491,362 research outputs found

    A MIXED BENTHAM-RAWLS CRITERION FOR INTERGENERATIONAL EQUITY: THEORY AND IMPLICATIONS

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    Ranking development programs using integrals of discounted utilities can yield drastic consequences that offend our sense of justice. New alternative social welfare criteria should be considered. A reaction to discounted utilitarianism is to moderate its effects by adding to the social welfare function a second term that takes seriously the welfare of the generations that live in the far distant future. Chichilnisky proposes a social welfare function that has two desirable properties: (i) non-dictatorship of the present, and (ii) non-dictatorship of the future. However, in many economic models, there exists no optimal path under the Chichilnisky criterion. We introduce a third desideratum: "non-dictatorship of the least advantaged," and propose a new welfare criterion that is morally compelling. It is a weighted average of two terms: (a) the sum of discounted utilities, and (b) the utility level of the least advantaged generation. We derive necessary conditions to characterize growth paths that satisfy our criterion, and show that in some models with familiar dynamic specifications, an optimal path exists and displays appealing characteristics.

    Dovetail: Stronger Anonymity in Next-Generation Internet Routing

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    Current low-latency anonymity systems use complex overlay networks to conceal a user's IP address, introducing significant latency and network efficiency penalties compared to normal Internet usage. Rather than obfuscating network identity through higher level protocols, we propose a more direct solution: a routing protocol that allows communication without exposing network identity, providing a strong foundation for Internet privacy, while allowing identity to be defined in those higher level protocols where it adds value. Given current research initiatives advocating "clean slate" Internet designs, an opportunity exists to design an internetwork layer routing protocol that decouples identity from network location and thereby simplifies the anonymity problem. Recently, Hsiao et al. proposed such a protocol (LAP), but it does not protect the user against a local eavesdropper or an untrusted ISP, which will not be acceptable for many users. Thus, we propose Dovetail, a next-generation Internet routing protocol that provides anonymity against an active attacker located at any single point within the network, including the user's ISP. A major design challenge is to provide this protection without including an application-layer proxy in data transmission. We address this challenge in path construction by using a matchmaker node (an end host) to overlap two path segments at a dovetail node (a router). The dovetail then trims away part of the path so that data transmission bypasses the matchmaker. Additional design features include the choice of many different paths through the network and the joining of path segments without requiring a trusted third party. We develop a systematic mechanism to measure the topological anonymity of our designs, and we demonstrate the privacy and efficiency of our proposal by simulation, using a model of the complete Internet at the AS-level

    Indoor Semantic Modelling for Routing: The Two-Level Routing Approach for Indoor Navigation

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    Humans perform many activities indoors and they show a growing need for indoor navigation, especially in unfamiliar buildings such as airports, museums and hospitals. Complexity of such buildings poses many challenges for building managers and visitors. Indoor navigation services play an important role in supporting these indoor activities. Indoor navigation covers extensive topics such as: 1) indoor positioning and localization; 2) indoor space representation for navigation model generation; 3) indoor routing computation; 4) human wayfinding behaviours; and 5) indoor guidance (e.g., textual directories). So far, a large number of studies of pedestrian indoor navigation have presented diverse navigation models and routing algorithms/methods. However, the major challenge is rarely referred to: how to represent the complex indoor environment for pedestrians and conduct routing according to the different roles and sizes of users. Such complex buildings contain irregular shapes, large open spaces, complicated obstacles and different types of passages. A navigation model can be very complicated if the indoors are accurately represented. Although most research demonstrates feasible indoor navigation models and related routing methods in regular buildings, the focus is still on a general navigation model for pedestrians who are simplified as circles. In fact, pedestrians represent different sizes, motion abilities and preferences (e.g., described in user profiles), which should be reflected in navigation models and be considered for indoor routing (e.g., relevant Spaces of Interest and Points of Interest). In order to address this challenge, this thesis proposes an innovative indoor modelling and routing approach ā€“ two-level routing. It specially targets the case of routing in complex buildings for distinct users. The conceptual (first) level uses general free indoor spaces: this is represented by the logical network whose nodes represent the spaces and edges stand for their connectivity; the detailed (second) level focuses on transition spaces such as openings and Spaces of Interest (SOI), and geometric networks are generated regarding these spaces. Nodes of a geometric network refers to locations of doors, windows and subspaces (SOIs) inside of the larger spaces; and the edges represent detailed paths among these geometric nodes. A combination of the two levels can represent complex buildings in specified spaces, which avoids maintaining a largescale complete network. User preferences on ordered SOIs are considered in routing on the logical network, and preferences on ordered Points of Interest (POI) are adopted in routing on geometric networks. In a geometric network, accessible obstacle-avoiding paths can be computed for users with different sizes. To facilitate automatic generation of the two types of network in any building, a new data model named Indoor Navigation Space Model (INSM) is proposed to store connectivity, semantics and geometry of indoor spaces for buildings. Abundant semantics of building components are designed in INSM based on navigational functionalities, such as VerticalUnit(VU) and HorizontalConnector(HC) as vertical and horizontal passages for pedestrians. The INSM supports different subdivision ways of a building in which indoor spaces can be assigned proper semantics. A logical and geometric network can be automatically derived from INSM, and they can be used individually or together for indoor routing. Thus, different routing options are designed. Paths can be provided by using either the logical network when some users are satisfied with a rough description of the path (e.g., the name of spaces), or a geometric path is automatically computed for a user who needs only a detailed path which shows how obstacles can be avoided. The two-level routing approach integrates both logical and geometric networks to obtain paths, when a user provides her/his preferences on SOIs and POIs. For example, routing results for the logical network can exclude unrelated spaces and then derive geometric paths more efficiently. In this thesis, two options are proposed for routing just on the logical network, three options are proposed for routing just on the geometric networks, and seven options for two-level routing. On the logical network, six routing criteria are proposed and three human wayfinding strategies are adopted to simulate human indoor behaviours. According to a specific criterion, space semantics of logical nodes is utilized to assign different weights to logical nodes and edges. Therefore, routing on the logical network can be accomplished by applying the Dijkstra algorithm. If multiple criteria are adopted, an order of criteria is applied for routing according to a specific user. In this way, logical paths can be computed as a sequence of indoor spaces with clear semantics. On geometric networks, this thesis proposes a new routing method to provide detailed paths avoiding indoor obstacles with respect to pedestrian sizes. This method allows geometric networks to be derived for individual users with different sizes for any specified spaces. To demonstrate the use of the two types of network, this thesis tests routing on one level (the logical or the geometric network). Four case studies about the logical network are presented in both simple and complex buildings. In the simple building, no multiple paths lie between spaces A and B, but in the complex buildings, multiple logical paths exist and the candidate paths can be reduced by applying these routing criteria in an order for a user. The relationships of these criteria to user profiles are assumed in this thesis. The proposed geometric routing regarding user sizes is tested with three case studies: 1) routing for pedestrians with two distinct sizes in one space; 2) routing for pedestrians with changed sizes in one space; and 3) a larger geometric network formed by the ones in a given sequence of spaces. The first case shows that a small increase of user size can largely change the accessible path; the second case shows different path segments for distinct sizes can be combined into one geometric path; the third case demonstrates a geometric network can be created ā€™on the flyā€™ for any specified spaces of a building. Therefore, the generation and routing of geometric networks are very flexible and fit to given users. To demonstrate the proposed two-level routing approach, this thesis designs five cases. The five cases are distinguished according to the method of model creation (pre-computed or ā€™on-the-flyā€™) and model storage (on the client or server). Two of them are realized in this thesis: 1) Case 1 just in the client pre-computes the logical network and derives geometric networks ā€™on the flyā€™; 2) Case 2 just in the client pre-computes and stores the logical and geometric networks for certain user sizes. Case 1 is implemented in a desktop application for building managers, and Case 2 is realized as a mobile mock-up for mobile users without an internet connection. As this thesis shows, two-level routing is powerful enough to effectively provide indicative logical paths and/or comprehensive geometric paths, according to different user requirements on path details. In the desktop application, three of the proposed routing options for two-level routing are tested for the simple OTB building and the complex Schiphol Airport building. These use cases demonstrate that the two-level routing approach includes the following merits: It supports routing in different abstraction forms of a building. The INSM model can describe different subdivision results of a building, and it allows two types of routing network to be derived ā€“ pure logical and geometric ones. The logical network contains the topology and semantics of indoor spaces, and the geometric network provides accurate geometry for paths. A consistent navigation model is formed with the two networks, i.e., the conceptual and detailed levels. On the conceptual level, it supports routing on a logical network and assists the derivation of a conceptual path (i.e., logical path) for a user in terms of space sequence. Routing criteria are designed based on the INSM semantics of spaces, which can generate logical paths similar to human wayfinding results such as minimizing VerticalUnit or HorizontalConnector. On the detailed level, it considers the size of users and results in obstacle-avoiding paths. By using this approach, geometric networks can be generated to avoid obstacles for the given users and accessible paths are flexibly provided for user demands. This approach can process changes of user size more efficiently, in contrast to routing on a complete geometric network. It supports routing on both the logical and the geometric networks, which can generate geometric paths based on user-specific logical paths, or re-compute logical paths when geometric paths are inaccessible. This computation method is very useful for complex buildings. The two-level routing approach can flexibly provide logical and geometric paths according to user preferences and sizes, and can adjust the generated paths in limited time. Based on the two-level routing approach, this thesis also provides a vision on possible cooperation with other methods. A potential direction is to design more routing options according to other indoor scenarios and user preferences. Extensions of the two-level routing approach, such as other types of semantics, multi-level networks and dynamic obstacles, will make it possible to deal with other routing cases. Last but not least, it is also promising to explore its relationships with indoor guidance, different building subdivisions and outdoor navigation. &nbsp

    Indoor Semantic Modelling for Routing:

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    Humans perform many activities indoors and they show a growing need for indoor navigation, especially in unfamiliar buildings such as airports, museums and hospitals. Complexity of such buildings poses many challenges for building managers and visitors. Indoor navigation services play an important role in supporting these indoor activities. Indoor navigation covers extensive topics such as: 1) indoor positioning and localization; 2) indoor space representation for navigation model generation; 3) indoor routing computation; 4) human wayfinding behaviours; and 5) indoor guidance (e.g., textual directories). So far, a large number of studies of pedestrian indoor navigation have presented diverse navigation models and routing algorithms/methods. However, the major challenge is rarely referred to: how to represent the complex indoor environment for pedestrians and conduct routing according to the different roles and sizes of users. Such complex buildings contain irregular shapes, large open spaces, complicated obstacles and different types of passages. A navigation model can be very complicated if the indoors are accurately represented. Although most research demonstrates feasible indoor navigation models and related routing methods in regular buildings, the focus is still on a general navigation model for pedestrians who are simplified as circles. In fact, pedestrians represent different sizes, motion abilities and preferences (e.g., described in user profiles), which should be reflected in navigation models and be considered for indoor routing (e.g., relevant Spaces of Interest and Points of Interest). In order to address this challenge, this thesis proposes an innovative indoor modelling and routing approach ā€“ two-level routing. It specially targets the case of routing in complex buildings for distinct users. The conceptual (first) level uses general free indoor spaces: this is represented by the logical network whose nodes represent the spaces and edges stand for their connectivity; the detailed (second) level focuses on transition spaces such as openings and Spaces of Interest (SOI), and geometric networks are generated regarding these spaces. Nodes of a geometric network refers to locations of doors, windows and subspaces (SOIs) inside of the larger spaces; and the edges represent detailed paths among these geometric nodes. A combination of the two levels can represent complex buildings in specified spaces, which avoids maintaining a largescale complete network. User preferences on ordered SOIs are considered in routing on the logical network, and preferences on ordered Points of Interest (POI) are adopted in routing on geometric networks. In a geometric network, accessible obstacle-avoiding paths can be computed for users with different sizes. To facilitate automatic generation of the two types of network in any building, a new data model named Indoor Navigation Space Model (INSM) is proposed to store connectivity, semantics and geometry of indoor spaces for buildings. Abundant semantics of building components are designed in INSM based on navigational functionalities, such as VerticalUnit(VU) and HorizontalConnector(HC) as vertical and horizontal passages for pedestrians. The INSM supports different subdivision ways of a building in which indoor spaces can be assigned proper semantics. A logical and geometric network can be automatically derived from INSM, and they can be used individually or together for indoor routing. Thus, different routing options are designed. Paths can be provided by using either the logical network when some users are satisfied with a rough description of the path (e.g., the name of spaces), or a geometric path is automatically computed for a user who needs only a detailed path which shows how obstacles can be avoided. The two-level routing approach integrates both logical and geometric networks to obtain paths, when a user provides her/his preferences on SOIs and POIs. For example, routing results for the logical network can exclude unrelated spaces and then derive geometric paths more efficiently. In this thesis, two options are proposed for routing just on the logical network, three options are proposed for routing just on the geometric networks, and seven options for two-level routing. On the logical network, six routing criteria are proposed and three human wayfinding strategies are adopted to simulate human indoor behaviours. According to a specific criterion, space semantics of logical nodes is utilized to assign different weights to logical nodes and edges. Therefore, routing on the logical network can be accomplished by applying the Dijkstra algorithm. If multiple criteria are adopted, an order of criteria is applied for routing according to a specific user. In this way, logical paths can be computed as a sequence of indoor spaces with clear semantics. On geometric networks, this thesis proposes a new routing method to provide detailed paths avoiding indoor obstacles with respect to pedestrian sizes. This method allows geometric networks to be derived for individual users with different sizes for any specified spaces. To demonstrate the use of the two types of network, this thesis tests routing on one level (the logical or the geometric network). Four case studies about the logical network are presented in both simple and complex buildings. In the simple building, no multiple paths lie between spaces A and B, but in the complex buildings, multiple logical paths exist and the candidate paths can be reduced by applying these routing criteria in an order for a user. The relationships of these criteria to user profiles are assumed in this thesis. The proposed geometric routing regarding user sizes is tested with three case studies: 1) routing for pedestrians with two distinct sizes in one space; 2) routing for pedestrians with changed sizes in one space; and 3) a larger geometric network formed by the ones in a given sequence of spaces. The first case shows that a small increase of user size can largely change the accessible path; the second case shows different path segments for distinct sizes can be combined into one geometric path; the third case demonstrates a geometric network can be created ā€™on the flyā€™ for any specified spaces of a building. Therefore, the generation and routing of geometric networks are very flexible and fit to given users. To demonstrate the proposed two-level routing approach, this thesis designs five cases. The five cases are distinguished according to the method of model creation (pre-computed or ā€™on-the-flyā€™) and model storage (on the client or server). Two of them are realized in this thesis: 1) Case 1 just in the client pre-computes the logical network and derives geometric networks ā€™on the flyā€™; 2) Case 2 just in the client pre-computes and stores the logical and geometric networks for certain user sizes. Case 1 is implemented in a desktop application for building managers, and Case 2 is realized as a mobile mock-up for mobile users without an internet connection. As this thesis shows, two-level routing is powerful enough to effectively provide indicative logical paths and/or comprehensive geometric paths, according to different user requirements on path details. In the desktop application, three of the proposed routing options for two-level routing are tested for the simple OTB building and the complex Schiphol Airport building. These use cases demonstrate that the two-level routing approach includes the following merits: It supports routing in different abstraction forms of a building. The INSM model can describe different subdivision results of a building, and it allows two types of routing network to be derived ā€“ pure logical and geometric ones. The logical network contains the topology and semantics of indoor spaces, and the geometric network provides accurate geometry for paths. A consistent navigation model is formed with the two networks, i.e., the conceptual and detailed levels. On the conceptual level, it supports routing on a logical network and assists the derivation of a conceptual path (i.e., logical path) for a user in terms of space sequence. Routing criteria are designed based on the INSM semantics of spaces, which can generate logical paths similar to human wayfinding results such as minimizing VerticalUnit or HorizontalConnector. On the detailed level, it considers the size of users and results in obstacle-avoiding paths. By using this approach, geometric networks can be generated to avoid obstacles for the given users and accessible paths are flexibly provided for user demands. This approach can process changes of user size more efficiently, in contrast to routing on a complete geometric network. It supports routing on both the logical and the geometric networks, which can generate geometric paths based on user-specific logical paths, or re-compute logical paths when geometric paths are inaccessible. This computation method is very useful for complex buildings. The two-level routing approach can flexibly provide logical and geometric paths according to user preferences and sizes, and can adjust the generated paths in limited time. Based on the two-level routing approach, this thesis also provides a vision on possible cooperation with other methods. A potential direction is to design more routing options according to other indoor scenarios and user preferences. Extensions of the two-level routing approach, such as other types of semantics, multi-level networks and dynamic obstacles, will make it possible to deal with other routing cases. Last but not least, it is also promising to explore its relationships with indoor guidance, different building subdivisions and outdoor navigation

    Automatic test cases generation from software specifications modules

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    A new technique is proposed in this paper to extend the Integrated Classification Tree Methodology (ICTM) developed by Chen et al. [13] This software assists testers to construct test cases from functional specifications. A Unified Modelling Language (UML) class diagram and Object Constraint Language (OCL) are used in this paper to represent the software specifications. Each classification and associated class in the software specification is represented by classes and attributes in the class diagram. Software specification relationships are represented by associated and hierarchical relationships in the class diagram. To ensure that relationships are consistent, an automatic methodology is proposed to capture and control the class relationships in a systematic way. This can help to reduce duplication and illegitimate test cases, which improves the testing efficiency and minimises the time and cost of the testing. The methodology introduced in this paper extracts only the legitimate test cases, by removing the duplicate test cases and those incomputable with the software specifications. Large amounts of time would have been needed to execute all of the test cases; therefore, a methodology was proposed which aimed to select a best testing path. This path guarantees the highest coverage of system units and avoids using all generated test cases. This path reduces the time and cost of the testing

    Natural Selection of Paths in Networks

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    We present a novel algorithm that exhibits natural selection of paths in a network. If each node and weighted directed edge has a unique identifier, a path in the network is defined as an ordered list of these unique identifiers. We take a population perspective and view each path as a genotype. If each node has a node phenotype then a path phenotype is defined as the list of node phenotypes in order of traversal. We show that given appropriate path traversal, weight change and structural plasticity rules, a path is a unit of evolution because it can exhibit multiplicative growth (i.e. change it’s probability of being traversed), and have variation and heredity. Thus, a unit of evolution need not be a spatially distinct physical individual. The total set of paths in a network consists of all possible paths from the start node to a finish node. Each path phenotype is associated with a reward that determines whether the edges of that path will be multiplicatively strengthened (or weakened). A pair-wise tournament selection algorithm is implemented which compares the reward obtained by two paths. The directed edges of the winning path are strengthened, whilst the directed edges of the losing path are weakened. Edges shared by both paths are not changed (or weakened if diversity is desired). Each time a node is activated there is a probability that the path will mutate, i.e. find an alternative route that bypasses that node. This generates the potential for a novel but correlated path with a novel but correlated phenotype. By this process the more frequently traversed paths are responsible for most of the exploration. Nodes that are inactive for some period of time are lost (which is equivalent to connections to and from them being broken). This network-based natural selection compares favourably with a standard pair-wise tournament-selection based genetic algorithm on a range of combinatorial optimization problems and continuous parametric optimization problems. The network also exhibits memory of past selective environments and can store previously discovered characters for reuse in later optimization tasks. The pathway evolution algorithm has several possible implementations and permits natural selection with unlimited heredity without template replication
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