122 research outputs found

    Dredging fundamentally reshapes the ecological significance of 3D terrain features for fish in estuarine seascapes

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    Context: Landscape modification alters the condition of ecosystems and the structure of terrain, with widespread impacts on biodiversity and ecosystem functioning. Seafloor dredging impacts a diversity of flora and fauna in many coastal landscapes, and these processes also transform three-dimensional terrain features. The potential ecological significance of these terrain changes in urban seascapes has, however, not been investigated. Objectives: We examined the effects of terrain variation on fish assemblages in 29 estuaries in eastern Australia, and tested whether dredging changes how fish associate with terrain features. Methods: We surveyed fish assemblages with baited remote underwater video stations and quantified terrain variation with nine complementary metrics (e.g. depth, aspect, curvature, slope, roughness), extracted from bathymetry maps created with multi-beam sonar. Results: Fish diversity and abundance were strongly linked to seafloor terrain in both natural and dredged estuaries, and were highest in shallow waters and near features with high curvature. Dredging, however, significantly altered the terrain of dredged estuaries and transformed the significance of terrain features for fish assemblages. Abundance and diversity switched from being correlated with lower roughness and steeper slopes in natural estuaries to being linked to features with higher roughness and gentler slopes in dredged estuaries. Conclusions: Contrasting fish-terrain relationships highlight previously unrecognised ecological impacts of dredging, but indicate that plasticity in terrain use might be characteristic of assemblages in urban landscapes. Incorporating terrain features into spatial conservation planning might help to improve management outcomes, but we suggest that different approaches would be needed in natural and modified landscapes

    Interferometric synthetic aperture sonar system supported by satellite

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    Tese de doutoramento. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 200

    Methods for coastal monitoring and erosion risk assessment: two Portuguese case studies

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    Coastal zones are naturally dynamic and mobile systems exposed to natural (river flows, waves and storms) as well as human interventions that continuously reshape their morphology. Erosion phenomena related to extreme weather events and sediment scarcity are common, threatening buildings and infrastructures, as well as beaches, ecosystems and valuable wetland; conditions that pose challenges to coastal security and defence. Regular monitoring of coastal areas, assessment of their morphodynamics and identification of the processes influencing sediment transport are thus increasingly important for a better understanding of changes and evolutionary trends in coastal systems. This demands a multi-disciplinary approach involving researchers with expertise in coastal processes and state-of-the-art observation technologies. In this paper state-of-the-art surveying methods for an efficient quantification of changes in coastal environments are described and evaluated, and two NW-Portuguese case studies are presented. Survey methods included: topographic surveys based on terrestrial videogrammetric mobile mapping and aerial photogrammetry; sub-tidal bathymetry with sonar imagery using an Autonomous Surface Vehicle (ASV); as well as field observations, with sediment sampling and beach characterisation. In the first case study erosion/accretion patterns in the Douro estuary sand spit are analysed, considering its breakwater, river flow, wave and wind effects. Prior to the construction of a detached breakwater, the spitâ s morphodynamics was related to extreme river flow events, wave and wind conditions; afterwards the spit stabilized its shape and increased its area and volume. In the second case study the coast of Vila Nova de Gaia was broadly analysed, including the shoreface, foreshore and dunes, the characterization of major features and a short-period analysis of installed dynamics. Results obtained from field data, topographical surveys and numerical wave models were combined for the erosion risk assessment, using a methodology specifically developed for the study area. Both monitoring programs achieved their proposed objectives and provided valuable information to the local authorities, as gathered and processed information constitutes a valuable database for coastal planning and for ICZM purposes. They demonstrate the potential of several approaches, supported by advanced technologies, for the study of complex coastal morphodynamic processes.Zonas costeiras são sistemas naturalmente dinâmicos e móveis, expostos a fatores naturais (fluxos de rios, ondas e tempestades) e intervenções humanas, que alteram continuamente a sua morfologia. Fenómenos de erosão relacionados com temporais e escassez de sedimentos são comuns. Eles ameaçam construções e infraestruturas, praias, ecossistemas e zonas húmidas, o que constitui um desafio para a segurança e defesa costeiras. Uma monitorização regular de áreas costeiras, com avaliação da sua morfodinâmica e identificação dos processos que influenciam o transporte de sedimentos, visando uma melhor compreensão das alterações e tendências evolutivas nos sistemas costeiros, torna-se portanto cada vez mais importante. Para tal necessita-se de uma abordagem multidisciplinar e investigadores especializados em processos costeiros e tecnologias de observação de ponta. O presente trabalho descreve e avalia métodos de monitorização de última geração para uma quantificação eficiente de alterações em ambientes costeiros e apresenta dois estudos de caso Portugueses. Os métodos de observação incluem: levantamentos topográficos terrestres em modo cinemático baseados em videogrametria; levantamentos topográficos aéreos baseados em fotogrametria; batimetria sub-tidal e imagens de fundo obtidas com sonar a partir de um veículo autónomo de superfície; e observações de campo com análise de sedimentos e caracterização de praias. O primeiro caso de estudo referese à análise de padrões de erosão e acreção na restinga do estuário do Douro, tendo em conta efeitos causados pelo molhe, o caudal do rio, ondas e vento. Antes da construção de um molhe destacado, a morfodinâmica da restinga estava relacionada com eventos extremos de caudal, agitação marítima e vento. Após a construção, a forma da restinga estabilizou e observou-se um aumento da sua área e do seu volume. No segundo caso de estudo, a costa de Vila Nova de Gaia foi amplamente estudada, incluindo shoreface, foreshore e dunas, com a caracterização dos principais atributos e uma análise de curto-período da dinâmica instalada. Os resultados obtidos a partir de dados de campo, dos levantamentos topográficos e de modelos numéricos de ondas foram combinados numa análise de risco com métodos especificamente desenvolvidos para a área de estudos. Ambos os programas de monitorização atingiram os seus objetivos e geraram informação relevante para as autoridades locais. A informação recolhida e processada constitui uma base de dados valiosa para o planeamento costeiro e a Gestão Integrada de Zonas Costeiras. Os estudos demonstram o potencial das diversas abordagens, apoiadas por tecnologias avançadas, para o estudo dos processos complexos de morfodinâmica costeira.This research was partially supported by the European Regional Development Fund (ERDF) through the COMPETE – Operational Competitiveness Programme and national funds through FCT – Foundation for Science and Technology, under the project “Pest-C/ MAR/LA0015/2013”, and partially funded by the Project ECORISK (reference NORTE-07-0124-FEDER- 000054), co-financed by the North Portugal Regional Operational Programme (ON.2 – O Novo Norte), under the National Strategic Reference Framework (NSRF), through the European Regional Development Fund (ERDF). Wave climate analyses were supported by the FCT-funded RAP project (PTDC/MAR/111223/2009)

    Fachzeitschrift für Hydrographie und Geoinformation

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    Second International Issu

    The design-by-adaptation approach to universal access: learning from videogame technology

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    This paper proposes an alternative approach to the design of universally accessible interfaces to that provided by formal design frameworks applied ab initio to the development of new software. This approach, design-byadaptation, involves the transfer of interface technology and/or design principles from one application domain to another, in situations where the recipient domain is similar to the host domain in terms of modelled systems, tasks and users. Using the example of interaction in 3D virtual environments, the paper explores how principles underlying the design of videogame interfaces may be applied to a broad family of visualization and analysis software which handles geographical data (virtual geographic environments, or VGEs). One of the motivations behind the current study is that VGE technology lags some way behind videogame technology in the modelling of 3D environments, and has a less-developed track record in providing the variety of interaction methods needed to undertake varied tasks in 3D virtual worlds by users with varied levels of experience. The current analysis extracted a set of interaction principles from videogames which were used to devise a set of 3D task interfaces that have been implemented in a prototype VGE for formal evaluation

    ANALYSIS OF ALTERNATIVES: COST EFFECTIVENESS OF THE AIRLANDER 10 IN THE ARCTIC

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    Melting ice in the Arctic Circle is opening international shipping lanes and exposing new resources. The 2022 National Strategy for the Arctic Region, Department of the Navy Strategic Blueprint for the Arctic, and U.S. Navy Arctic Roadmap 2014–2030 call for an increase in maritime presence. The region has the same operational requirements as any maritime environment, but the difficult climate makes systems less effective or incapable. A reliable system with exceptional endurance is required to patrol the vast region and conduct multiple missions. The Airlander 10, a hybrid aircraft manufactured by Hybrid Air Vehicles in the United Kingdom, is a promising platform that could meet the regional demand. This thesis utilizes Office of Management and Budget guidelines to conduct an analysis of alternatives by developing a trade space analysis and Evaluation of Alternatives for the Airlander 10. The analysis investigates multiple Department of Defense systems that are currently in use and compares them to the Airlander 10. The results confirm the utility of the Airlander 10 in the Arctic and conclude there is a cost-to-benefit ratio surpassing its alternatives. The outcome is a baseline for Title 10 milestone decision authority requirements for Milestone A acquisition of the Airlander 10.Outstanding ThesisCaptain, United States Marine CorpsApproved for public release. Distribution is unlimited

    Technologies Enabling Exploration of Skylights, Lava Tubes and Caves

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    Robotic exploration of skylights and caves can seek out life, investigate geology and origins, and open the subsurface of other worlds to humankind. However, exploration of these features is a daunting venture. Planetary voids present perilous terrain that requires innovative technologies for access, exploration, and modeling. This research developed technologies for venturing underground and conceived mission architectures for robotic expeditions that explore skylights, lava tubes and caves. The investigation identified effective designs for mobile robot architecture to explore sub-planetary features. Results provide insight into mission architectures, skylight reconnaissance and modeling, robot configuration and operations, and subsurface sensing and modeling. These are developed as key enablers for robotic missions to explore planetary caves. These results are compiled to generate "Spelunker", a prototype mission concept to explore a lunar skylight and cave. The Spelunker mission specifies safe landing on the rim of a skylight, tethered descent of a power and communications hub, and autonomous cave exploration by hybrid driving/hopping robots. A technology roadmap was generated identifying the maturation path for enabling technologies for this and similar missions

    Advances in Sonar Technology

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    The demand to explore the largest and also one of the richest parts of our planet, the advances in signal processing promoted by an exponential growth in computation power and a thorough study of sound propagation in the underwater realm, have lead to remarkable advances in sonar technology in the last years.The work on hand is a sum of knowledge of several authors who contributed in various aspects of sonar technology. This book intends to give a broad overview of the advances in sonar technology of the last years that resulted from the research effort of the authors in both sonar systems and their applications. It is intended for scientist and engineers from a variety of backgrounds and even those that never had contact with sonar technology before will find an easy introduction with the topics and principles exposed here

    The design-by-adaptation approach to universal access: learning from videogame technology

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    This paper proposes an alternative approach to the design of universally accessible interfaces to that provided by formal design frameworks applied ab initio to the development of new software. This approach, design-byadaptation, involves the transfer of interface technology and/or design principles from one application domain to another, in situations where the recipient domain is similar to the host domain in terms of modelled systems, tasks and users. Using the example of interaction in 3D virtual environments, the paper explores how principles underlying the design of videogame interfaces may be applied to a broad family of visualization and analysis software which handles geographical data (virtual geographic environments, or VGEs). One of the motivations behind the current study is that VGE technology lags some way behind videogame technology in the modelling of 3D environments, and has a less-developed track record in providing the variety of interaction methods needed to undertake varied tasks in 3D virtual worlds by users with varied levels of experience. The current analysis extracted a set of interaction principles from videogames which were used to devise a set of 3D task interfaces that have been implemented in a prototype VGE for formal evaluation
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