231,531 research outputs found

    A novel framework for user-centered research data management

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    Recent Open Data policies have led to a large-scale demand for research data repositories. Research data repositories are expected to function as an important instrument for research data preservation as well as for research collaboration and dissemination, helping to realize the advantages that motivated those policies. Existing research data management (RDM) systems and infrastructure, of which research data repositories form an important component, are currently inadequate to support and further this vision. Research data are complex compound objects, and their use, and also the mode of interacting with them, differs considerably from those of manuscript documents (e.g. research publications). This research proposes a holistic framework for RDM system design that expressly takes into account the needs of system users as well as the peculiar requirements of research data, to develop well-functioning systems. It demonstrates the development process of a simple prototype of a user-centered, data-conscious RDM system, called DataFinder, from the earliest stages of requirements gathering to requirements analyses, design, development, and evaluation. Importance is given as much to the final deliverable (i.e. DataFinder) as to the process of attaining it, since a substantial part of the research preceded the former, and the findings garnered along the way will likely prove useful for purposes of which system design forms only one

    Scalable QoS-aware Mobility for Future Mobile Operators

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    Telecom operators and Internet service providers are heading for a new shift in communications paradigms. The forthcoming convergence of cellular and wireless data networks is often manifested in an “all IP approach” in which all communications are based on an end-to-end IP protocol framework. The approach to network design becomes user and service-centered, so that continuous reachability of mobile users and sustained communication capabilities are default requirements for a prospective architecture. In this article, we describe a network architecture which is able to provide seamless communication mobility, triggered either by the user or by the network, across multiple technologies. The architecture allows for media independent handovers and supports optimized mobility and resource management functions. The main focus of the article is on major technical highlights of mobility and quality-of-service (QoS) management subsystems for converged networks.Publicad

    Agile Requirements Engineering: A systematic literature review

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    Nowadays, Agile Software Development (ASD) is used to cope with increasing complexity in system development. Hybrid development models, with the integration of User-Centered Design (UCD), are applied with the aim to deliver competitive products with a suitable User Experience (UX). Therefore, stakeholder and user involvement during Requirements Engineering (RE) are essential in order to establish a collaborative environment with constant feedback loops. The aim of this study is to capture the current state of the art of the literature related to Agile RE with focus on stakeholder and user involvement. In particular, we investigate what approaches exist to involve stakeholder in the process, which methodologies are commonly used to present the user perspective and how requirements management is been carried out. We conduct a Systematic Literature Review (SLR) with an extensive quality assessment of the included studies. We identified 27 relevant papers. After analyzing them in detail, we derive deep insights to the following aspects of Agile RE: stakeholder and user involvement, data gathering, user perspective, integrated methodologies, shared understanding, artifacts, documentation and Non-Functional Requirements (NFR). Agile RE is a complex research field with cross-functional influences. This study will contribute to the software development body of knowledge by assessing the involvement of stakeholder and user in Agile RE, providing methodologies that make ASD more human-centric and giving an overview of requirements management in ASD.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2015-71938-RED

    A rapid prototyping/artificial intelligence approach to space station-era information management and access

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    Applications of rapid prototyping and Artificial Intelligence techniques to problems associated with Space Station-era information management systems are described. In particular, the work is centered on issues related to: (1) intelligent man-machine interfaces applied to scientific data user support, and (2) the requirement that intelligent information management systems (IIMS) be able to efficiently process metadata updates concerning types of data handled. The advanced IIMS represents functional capabilities driven almost entirely by the needs of potential users. Space Station-era scientific data projected to be generated is likely to be significantly greater than data currently processed and analyzed. Information about scientific data must be presented clearly, concisely, and with support features to allow users at all levels of expertise efficient and cost-effective data access. Additionally, mechanisms for allowing more efficient IIMS metadata update processes must be addressed. The work reported covers the following IIMS design aspects: IIMS data and metadata modeling, including the automatic updating of IIMS-contained metadata, IIMS user-system interface considerations, including significant problems associated with remote access, user profiles, and on-line tutorial capabilities, and development of an IIMS query and browse facility, including the capability to deal with spatial information. A working prototype has been developed and is being enhanced

    Beware of the Ostrich Policy: End-Users' Perceptions Towards Data Transparency and Control

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    End users' awareness about the data they share, the purpose of sharing that data, and their control over it, is key to establishing trust and eradicating privacy concerns. We experimented on personal data management by prototyping a Point-of-Interest recommender system in which data collected on the user can be viewed, edited, deleted, and shared via elements in the User Interface. Based on our qualitative findings, in this paper we discuss "The ostrich policy" adopted by end users who do not want to manage their personal data. We sound a waking whistle to design and model for personal data management by understanding end users' perceptions towards data transparency and control.Comment: Human Centered AI workshop (HCAI) at the 35th Conference on Neural Information Processing Systems (NeurIPS), 13 December, 202

    Strategies to Improve the User Experience

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    Libraries are increasingly embracing user experience (UX) and user-centered design principles to improve the satisfaction and success of library users. Electronic resources management can utilize such principles to better support users as they interact with the library's website and its electronic resources. In this column, four academic librarians discuss strategies libraries can employ to improve the user experience. These strategies include utilizing basic UX principles when designing sites and interfaces; analyzing quantitative data to inform the library on how such sites are being used; recruiting strategies for library user studies; and, finally, a call to move to a more unified user experience and to work more closely with vendors on improvements to help users succeed

    Structure of a Formal User Model for Construction Information Retrieval

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    Information science researchers and developers have spent many years addressing the problem of retrieving the exact information needed and using it for analysis purposes. In informationseeking dialogues, the user, i.e. construction project manager or supplier, often asks questions about specific aspects of the tasks they want to perform. But most of the time it is difficult for the software systems to unambiguously understand their overall intentions. The existence of information tunnels (Tannenbaum 2002) aggravates this phenomenon. This study includes a detailed case study of the material management process in the construction industry. Based on this case study, the structure of a formal user model for information retrieval in construction management is proposed. This prototype user model will be incorporated into the system design for construction information management and retrieval. This information retrieval system is a user-centered product based on the development of a user configurable visitor mechanism for managing and retrieving project information without worrying too much about the underlying data structure of the database system. An executable UML model combined with OODB is used to reduce the ambiguity in the user's intentions and to achieve user satisfaction

    Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes:Participatory Design Approach

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    BACKGROUND: The complications of type 1 diabetes (T1D) can be delayed or prevented in children with T1D who receive proper self-management education. Smartphone-based serious games are increasingly being used as an effective tool for teaching self-management. When developing a serious game, it is important that the development process be user-centered. Traditionally, different face-to-face methods have been used when children participate in the development process. However, face-to-face data collection is not always feasible. In such situations, distance communication can be used when developing a serious game. OBJECTIVE: The objective of this study is to develop a user-centered smartphone-based serious game that teaches self-management focused on carbohydrate intake in children aged 8-14 years with T1D using distance communication in both the development and evaluation of the game. METHODS: The development and evaluation of a smartphone-based serious game prototype was inspired by the Lean principles, and a user-centered approach was applied. The development process included 1 expert interview and design workshops with children with T1D. On the basis of the interview and design workshop results, a serious game prototype was developed using Microsoft PowerPoint. The evaluation of the serious game prototype included an interview with a dietitian and a playtest with children with T1D. All data were collected using distance communication. RESULTS: A user-centered smartphone-based serious game prototype was developed and evaluated. The expert interview with the dietitian formed the basis for the learning outcomes in the game. Four children and their parents contributed to the preferences, needs, requirements, and ideas for selected parts of the game design. The dietitian evaluated the prototype positively and validated its content and accuracy. The serious game prototype was well-received by the children and their parents during the playtest. The serious game prototype was perceived as a useful and engaging way to learn. However, the difficulty level was not appropriate, and the information was too basic for participants who had been diagnosed over a year ago. The use of digital communication platforms did not cause any problems. CONCLUSIONS: The smartphone-based serious game prototype has the potential to be a useful and attractive tool for teaching disease self-management. The use of distance communication proved to be a useful approach in the development of a serious game

    User Needs in the Development of a Health App Ecosystem for Self-Management of Cystic Fibrosis: User-Centered Development Approach

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    Background: Digital self-management in cystic fibrosis (CF) is foreseen as a means toward better understanding of the disease and its treatment and better adherence to the treatment. Mobile apps hold the potential to provide access to information, motivate, and strengthen compliance. However, to deliver high-quality apps, the development should be based on thorough knowledge about user needs. Empirical research on the user-centered development of mobile apps for health care is, however, still limited. Objective: The aim of this research is to develop and evaluate an app ecosystem for self-management in CF. It targets not only those directly affected by CF but also parents and health care professionals involved in the treatment. This paper covers the first step of the design process that aims to analyze the context and the user requirements. The primary research question is as follows: what digital support has the potential to usefully support persons with CF and their caregivers in the CF care? To answer this question, we address two preliminary questions: what important factors in everyday life affect the care of persons with CF? and how is the CF care delivered today and what are the limitations of CF care services? Methods: The overall research adopts a user-centered design approach in which future users are involved in the development process from the very beginning to ensure that the apps developed best suit the potential users. The research presented in the paper follows an interpretative case study research strategy seeking to understand the concerns and needs of persons with CF and their caregivers. Data were collected through semistructured qualitative interviews involving 74 participants in seven European countries and from internet forums. Results: The results of the analysis phase show a strong need for individuality of the digital support, as well as for its adaptability to different contexts. The paper presents the concerns and needs of the participants in the study and extracts a set of relevant features for a self-management app ecosystem. Education, enzyme dosage calculation, nutrition management, treatment organization, health diary, treatment follow-up, practical guidelines for treatment, communication with doctors, and communication with peers are foreseen as useful features. Conclusions: The results indicate the readiness for self-management in the CF care even in countries that provide well-functioning health care services for CF care. The large diversity of user requirements identified reflects the crucial role user integration plays in developing apps for a chronic condition such as CF. The need for personalization stemming from the individuality of the patients and the need for communication with health care professionals support the idea of an app ecosystem for the self-management of CF.User Needs in the Development of a Health App Ecosystem for Self-Management of Cystic Fibrosis: User-Centered Development ApproachpublishedVersio
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