595 research outputs found

    Tag Recognition for Quadcopter Drone Movement

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    Unmanned Aerial Vehicle (UAV) drone such as Parrot AR.Drone 2.0 is a flying mobile robot which has been popularly researched for the application of search and rescue mission. In this project, Robot Operating System (ROS), a free open source platform for developing robot control software is used to develop a tag recognition program for drone movement. ROS is popular with mobile robotics application development because sensors data transmission for robot control system analysis will be very handy with the use of ROS nodes and packages once the installation and compilation is done correctly. It is expected that the drone can communicate with a laptop via ROS nodes for sensors data transmission which will be further analyzed and processed for the close-loop control system. The developed program consisting of several packages is aimed to demonstrate the recognition of different tags by the drone which will be transformed into a movement command with respect to the tag recognized; in other words, a visual-based navigation program is developed

    Increasing workload on simulated remotely piloted system interaction and task completion – gamers versus non-gamers

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    With the current high rate of development and deployment of Remotely Piloted Aerial Systems (RPAS) for both commercial and military sectors globally, it is key to understand the implications this technology has on current and future RPAS operators and the consequential effect on licensing, training and performance measurement. This thesis investigates aspects of training and potential objective performance measurement of RPAS operators, this is carried out by reviewing current literature relating to RPAS and associated human factors thus a gap analysis was undertaken and a set of experiments/evaluations were devised to provide important new insights. Attention is drawn to the type of skill set required for future RPAS operations. A factor has been to understand whether a regular computer games player displays differing simulator interaction, in this case information gathering and analysis patterns, to that of someone with limited to no computer games experience. To achieve the aims of the research experimentation had to be carried which required the development of an appropriate simulator followed by the inclusion of a case study and the creation of bespoke performance data analysis software, SimPACT. Although performance differentials have been observed through action it was hoped to be able to identify performance differential characteristics through the means of evaluating the use of disparate physical data sets; the research, in fact, identified no significant difference between data set use and it must be concluded that any pre-action performance differential cannot be measured, at least not with the equipment available. However computer gamers, rather than having differing information acquisition strategies, have differing and more effective information retention and processing pathways likely to have been developed through continuous gaming which can be applied to any game-type environment and, potentially, any type of interactive task. These results have been proven to be statistically viable and observable. This research has contributed to the understanding of human performance measurement within the RPAS sector, including the addition of new data processing software, as well as provide new evidence relating to difference within human data gathering and processing between groups of differing experiences

    Facilitating Internet of Things on the Edge

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    The evolution of electronics and wireless technologies has entered a new era, the Internet of Things (IoT). Presently, IoT technologies influence the global market, bringing benefits in many areas, including healthcare, manufacturing, transportation, and entertainment. Modern IoT devices serve as a thin client with data processing performed in a remote computing node, such as a cloud server or a mobile edge compute unit. These computing units own significant resources that allow prompt data processing. The user experience for such an approach relies drastically on the availability and quality of the internet connection. In this case, if the internet connection is unavailable, the resulting operations of IoT applications can be completely disrupted. It is worth noting that emerging IoT applications are even more throughput demanding and latency-sensitive which makes communication networks a practical bottleneck for the service provisioning. This thesis aims to eliminate the limitations of wireless access, via the improvement of connectivity and throughput between the devices on the edge, as well as their network identification, which is fundamentally important for IoT service management. The introduction begins with a discussion on the emerging IoT applications and their demands. Subsequent chapters introduce scenarios of interest, describe the proposed solutions and provide selected performance evaluation results. Specifically, we start with research on the use of degraded memory chips for network identification of IoT devices as an alternative to conventional methods, such as IMEI; these methods are not vulnerable to tampering and cloning. Further, we introduce our contributions for improving connectivity and throughput among IoT devices on the edge in a case where the mobile network infrastructure is limited or totally unavailable. Finally, we conclude the introduction with a summary of the results achieved

    2022 - The Third Annual Fall Symposium of Student Scholars

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    The full program book from the Fall 2022 Symposium of Student Scholars, held on November 17, 2022. Includes abstracts from the presentations and posters.https://digitalcommons.kennesaw.edu/sssprograms/1026/thumbnail.jp

    Avion 2005-10-11

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    https://commons.erau.edu/avion/2007/thumbnail.jp

    Tag Recognition for Quadcopter Drone Movement

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    Unmanned Aerial Vehicle (UAV) drone such as Parrot AR.Drone 2.0 is a flying mobile robot which has been popularly researched for the application of search and rescue mission. In this project, Robot Operating System (ROS), a free open source platform for developing robot control software is used to develop a tag recognition program for drone movement. ROS is popular with mobile robotics application development because sensors data transmission for robot control system analysis will be very handy with the use of ROS nodes and packages once the installation and compilation is done correctly. It is expected that the drone can communicate with a laptop via ROS nodes for sensors data transmission which will be further analyzed and processed for the close-loop control system. The developed program consisting of several packages is aimed to demonstrate the recognition of different tags by the drone which will be transformed into a movement command with respect to the tag recognized; in other words, a visual-based navigation program is developed

    The Future River: NCR Days 2018, Delft, February 8-9:Book of Abstracts

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    Survey on 6G Frontiers: Trends, Applications, Requirements, Technologies and Future Research

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    Emerging applications such as Internet of Everything, Holographic Telepresence, collaborative robots, and space and deep-sea tourism are already highlighting the limitations of existing fifth-generation (5G) mobile networks. These limitations are in terms of data-rate, latency, reliability, availability, processing, connection density and global coverage, spanning over ground, underwater and space. The sixth-generation (6G) of mobile networks are expected to burgeon in the coming decade to address these limitations. The development of 6G vision, applications, technologies and standards has already become a popular research theme in academia and the industry. In this paper, we provide a comprehensive survey of the current developments towards 6G. We highlight the societal and technological trends that initiate the drive towards 6G. Emerging applications to realize the demands raised by 6G driving trends are discussed subsequently. We also elaborate the requirements that are necessary to realize the 6G applications. Then we present the key enabling technologies in detail. We also outline current research projects and activities including standardization efforts towards the development of 6G. Finally, we summarize lessons learned from state-of-the-art research and discuss technical challenges that would shed a new light on future research directions towards 6G

    Socially Beneficial Metaverse: Framework, Technologies, Applications, and Challenges

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    In recent years, the maturation of emerging technologies such as Virtual Reality, Digital twins, and Blockchain has accelerated the realization of the metaverse. As a virtual world independent of the real world, the metaverse will provide users with a variety of virtual activities that bring great convenience to society. In addition, the metaverse can facilitate digital twins, which offers transformative possibilities for the industry. Thus, the metaverse has attracted the attention of the industry, and a huge amount of capital is about to be invested. However, the development of the metaverse is still in its infancy and little research has been undertaken so far. We describe the development of the metaverse. Next, we introduce the architecture of the socially beneficial metaverse (SB-Metaverse) and we focus on the technologies that support the operation of SB-Metaverse. In addition, we also present the applications of SB-Metaverse. Finally, we discuss several challenges faced by SB-Metaverse which must be addressed in the future.Comment: 28 pages, 6 figures, 3 table

    Avion 2005-11-08

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    https://commons.erau.edu/avion/2011/thumbnail.jp
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