensional
da realidade arqueológica tridimensional. Ciente de que a existência de dados de natureza bidimensional são fundamentais no processo
arqueológico e que resultam, por um lado, dos processos manuais
de registo arqueológicos e, por outro, da intensa atividade de análise e
interpretação da equipa de investigação arqueológica, procuramos assegurar
uma representação 3D adequada, com base em metodologias de
aquisição de dados 3D geralmente disponíveis às equipas de arqueologia.
A visualização arqueológica em suporte tridimensional é uma prática cada
vez mais frequente e necessária, mas que continua a evidenciar algumas
dificuldades. Estas substanciam-se no reduzido número de técnicas de
visualização usadas, na utilização de ferramentas de visualização pouco
adaptadas às necessidades arqueológicas e na utilização preferencial de
características visuais dos modelos durante as fases do processo arqueológico.
Assim, o objetivo primordial deste trabalho é desenhar e
avaliar métodos adequados à visualização de dados arqueológicos.
Para determinar que métodos de visualização são mais utilizados durante
as fases do processo arqueológico realizou-se um questionário online
que permitiu consolidar as metodologias de representação 3D usadas,
bem como propor um modelo de visualização que também categoriza as
técnicas de visualização adequadas para aumentar a perceção e a compreensão visual dos elementos arqueológicos.
Definem-se três protótipos de acordo com as distintas metodologias de
aquisição de dados 3D apresentados e são desenhadas metodologias de
visualização que, por um lado, têm em conta a escala e a diversidade
dos elementos arqueológicos e, por outro, a necessidade de assegurar
métodos de visualização facilmente assimilados pelos arqueólogos. Cada
protótipo foi avaliado por dois arqueólogos com experiências profissionais
distintas. O que lhes foi proposto, através de um conjunto de tarefas previamente
estabelecidas, foi aferir da facilidade de interação com os modelos
3D e com os métodos de visualização e adequação dos resultados de
visualização às necessidades dos arqueólogos.
A avaliação dos protótipos permitiu concluir que os métodos de visualização apresentados aumentam a perceção dos modelos 3D que representam
elementos arqueológicos. Para além disso foi possível produzir
também novos objetos que revelam elementos com interesse arqueológico. É sugerida a disponibilização destas metodologias em ambiente
web e plataformas móveis.Programa Doutoral em Informátic
Flood risk management in sponge cities:The role of integrated simulation and 3D visualization
The Sponge City concept has been promoted as a major programme of work to address increasing flood risk in urban areas, in combination with wider benefits for water resources and urban renewal. However, realization of the concept requires collaborative engagement with a wide range of professionals and with affected communities. Visualization can play an important role in this process. In this research, a sponge city flood simulation and forecasting system has been built which combines hydrological data, topographic data, GIS data and hydrodynamic models in real-time and interactive display in a three-dimensional environment. Actual and design flood events in a pilot sponge city have been simulated. The validation results show that the simulated urban water accumulation process is consistent with the actual monitoring data. Use of advanced virtual reality technology can enable simulations to be placed in the wider design context including enhanced awareness of multiple functions of urban ecosystems. This procedure can therefore reduce the information communication gap and encourage innovation regarding low impact development required for sponge city construction
Recommended from our members
ToScA North America (6 – 8 June 2017, The University of Texas, Austin, TX) Program
ToScA North America will address key areas of science,
including Multi-modal Imaging, Geosciences, Forensics, Increasing Contrast,
Educational Outreach, Data, Materials Science and Medical and Biological
Science.University of Texas High-Resolution X-ray CT Facility (UTCT);
Jackson School of Geosciences, The University of Texas at Austin;
Natural History Museum (London);
Royal Microscopical Society (Oxford, UK)Geological Science
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