585 research outputs found

    Software Usability

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    This volume delivers a collection of high-quality contributions to help broaden developers’ and non-developers’ minds alike when it comes to considering software usability. It presents novel research and experiences and disseminates new ideas accessible to people who might not be software makers but who are undoubtedly software users

    Understanding Adoption Barriers to Dwell-Free Eye-Typing: Design Implications from a Qualitative Deployment Study and Computational Simulations

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    Eye-typing is a slow and cumbersome text entry method typically used by individuals with no other practical means of communication. As an alternative, prior HCI research has proposed dwell-free eye-typing as a potential improvement that eliminates time-consuming and distracting dwell-timeouts. However, it is rare that such research ideas are translated into working products. This paper reports on a qualitative deployment study of a product that was developed to allow users access to a dwell-free eye-typing research solution. This allowed us to understand how such a research solution would work in practice, as part of users\u27 current communication solutions in their own homes. Based on interviews and observations, we discuss a number of design issues that currently act as barriers preventing widespread adoption of dwell-free eye-typing. The study findings are complemented with computational simulations in a range of conditions that were inspired by the findings in the deployment study. These simulations serve to both contextualize the qualitative findings and to explore quantitative implications of possible interface redesigns. The combined analysis gives rise to a set of design implications for enabling wider adoption of dwell-free eye-typing in practice

    Coping and resilience among women undergoing assisted reproductive therapies

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    This study aimed to provide a theoretical model of resilience among women undergoing fertility treatments, who experience repeated unsuccessful conception attempts. A qualitative study using a Grounded Theory approach was used and women living in the UK who self-identified as having fertility difficulties were recruited online. Eleven women aged between 24 and 41 years, undergoing various assisted reproductive treatments, took part in individual semi-structured interviews around their experiences of living through unsuccessful fertility treatment attempts. Interviews were audio recorded, transcribed, and subsequently analysed using the Grounded Theory methodology. Three core categories were identified; “Appraisal”; “Stepping away from treatment” and “Building self-up for next attempt”. Participants demonstrated their resilience by taking steps to build up their resources in preparation for next conception attempts, by nurturing their strength and taking control of their fertility experience. Those who had depleted their resources through the cycle of attempting pregnancy had taken a step back from the treatment cycle to reconnect with themselves, before attempting conception again. The study concludes that women undergoing fertility treatment demonstrate their resilience through a variety of actions that enable them to continue to pursue their pregnancy goal. Clinical staff should be mindful of their client’s need to withdraw from the treatment cycle and offer support to enable women to do this. Further research should aim to explore resilience among women from diverse ethnic backgrounds

    Explaining Reinforcement Learning to Mere Mortals: An Empirical Study

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    We present a user study to investigate the impact of explanations on non-experts' understanding of reinforcement learning (RL) agents. We investigate both a common RL visualization, saliency maps (the focus of attention), and a more recent explanation type, reward-decomposition bars (predictions of future types of rewards). We designed a 124 participant, four-treatment experiment to compare participants' mental models of an RL agent in a simple Real-Time Strategy (RTS) game. Our results show that the combination of both saliency and reward bars were needed to achieve a statistically significant improvement in mental model score over the control. In addition, our qualitative analysis of the data reveals a number of effects for further study.Comment: 7 page

    Understanding the Role of Explanations in Computer Vision Applications

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    Recent advancements in AI show great performance over a range of applications, but its operations are hard to interpret, even for experts. Various explanation algorithms have been proposed to address this issue, yet limited research effort has been reported concerning their user evaluation. Against this background, this thesis reports on four user studies designed to investigate the role of explanations in helping end-users build a better functional understanding of computer vision processes. In addition, we seek to understand what features lay users attend to in order to build such functional understanding, and whether different techniques provide different gains. In particular, we begin by examining the utility of "keypoint markers"; coloured dot visualisations that correspond to patterns of interest identified by an underlying algorithm and can be seen in many computer vision applications. We then investigate the utility of saliency maps; a popular group of explanations for the operation of Convolutional Neural Networks (CNNs). The findings indicate that keypoint markers can be helpful if they are presented in line with users' expectations. They also indicate that saliency maps can improve participants' ability to predict the outcome of a CNN, but only moderately. Overall, this thesis contributes by evaluating these explanation techniques through user studies. It also provides a number of key findings that provide helpful guidelines for practitioners on how and when to use these explanations, as well as which types of users to target. Furthermore, it proposes and evaluates two novel explanation techniques as well as a number of helpful tools that help researchers and practitioners when designing user studies around the evaluation of explanations. Finally, this thesis highlights a number of implications for the design of explanation techniques and further research in that area

    How Do UX Practitioners Communicate AI as a Design Material? Artifacts, Conceptions, and Propositions

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    UX practitioners (UXPs) face novel challenges when working with and communicating artificial intelligence (AI) as a design material. We explore how UXPs communicate AI concepts when given hands-on experience training and experimenting with AI models. To do so, we conducted a task-based design study with 27 UXPs in which they prototyped and created a design presentation for a AI-enabled interface while having access to a simple AI model training tool. Through analyzing UXPs' design presentations and post-activity interviews, we found that although UXPs struggled to clearly communicate some AI concepts, tinkering with AI broadened common ground when communicating with technical stakeholders. UXPs also identified key risks and benefits of AI in their designs, and proposed concrete next steps for both UX and AI work. We conclude with a sensitizing concept and recommendations for design and AI tools to enhance multi-stakeholder communication and collaboration when crafting human-centered AI experiences
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