11,662 research outputs found

    Human computer interaction for international development: past present and future

    Get PDF
    Recent years have seen a burgeoning interest in research into the use of information and communication technologies (ICTs) in the context of developing regions, particularly into how such ICTs might be appropriately designed to meet the unique user and infrastructural requirements that we encounter in these cross-cultural environments. This emerging field, known to some as HCI4D, is the product of a diverse set of origins. As such, it can often be difficult to navigate prior work, and/or to piece together a broad picture of what the field looks like as a whole. In this paper, we aim to contextualize HCI4D—to give it some historical background, to review its existing literature spanning a number of research traditions, to discuss some of its key issues arising from the work done so far, and to suggest some major research objectives for the future

    Evolving a software development methodology for commercial ICTD projects

    Get PDF
    This article discusses the evolution of a “DistRibuted Agile Methodology Addressing Technical Ictd in Commercial Settings” (DRAMATICS) that was developed in a global software corporation to support ICTD projects from initial team setup through ICT system design, development, and prototyping, to scaling up and transitioning, to sustainable commercial models. We developed the methodology using an iterative Action Research approach in a series of commercial ICTD projects over a period of more than six years. Our learning is reflected in distinctive methodology features that support the development of contextually adapted ICT systems, collaboration with local partners, involvement of end users in design, and the transition from research prototypes to scalable, long-term solutions. We offer DRAMATICS as an approach that others can appropriate and adapt to their particular project contexts. We report on the methodology evolution and provide evidence of its effectiveness in the projects where it has been used

    Enhancing access to socioeconomic development information using mobile phone applications in rural Zimbabwe: the case of Matabeleland South Province.

    Get PDF
    Doctoral Degree. University of KwaZulu-Natal, Durban.Mobile phone access has grown exponentially, transforming access to information and communication in Africa. Mobile phone penetration has increased dramatically across the urban-rural, rich-poor and literate-illiterate divides, which other technologies failed to bridge. The number of mobile phone subscriptions grew astronomically, from less than two million in 1998 to more than 620 million subscribers in Africa (Carmody, 2012). Internet users grew 85-fold from 4.5m users in 2000 to over 388m users in Africa at a rate higher than any other region (Internetworldstas, 2018). Global mobile app downloads have reached 175 billion in 2017, generating more than $85 billion, yet most African countries possess an insignificant share of this, due to low literacy levels, low economic opportunities and an infrastructure that is still developing (The Guardian, 2014; Perez, 2018). The growing presence of mobile phones must be harnessed to enhance access to socioeconomic information, in order to improve standards of life in the global south. Scholars and communication enthusiasts have argued that simply providing access to the internet, without considering the relevance of content, will not change the fortunes of rural communities (Internet.org, 2014; GSMA, 2015). There is the need to provide localised and relevant content – such as local news, market prices and bus timetables – to these communities. This research resonates with Goal 9 of the Sustainable Development Goals, which seeks to increase access to information and communication technology, and provide universal and affordable access to the internet in least developed countries by 2020 (UN, 2016). In Zimbabwe, radio and television are basic technologies used for disseminating socioeconomic information, yet most of the rural communities have no access to radio and television signals, 37 years after independence. Rural mobile phone ownership is about 80%, and broadband penetration is 46.5% (ITU, 2013). In addition, Zimbabwe’s average rural literacy is about 90%. These two factors – high rural literacy levels and high rural mobile phone ownership – motivated the researcher to develop a mobile phone application prototype that could be utilised by rural communities to enhance their access to socioeconomic development information that could, in turn, anchor sustainable development. The mobile phone application prototype has the potential to provide a new platform for accessing socioeconomic development information in the rural areas of Zimbabwe, including information on agriculture, health, community activities, education and the markets, plus local and national news. These can all promote sustainable development. The study followed a seven-cycle design science research methodology, from problem identification to communicating the utility of the aertefact which guided the development of the mobile phone application (Hevner, 2007). The development of the prototype followed a user-centred design, as well user experience, where high-fidelity prototypes were presented to participants selected through a random sample to be part of the development process. This process is iterative, incorporating user feedback and redesign of the prototype until the users and developers agree on the design. After designing the prototype, participants were randomly selected to evaluate the mobile phone application prototype using an adapted TAM2, whose main constructs relate to perceived usefulness and ease of use (Davis, 1989)

    Europeana communication bug: which intervention strategy for a better cooperation with creative industry?

    Get PDF
    Although Europeana as well as many GLAMs are very engaged - beside the main mission, i.e. spreading cultural heritage knowledge- in developing new strategies in order to make digital contents reusable for creative industry, these efforts have been successful just only in sporadic cases. A significant know how deficits in communication often compromises expected outcomes and impact. Indeed, what prevails is an idea of communication like an enhancement “instrument” intended on the one hand in purely economic (development) sense, on the other hand as a way for increasing and spreading knowledge. The main reference model is more or less as follows: digital objects are to be captured and/or transformed by digital technologies into sellable goods to put into circulation. Nevertheless, this approach risks neglecting the real nature of communication, and more in detail the one of digital heritage where it is strategic not so much producing objects and goods as taking part into sharing environments creation (media) by engaged communities, small or large they may be. The environments act as meeting and interchange point, and consequently as driving force of enhancing. Only in a complex context of network interaction on line accessible digital heritage contents become a strategic resource for creating environments in which their re/mediation can occur – provided that credible strategies exist, shared by stakeholders and users. This paper particularly describes a case study including proposals for an effective connection among Europeana, GLAMs and Creative Industry in the framework of Food and Drink digital heritage enhancement and promotion. Experimental experiences as the one described in this paper anyway confirm the relevance of up-to-date policies based on an adequate communication concept, on solid partnerships with enterprise and association networks, on collaborative on line environments, on effective availability at least for most of contents by increasing free licensing, and finally on grassroots content implementation involving prosumers audience, even if filtered by GLAMs

    Market and price decision enhancement services for farmers in Uganda

    Get PDF
    • …
    corecore