35,408 research outputs found
A Machine-Independent port of the MPD language run time system to NetBSD
SR (synchronizing resources) is a PASCAL - style language enhanced with
constructs for concurrent programming developed at the University of Arizona in
the late 1980s. MPD (presented in Gregory Andrews' book about Foundations of
Multithreaded, Parallel, and Distributed Programming) is its successor,
providing the same language primitives with a different, more C-style, syntax.
The run-time system (in theory, identical, but not designed for sharing) of
those languages provides the illusion of a multiprocessor machine on a single
Unix-like system or a (local area) network of Unix-like machines.
Chair V of the Computer Science Department of the University of Bonn is
operating a laboratory for a practical course in parallel programming
consisting of computing nodes running NetBSD/arm, normally used via PVM, MPI
etc.
We are considering to offer SR and MPD for this, too. As the original
language distributions were only targeted at a few commercial Unix systems,
some porting effort is needed. However, some of the porting effort of our
earlier SR port should be reusable.
The integrated POSIX threads support of NetBSD-2.0 and later allows us to use
library primitives provided for NetBSD's phtread system to implement the
primitives needed by the SR run-time system, thus implementing 13 target CPUs
at once and automatically making use of SMP on VAX, Alpha, PowerPC, Sparc,
32-bit Intel and 64 bit AMD CPUs.
We'll present some methods used for the impementation and compare some
performance values to the traditional implementation.Comment: 6 page
Implementing fault tolerant applications using reflective object-oriented programming
Abstract: Shows how reflection and object-oriented programming can be used to ease the implementation of classical fault tolerance mechanisms in distributed applications. When the underlying runtime system does not provide fault tolerance transparently, classical approaches to implementing fault tolerance mechanisms often imply mixing functional programming with non-functional programming (e.g. error processing mechanisms). The use of reflection improves the transparency of fault tolerance mechanisms to the programmer and more generally provides a clearer separation between functional and non-functional programming. The implementations of some classical replication techniques using a reflective approach are presented in detail and illustrated by several examples, which have been prototyped on a network of Unix workstations. Lessons learnt from our experiments are drawn and future work is discussed
X-Windows Socket Widget Class
The X-Windows Socket Widget Class ("Class" is used here in the object-oriented-programming sense of the word) was devised to simplify the task of implementing network connections for graphical-user-interface (GUI) computer programs. UNIX Transmission Control Protocol/Internet Protocol (TCP/IP) socket programming libraries require many method calls to configure, operate, and destroy sockets. Most X Windows GUI programs use widget sets or toolkits to facilitate management of complex objects. The widget standards facilitate construction of toolkits and application programs. The X-Windows Socket Widget Class encapsulates UNIX TCP/IP socket-management tasks within the framework of an X Windows widget. Using the widget framework, X Windows GUI programs can treat one or more network socket instances in the same manner as that of other graphical widgets, making it easier to program sockets. Wrapping ISP socket programming libraries inside a widget framework enables a programmer to treat a network interface as though it were a GUI
An occam Style Communications System for UNIX Networks
This document describes the design of a communications system which provides occam style communications primitives under a Unix environment, using TCP/IP protocols, and any number of other protocols deemed suitable as underlying transport layers. The system will integrate with a low overhead scheduler/kernel without incurring significant costs to the execution of processes within the run time environment. A survey of relevant occam and occam3 features and related research is followed by a look at the Unix and TCP/IP facilities which determine our working constraints, and a description of the T9000 transputer's Virtual Channel Processor, which was instrumental in our formulation. Drawing from the information presented here, a design for the communications system is subsequently proposed. Finally, a preliminary investigation of methods for lightweight access control to shared resources in an environment which does not provide support for critical sections, semaphores, or busy waiting, is made. This is presented with relevance to mutual exclusion problems which arise within the proposed design. Future directions for the evolution of this project are discussed in conclusion
Distributed C++ : Design and implementation
Distributed C++ is a learning tool developed to investigate distributed programming using the object paradigm. An extension is designed for C++, to enable the use of C++ in programming distributed applications. A user transparent interface is designed and implemented to create and manipulate remote objects on a network of workstations running the Unix operating system. The concept of remote classes is introduced and remote object invocation is implemented over a remote procedure call mechanism
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Computing infrastructure issues in distributed communications systems : a survey of operating system transport system architectures
The performance of distributed applications (such as file transfer, remote login, tele-conferencing, full-motion video, and scientific visualization) is influenced by several factors that interact in complex ways. In particular, application performance is significantly affected both by communication infrastructure factors and computing infrastructure factors. Several communication infrastructure factors include channel speed, bit-error rate, and congestion at intermediate switching nodes. Computing infrastructure factors include (among other things) both protocol processing activities (such as connection management, flow control, error detection, and retransmission) and general operating system factors (such as memory latency, CPU speed, interrupt and context switching overhead, process architecture, and message buffering). Due to a several orders of magnitude increase in network channel speed and an increase in application diversity, performance bottlenecks are shifting from the network factors to the transport system factors.This paper defines an abstraction called an "Operating System Transport System Architecture" (OSTSA) that is used to classify the major components and services in the computing infrastructure. End-to-end network protocols such as TCP, TP4, VMTP, XTP, and Delta-t typically run on general-purpose computers, where they utilize various operating system resources such as processors, virtual memory, and network controllers. The OSTSA provides services that integrate these resources to support distributed applications running on local and wide area networks.A taxonomy is presented to evaluate OSTSAs in terms of their support for protocol processing activities. We use this taxonomy to compare and contrast five general-purpose commercial and experimental operating systems including System V UNIX, BSD UNIX, the x-kernel, Choices, and Xinu
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