99,843 research outputs found

    Using Augmented Reality as a Medium to Assist Teaching in Higher Education

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    In this paper we describe the use of a high-level augmented reality (AR) interface for the construction of collaborative educational applications that can be used in practice to enhance current teaching methods. A combination of multimedia information including spatial three-dimensional models, images, textual information, video, animations and sound, can be superimposed in a student-friendly manner into the learning environment. In several case studies different learning scenarios have been carefully designed based on human-computer interaction principles so that meaningful virtual information is presented in an interactive and compelling way. Collaboration between the participants is achieved through use of a tangible AR interface that uses marker cards as well as an immersive AR environment which is based on software user interfaces (UIs) and hardware devices. The interactive AR interface has been piloted in the classroom at two UK universities in departments of Informatics and Information Science

    Student communities of practice: what virtual models can engage and address the needs of a diverse student environment

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    A report commissioned by the Joint Information Systems Committee (JISC 2008) found that the two most regular activities undertaken by students are, firstly, use of university systems which support their learning and, secondly, accessing social networking sites. Kirremuir ‘s (2008) EduServ Foundation study highlights the increasing number of UK universities which have a presence in the virtual world Second Life. University Systems are aware of student engagement with their own in-house technologies, such as virtual learning environments (VLEs), but knowledge of student engagement with social networking and virtual worlds is often derived from anecdotal evidence. This paper seeks to redress this by trying to increase understanding of three technological models for enhancing learning and student engagement: “established” technologies, e.g., VLEs; “populist” technologies, e.g., Facebook; and “emerging” technologies such as Second Life. This paper takes as its premise the notion that universities should strive to design peer support systems for students to engage in, and focuses its investigation on the potential use of virtual communities of practice (CoPs) to support peer-based student interactions. Evidence to substantiate this premise is derived from the literature which has explored areas of student diversity such as students from lower-income families, older students, first-generation students and international students. The work of Harvey et al. (2006) indicates that students from lower-income families have less peer support to draw on and suggests that there is some correlation between socio-economic groups, first-year grades and probability of withdrawing from study (especially where family problems intervene). Farmer et al (2008) found that older students perceived peer support as less supportive, with similar findings found for first-generation students – an alternative measure of socio-economic status. The study also found that international students experienced difficulty integrating into the university community. These studies, taken in conjunction with the findings of Eggens et al. (2007) that personal networks affect student attainment and Farmer et al. (2008) that academic marks achieved correlate positively both with degree of satisfaction and of supportive peer activity, provide evidence that substantiates the premise of this paper; in addition it endorses Smith and Bath’s (2006) suggestion that, since peer interactions (including social interactions) are essential determinants of graduate outcome, the notion of a learning community or a CoP should be reinforced within any innovations for supporting student learning. This suggestion prompted this investigation of the potential use of virtual CoPs to support peer-based student interactions. The approach taken includes a consideration of the relevant literature combined with analysis of primary data designed to gain more definitive evidence of student activity in different technological domains. In the light of this evidence, the advantages and disadvantages of the three virtual models in respect of supporting peer based student interactions within a CoP are considered

    The e-revolution and post-compulsory education: using e-business models to deliver quality education

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    The best practices of e-business are revolutionising not just technology itself but the whole process through which services are provided; and from which important lessons can be learnt by post-compulsory educational institutions. This book aims to move debates about ICT and higher education beyond a simple focus on e-learning by considering the provision of post-compulsory education as a whole. It considers what we mean by e-business, why e-business approaches are relevant to universities and colleges and the key issues this raises for post-secondary education

    The Role of US Higher Education in the Global E-Learning Market

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    This paper analyzes system and institutional level responses to the growing demand for e-learning in the US in comparison with a number of other countries\ud and regions. It reviews the external forces and factors that are driving institutions to introduce and use ICT in this area and investigates in particular the role of globalisation and increasing competition. The responses of institutions to the changing (global) environment are discussed with respect to e-learning models and international strategies. Finally, a number of future scenarios are presented as well as an outline for research on the strategic pathways institutions may choose in planning for the future

    Responding to the vision of the information society: first steps towards a national virtual university.

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    Executive Summary 1. There is confusion, both in academic circles and the public more generally, about the definition of a virtual university. Hence in considering such an option, it is worth looking more fundamentally at the contexts for higher education, and the functions of a National Virtual University equipped to meet the needs of the 21st Century. 2. The increase in the use of ICT has caused a radical increase in demand for higher education globally, and increased access to higher education via the use of ICT. New suppliers in the form of private and corporate universities, now compete with universities in their home countries, and increasingly, overseas. 3. Although demands for higher education are growing rapidly, analysis of the new and changing demands on universities at local, national and international levels, within an increasingly global knowledge market, indicates that the role of a National Virtual University will be much broader than that of an existing university. Moreover, a NVU will need to successfully compete in an environment which is growing in competitiveness and complexity as corporate universities start to operate, but will have to do so with greater efficiency and lower funding. 4. The socio-economic environment in Finland is characterised by an internationally high (and growing) involvement with information and communication technologies in all spheres of life. Within this fast developing Information Society, there is a high need for increasing skills levels and retraining, especially with respect to ICT. However, like elsewhere in Europe, the use of technology for collaborative teaching in Universities and for promoting joint research with industry, is comparatively underexploited, although the existing higher education platform, provides a useful structure which could adapt to, and benefit from, the establishment of a National Virtual University. 5. The rationale for incorporating the use of new technologies in higher education by building a National Virtual University is well-established. Such a development would require a quantum leap in the design and development of a new learning method. However, in addition to educational benefits, the NVU would aid the creation of a knowledge based economy, the promotion of social cohesion, the protection of the existing Finnish university system, and the preservation of national language and culture. 6. The experience of previous virtual university ventures in the USA demonstrates that collaborative ventures, based on existing providers and reliant on reengineering of existing teaching and learning practices, are unlikely to be successful, even where they are well financed. A National Virtual University can be constructed with varying degrees of functionality, but where it covers all ranges of university activities (teaching, research and technology transfer), and is well-linked to the local community, the cost of development will be high but the returns on expenditure will be greatest. 7. A project of this size, complexity, cost and importance will only succeed in maximising its potential as a collaborative venture, if it involves all stakeholder groups in discussing its form, as consensus on the form of the NVU will be critical in ensuring the success of its implementation

    Collaborate to compete : seizing the opportunity of online learning for UK higher education

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