8,979 research outputs found

    Toward an Ecology of Gaming

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    In her introduction to the Ecology of Games, Salen argues for the need for an increasingly complex and informed awareness of the meaning, significance, and practicalities of games in young people's lives. The language of the media is replete with references to the devil (and heavy metal) when it comes to the ill-found virtues of videogames, while a growing movement in K-12 education casts them as a Holy Grail in the uphill battle to keep kids learning. Her essay explores the different ways the volume's contributors add shades of grey to this often black-and-white mix, pointing toward a more sophisticated understanding of the myriad ways in which gaming could and should matter to those considering the future of learning

    Disciplinary integration of digital games for science learning

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    Meaningful Learning in Mathematics : A Research Synthesis of Teaching Approaches

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    The premise on which our synthesis is based is the fragmentation of research focused on teaching and learning in mathematics. Our intention is to build an aggregate synthesis from these sources in the context of school education and meaningful learning. Our research targets the links between the different approaches used in teaching, interaction during the teaching-learning process and learning outcomes. Methodologically, our dataset consists of qualitative, quantitative, and mixed-methods studies and meta-analyses. An EBSCO search produced 69 analysis-eligible publications from 2007-2019. According to our findings, the use of contextual, concrete and social approaches promotes meaningful learning in mathematics, although with certain refinements. The analyses revealed that high-quality learning in mathematics requires guidance during student activities and evaluation with immediate feedback during the teaching-learning process. It also requires the skill among teachers to choose suitable contexts and learning tools, and to focus the students’ communication on what is relevant. Additional significant factors in a meaningful learning process include an affectively favourable classroom atmosphere and teachers who treat their students as individuals. Keywords: mathematics, teaching, learning, synthesis, holistic approachPeer reviewe

    Guest editorial: Technology supported assessment in formal and informal learning

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    Sparking Innovation in STEM Education with Technology and Collaboration

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    This report highlights innovative technology-supported pedagogic models in science, technology, engineering and mathematics (STEM) education, explores what to expect from collaboration in a designed network, and, thereafter, sketches lessons for promoting educational innovation through collaboration. How can technology-supported learning help to move beyond content delivery and truly enhance STEM education so that students develop a broad mix of skills? How can collaboration be encouraged and used to help develop, spread, accelerate and sustain innovation in education? The HP Catalyst Initiative –an education grant programme by the Hewlett Packard (HP) Sustainability and Social Innovation team – is used as a case study to answer these questions

    Processes and models for serious game design and development

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    Classworks as a Means to Gaining Equity in the General Education Math Classroom: Perceptions of Students Receiving Special Education Services

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    With the importance of math steadily increasing, researchers in the field of special education have made efforts to increase the performance of students with disabilities (Fuchs et al., 2008; Gersten, Jordan, & Flojo, 2005). Despite the deficits these students face, the trend has been for many years that most students with disabilities in math receive their instruction in the general education classroom. The purpose of this study was to examine the perceptions that students receiving special education services have regarding the effectiveness of Classworks, a computer-assisted instructional program, in helping them gain equity in the general education math classroom. Critical Disability Theory (CDT) provided the theoretical framework for the study. One of the elements important to CDT is giving voice to persons with disabilities. Traditionally, the voices of persons with disabilities have been suppressed and marginalized when the person speaks out against the mainstream views of disability. CDT allows the voices of persons with disabilities to be heard and valued. Critical Pedagogy was a second theoretical framework for this study. Critical Pedagogy seeks to end the oppression and marginalization of specific groups of students. The researcher explored students; perspectives of Classworks through individual interviews and group observations. This study found that students viewed Classworks as an effective method of improving computational math skills. Students appreciated the immediate feedback and self-paced environment that Classworks provided and reported that these features gave them more confidence in their math skills. Students also reported, however, that these features were not available to them in the general education classroom, causing them to fall behind their peers. Classworks also does not provide advanced problem-solving lessons to prepare students for the rigorous problems that the math curriculum requires them to solve. From this study, it can be concluded that Classworks provides many elements that can lead to greater access to the general education mathematics curriculum. However, while Classworks’ focus on computational skills supports students’ learning of basic mathematical knowledge, there was little evidence to support students’ ability to generalize those skills to similar problems encountered in the general education curricula
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