2,511 research outputs found

    Favecity: a visual exploration of city travel information

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    Web 2.0 provides a great environment for interactive information sharing and collaboration. We are no longer to receive information passively. On the contrary, everyone can contribute content and share personal experiences. It is a perfect social media for travelers to be connected. faveCITY is a visual exploration of what do people think and how do they feel about their favorite cities. It collects users\u27 opinions about the city such as city emotion, favorite city feature, best season to visit and a souvenir recommendation. The goal of this project is to combine Web 2.0 features with information visualization to create an information-sharing platform for city travelers. By visualizing these data, it could provide users unique travel advices, such as which city is the most popular travel destination right now, which city is the most romantic city etc. Furthermore, the platform is interactive and the data is live which means the results could be changed in real time

    Open educational practices in Australia: a first-phase national audit of higher education

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    For fifteen years, Australian Higher Education has engaged with the openness agenda primarily through the lens of open-access research. Open educational practice (OEP), by contrast, has not been explicitly supported by federal government initiatives, funding, or policy. This has led to an environment that is disconnected, with isolated examples of good practice that have not been transferred beyond local contexts. This paper represents first-phase research in identifying the current state of OEP in Australian Higher Education. A structured desktop audit of all Australian universities was conducted, based on a range of indicators and criteria established by a review of the literature. The audit collected evidence of engagement with OEP using publicly accessible information via institutional websites. The criteria investigated were strategies and policies, open educational resources (OER), infrastructure tools/platforms, professional development and support, collaboration/partnerships, and funding. Initial findings suggest that the experience of OEP across the sector is diverse, but the underlying infrastructure to support the creation, (re)use, and dissemination of resources is present. Many Australian universities have experimented with, and continue to refine, massive open online course (MOOC) offerings, and there is increasing evidence that institutions now employ specialist positions to support OEP, and MOOCs. Professional development and staff initiatives require further work to build staff capacity sector-wide. This paper provides a contemporary view of sector-wide OEP engagement in Australia—a macro-view that is not well-represented in open research to date. It identifies core areas of capacity that could be further leveraged by a national OEP initiative or by national policy on OEP.</p

    Business 2.0 : a novel model for delivery of business services

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    Web 2.0, regardless of the exact definition, has proven to bring about significant changes to the way the Internet was used. Evident by key innovations such as Wikipedia, FaceBook, YouTube, and Blog sites, these community-based Website in which contents are generated and consumed by the same group of users are changing the way businesses operate. Advertisements are no longer dasiaforcedpsila upon the viewers but are instead dasiaintelligentlypsila targeted based on the contents of interest. In this paper, we investigate the concept of Web 2.0 in the context of business entities. We asked if Web 2.0 concepts could potentially lead to a change of paradigm or the way businesses operate today. We conclude with a discussion of a Web 2.0 application we recently developed that we think is an indication that businesses will ultimately be affected by these community-based technologies; thus bringing about Business 2.0 - a paradigm for businesses to cooperate with one another to deliver improved products and services to their own customers.<br /

    Scenario building for service design at Montemor-o-Velho

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    This paper aims to showcase an ongoing service design project for the Montemor-o-Velho municipality, which is integrated in Ruas de Cultura (Streets of Culture), a project with a wider scope. The proposal of Montemor-o-Velho City Hall promotes the regeneration of several central urban spaces, through the dinamization of 3 axes: 1 – One unit where the Artistic Residencies will be installed; 2 – A Technological Centre and companies’ incubator; 3 – Several spaces dedicated to social activities. The ID+ participates with 2 types of intervention. The first one is centred around the development of actions/tools that can promote the implementation of an organizational and space management model based on the following premises: active incentives to sharing experiences, sharing knowledge and tasks; and a second one focused on the creation of an identity system for the project. This article aims to highlight the axis of service design actions/tools’ development, with a particular emphasis on participatory design. Based on visual representation tools characteristic of the design activity, several scenarios will be outlined in order to promote a strategic debate between all stakeholders, some of which will be detailed in this paper. The tools which will allow for the collaboration and participation of future users of these spaces will also be developed in the project

    Unleashing Innovation and Entrepreneurship in Europe: People, Places and Policies. Report of a CEPS Task Force February 2017

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    This report sets out the elements for the design of a streamlined and future-proof policy on innovation and entrepreneurship in Europe. It is the result of a collective effort led by CEPS, which formed a Task Force on Innovation and Entrepreneurship in the EU, composed of authoritative scholars, industry experts, entrepreneurs, practitioners and representatives of EU and international institutions. The result of these deliberations is a set of policy recommendations aimed at improving the overall environment and approach for entrepreneurship and innovation in Europe and a new paradigmatic understanding of the role that innovation and entrepreneurship can and should play within the overall context of EU policy. These recommendations are based on a new, multi-dimensional approach to both innovation and entrepreneurship as social phenomena and to the policies that are meant to promote them

    The roles and values of personal knowledge management : an exploratory study

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    2009-2010 > Academic research: refereed > Publication in refereed journalAccepted ManuscriptPublishe

    A Map-Based Visualization Tool To Support Tutors In E-Learning 2.0

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    Web 2.0 regards essentially the social issues about the new usage of web applications, but participative web and user generated contents induce a new way to think about the design of the web applications themselves. This is particularly true in the field educational systems that are all web based applications. Many researchers are now devoted to study what is called e-learning 2.0 both as regards the technological issues in the field of computer science, and in relation to the impact of the web 2.0 social and psychological issues on the education process itself. One of the most crucial topics in e-learning 2.0 is the way to provide support to the teacher/tutor to avoid cog- nitive overload when he/she is monitoring the evolution group dynamics inside the class, and decides the proper strategies to ensure the pursuit of the learning goals. Map visualization is a good way to present information without cognitive overload. We present a map-based tool in support of the tutor that is an extension of our ITS called TutorJ. The tool allows a human tutor to have multiple map visualizations about the domain of the course, the social (forum-based) interaction between the students, and the amount of topics faced by each student. The paper reports a detailed description of the architecture of the tool, and a discussion about its relevance in the field of e- learning 2.0

    From Traditional to Online Methods for Generating Business Ideas

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    The traditional methods for generating venture ideas are in use for more than 70 years in the business, while the development of information and communication technologies (ICT) opened new opportunities for generating and harvesting business ideas, available to entrepreneurs of any kind. Our initial research discovered that there is a missing link in the academic literature between the traditional and the emerging online methods for generating business ideas and therefore, in this paper, we study the traditional and online sources and methods in parallel. The purpose of our study is to improve the venture idea creation process from an applicable perspective, and to add to the existing ideation literature by (1) identifying and classifying the sources of ideas to create the necessary link between the onsite and online access to idea sources; (2) explaining the traditional methods for generating business idea trough their dominant features in order to (3) further identify and elaborate the online sources and ideation methods trough these features and link them to the known traditional approaches. The sources, methods, and tools we examine and elaborate in this paper could be used for both, generating ideas for traditional and online business models. Hence, our findings have practical and applicable value for the first step in the entrepreneurial process. Additionally, our study could be used as a starting point for further research in the field of online ideation, a field that needs to be yet, more extensively, addressed by practitioners and research scholars

    Is it Meaningless to Talk About \u27the Internet\u27?

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    This paper suggests that there is no longer any fixed meaning to the term \u27Internet\u27. Instead, the Internet is created anew in the hands of each individual user and reflects their prioritie!i and interests. At the same time, the dynamism of Internet innovation and development is such that a burgeoning range of options has become available, allowing Internet users to customise and create their online environment to approxima.te a personal manifestation of what we might call, in a generic sense, \u27their Internet\u27. In part, this shift has been reflected in something as mundane as the everyday usage of the word. Just a few years ago, the word \u27internet\u27 would have been identified by MS Word as an error, unless it had a capital \u271\u27. Now that word-without the capital letter-is accepted. [This journal still prefers \u27Internet\u27. Ed.] The Internet is no longer a proper noun, like a place: instead, the word \u27Internet\u27 is more frequently used as an adjective or a noun-a general category of thing, as in \u27internet shopping\u27 and \u27internet research\u27. This paper looks at whether we can still have a shared meaning around the concept of \u27the Internet\u27 and, if so, what that meaning is and how and where it is confounded in everyday and emerging usage. \u27It argues that the meaningfulness of the term \u27Internet\u27 is now highly compromised and that the specificity it once enjoyed has now become subsumed within a generality equivalent to the notion of \u27the book\u27, or of \u27communication\u27
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