360 research outputs found

    Usability and Applicability of Microfluidic Cell Culture Systems

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    E-Marketplace as a tool for the revitalization of Portuguese caft industry: the design process in the development of an online platform

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    The craft trade in Portugal faces challenges that compromise its productive and economic sustainability and may result in the disappearance of millenary techniques, traditions, and industrial practices of high symbolic and historical value. The growing incompatibility of these traditional activities with digital technologies, the lack of resources, and a growing age gap are among the main problems identified. This situation made worse by various restrictions pertaining to the COVID-19 pandemic points towards the possibility of extinction of this type of manual arts. The goal of this research is to demonstrate how the design process of an e-marketplace platform, throughout its different phases, may contribute to the revitalization of traditional industries. The methodologies adopted in the framework consisted in the study of UX and UI best design practices, including wireframe design, user flows, definition of personas, development of prototypes, and style guides. The results of the conducted usability tests to the prototype allowed a gradual improvement of the solution, culminating in the confirmation of its effectiveness. The study concluded that digital technology, namely a designed e-marketplace solution, could potentially bring buyers and sellers closer together, thus being a tool with high potential for the dissemination and sustainability of the craft industry.The Anti-Amnesia Project (POCI-01-0145-ERDF-029022) is co-funded by the Competitiveness and Internationalization Operational Program (POCI), by Portugal 2020 and the European Regional Development Fund (ERDF), and by national funds through FCT-Foundation for Science and Technology

    The feasibility of electronic journals: some studies in human–computer interaction

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    Computer-based tools for communication are a recent technological development. They promise to provide new routes by which to communicate with others and to transform some communications that have hitherto been dependent on media such as paper. One example is the possibility of supporting scholarly communication by the use of electronic systems, which also promises a method by which the information explosion might be handled. The research is an examinat4on of whether or not the support of scholarly communication in this way is feasible. To investigate communication systems requires a large scale study over a long period. Accordingly the research rests on a study programme on 'electronic journals', BLEND, which ran from 1980 to 1984, funded by the British Library Research and Development Department. The feasibility of ielectronic journals is investigated by exploring the usability, utility, likeability and cost-effectiveness of the communications system. An analysis of the frequency and distribution of the use of the computer-based communications system showed that many things seemed to get in the way of accessing it. Several techniques were used to examine this: transaction recording, interviews, telephone surveys, questionnaires and analysis of requests for help. Once the system was accessed, a comparison of users' aims with actual use shows that different forms of the journal should be explored in the future. Two reasons for the access rate and type of use made of the system was the degree to which researchers were able to accommodate the use of a new communications system into existing patterns of work and the level of usability of the system. One area in usability that is explored in detail is the way that text can be read easily on a screen. The cost-effectiveness of the system is examined by projecting from actual costs and patterns of use. The final chapters bring together the studies in a 'Barrier' framework for understanding the use of a communications system and look forward to the future of electronic journals

    The value of Augmented Reality in surgery — A usability study on laparoscopic liver surgery

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    Augmented Reality (AR) is considered to be a promising technology for the guidance of laparoscopic liver surgery. By overlaying pre-operative 3D information of the liver and internal blood vessels on the laparoscopic view, surgeons can better understand the location of critical structures. In an effort to enable AR, several authors have focused on the development of methods to obtain an accurate alignment between the laparoscopic video image and the pre-operative 3D data of the liver, without assessing the benefit that the resulting overlay can provide during surgery. In this paper, we present a study that aims to assess quantitatively and qualitatively the value of an AR overlay in laparoscopic surgery during a simulated surgical task on a phantom setup. We design a study where participants are asked to physically localise pre-operative tumours in a liver phantom using three image guidance conditions — a baseline condition without any image guidance, a condition where the 3D surfaces of the liver are aligned to the video and displayed on a black background, and a condition where video see-through AR is displayed on the laparoscopic video. Using data collected from a cohort of 24 participants which include 12 surgeons, we observe that compared to the baseline, AR decreases the median localisation error of surgeons on non-peripheral targets from 25.8 mm to 9.2 mm. Using subjective feedback, we also identify that AR introduces usability improvements in the surgical task and increases the perceived confidence of the users. Between the two tested displays, the majority of participants preferred to use the AR overlay instead of navigated view of the 3D surfaces on a separate screen. We conclude that AR has the potential to improve performance and decision making in laparoscopic surgery, and that improvements in overlay alignment accuracy and depth perception should be pursued in the future

    CompaRob: the shopping cart assistance robot

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    Technology has recently been developed which offers an excellent opportunity to design systems with the ability to help people in their own houses. In particular, assisting elderly people in their environments is something that can significantly improve their quality of life. However, helping elderly people outside their usual environment is also necessary, to help them to carry out daily tasks like shopping. In this paper we present a person-following shopping cart assistance robot, capable of helping elderly people to carry products in a supermarket. First of all, the paper presents a survey of related systems that perform this task, using different approaches, such as attachable modules and computer vision. After that, the paper describes in detail the proposed system and its main features. The cart uses ultrasonic sensors and radio signals to provide a simple and effective person localization and following method. Moreover, the cart can be connected to a portable device like a smartphone or tablet, thus providing ease of use to the end user. The prototype has been tested in a grocery store, while simulations have been done to analyse its scalability in larger spaces where multiple robots could coexist.This work was partly supported by Spanish Ministry under Grant DPI2014-57746-C3 (MERBOTS Project) and by Universitat Jaume I Grants P1-1B2015-68 and PID2010-12

    GameUp: Exergames for mobility – a project to keep elderly active

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    A big challenge for Europe is the demographic shift towards an aging population. Resources in the health care sector are limited, so it is important that the seniors of tomorrow will be able to stay healthy and manage themselves as long as possible, preferably also with a good quality of life. Physical activity is very important both for mobility and for the general well-being, but it can be hard to find motivation to exercise alone at home. Also in rehabilitation there is a need for a more engaging approach than a sheet of paper describing exercises that should be performed. In the GameUp project we developed fun and motivational exergames particularly targeting elderly in a user centred approach. Physiotherapists ensured that the movements and exercises were good for flexibility, leg strength and balance. In addition to seven Kinect games, a walking app and a professional portal were developed. The Kinect games can be played in several levels, and those who are at risk of falling are able to play while seated. The professional portal ensures that the results of the project also can be used as a tool in rehabilitation. Test results from 20 elderly aged 65-95 as well as clinical trials of adherence to the exercises are encouraging, and the international and multidisciplinary team behind the project is now looking for ways to commercialize the project outcomes

    Self-Applied Electrode Set Provides a Clinically Feasible Solution Enabling EEG Recording in Home Sleep Apnea Testing

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    Home sleep apnea testing (HSAT) without electroencephalography (EEG) recording is increasingly used as an alternative to in-laboratory polysomnography for the diagnosis of obstructive sleep apnea (OSA). However, without EEG, electrooculography (EOG), and chin electromyography (EMG) recordings, the OSA severity may be significantly underestimated. Although several ambulatory EEG systems have been recently introduced, no patient-applied systems including EEG, EOG, and chin EMG suitable for home polysomnography are currently in clinical use. We have recently developed and pre-clinically tested a self-applied ambulatory electrode set (AES), consisting of frontal EEG, EOG, and EMG, in subjects with possible sleep bruxism. Now, in this clinical feasibility study, we investigated the signal scorability and usability of the AES as a self-administered sleep assessment approach supplementing the conventional HSAT device. We also investigated how the diagnostic parameters and OSA severity changed when utilizing the AES. Thirty-eight patients (61 % male, 25-78 years) with a clinical suspicion of OSA conducted a single-night, self-administered HSAT with a portable polysomnography device (Nox A1, Nox Medical, Reykjavik, Iceland) supplemented with AES. Only one AES recording failed. The use of AES signals in data analysis significantly affected the median apnea-hypopnea index (AHI), increasing it from 9.4 to 12.7 events/h (p < 0.001) compared to the conventional HSAT. Also, in eight patients, the OSA severity class changed to one class worse. Perceived ease of use was well in line with that previously found among healthy volunteers. These results suggest that the AES provides an easy, clinically feasible solution to record EEG as a part of conventional HSAT.Peer reviewe

    Towards Lightweight Secure User-Transparent And Privacy-Preserving Web Metering

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    Privacy is an issue today as more people are actively connecting and participating in the Internet. Problems arise when such concerning issue is coupled with security requirements of online applications. The web metering problem is the problem of counting the number of visits done by users to a webserver, additionally capturing data about these visits. There are trade-o s between designing secure web metering solutions and preserving users' privacy. There is also a dilemma between privacy preserving solutions versus accuracy of results. The problem becomes more difficult when the main interacting party, the user, is not inherently interested to participate and operations need to be carried out transparently. This thesis addresses the web metering problem in a hostile environment and proposes different web metering solutions. The web metering solutions operate in an environment where webservers or attackers are capable of invading users' privacy or modifying the web metering result. Threats in such environment are identified, using a well established threat model with certain assumptions, which are then used to derive privacy, security and functional requirements. Those requirements are used to show shortcomings in previous web metering schemes, which are then addressed by our proposed solutions. The central theme of this thesis is user's privacy by user-transparent solutions. Preserving users' privacy and designing secure web metering solutions that operate transparently to the user are two main goals of this research. Achieving the two goals can conflict with other requirements and such exploration was missed by former solutions in the literature. Privacy issues in this problem are the result of the dilemma of convincing interested parties of web metering results with sufficient details and non-repudiation evidence that can still preserve users' privacy. Relevant privacy guidelines are used to discuss and analyse privacy concerns in the context of the problem and consequently privacy-preserving solutions are proposed. Also, improving the usability through \securely" redesigning already used solutions will help into wider acceptance and universal deployment of the new solutions. Consequently, secure and privacy-preserving web metering solutions are proposed that operate transparently to the visitor. This thesis describes existing web metering solutions and analyses them with respect to different requirements and desiderata. It also describes and analyses new solutions which use existing security and authentication protocols, hardware devices and analytic codes. The proposed solutions provide a reasonable trade-o among privacy, security, accuracy and transparency. The first proposed solution, transparently to the user, reuses Identity Management Systems and hash functions for web metering purposes. The second hardware-based solution securely and transparently uses hardware devices and existing protocols in a privacy-preserving manner. The third proposed solution transparently collects different "unique" users' data and analyses fingerprints using privacy-preserving codes
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