266 research outputs found

    New bounds for truthful scheduling on two unrelated selfish machines

    Full text link
    We consider the minimum makespan problem for nn tasks and two unrelated parallel selfish machines. Let RnR_n be the best approximation ratio of randomized monotone scale-free algorithms. This class contains the most efficient algorithms known for truthful scheduling on two machines. We propose a new MinMaxMin-Max formulation for RnR_n, as well as upper and lower bounds on RnR_n based on this formulation. For the lower bound, we exploit pointwise approximations of cumulative distribution functions (CDFs). For the upper bound, we construct randomized algorithms using distributions with piecewise rational CDFs. Our method improves upon the existing bounds on RnR_n for small nn. In particular, we obtain almost tight bounds for n=2n=2 showing that R21.505996<106|R_2-1.505996|<10^{-6}.Comment: 28 pages, 3 tables, 1 figure. Theory Comput Syst (2019

    Non-clairvoyant Scheduling Games

    Full text link
    In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of each player is the completion time of its own job. In the game, players may follow selfish strategies to optimize their cost and therefore their behaviors do not necessarily lead the game to an equilibrium. Even in the case there is an equilibrium, its makespan might be much larger than the social optimum, and this inefficiency is measured by the price of anarchy -- the worst ratio between the makespan of an equilibrium and the optimum. Coordination mechanisms aim to reduce the price of anarchy by designing scheduling policies that specify how jobs assigned to a same machine are to be scheduled. Typically these policies define the schedule according to the processing times as announced by the jobs. One could wonder if there are policies that do not require this knowledge, and still provide a good price of anarchy. This would make the processing times be private information and avoid the problem of truthfulness. In this paper we study these so-called non-clairvoyant policies. In particular, we study the RANDOM policy that schedules the jobs in a random order without preemption, and the EQUI policy that schedules the jobs in parallel using time-multiplexing, assigning each job an equal fraction of CPU time

    A deterministic truthful PTAS for scheduling related machines

    Full text link
    Scheduling on related machines (QCmaxQ||C_{\max}) is one of the most important problems in the field of Algorithmic Mechanism Design. Each machine is controlled by a selfish agent and her valuation can be expressed via a single parameter, her {\em speed}. In contrast to other similar problems, Archer and Tardos \cite{AT01} showed that an algorithm that minimizes the makespan can be truthfully implemented, although in exponential time. On the other hand, if we leave out the game-theoretic issues, the complexity of the problem has been completely settled -- the problem is strongly NP-hard, while there exists a PTAS \cite{HS88,ES04}. This problem is the most well studied in single-parameter algorithmic mechanism design. It gives an excellent ground to explore the boundary between truthfulness and efficient computation. Since the work of Archer and Tardos, quite a lot of deterministic and randomized mechanisms have been suggested. Recently, a breakthrough result \cite{DDDR08} showed that a randomized truthful PTAS exists. On the other hand, for the deterministic case, the best known approximation factor is 2.8 \cite{Kov05,Kov07}. It has been a major open question whether there exists a deterministic truthful PTAS, or whether truthfulness has an essential, negative impact on the computational complexity of the problem. In this paper we give a definitive answer to this important question by providing a truthful {\em deterministic} PTAS

    An Improved Randomized Truthful Mechanism for Scheduling Unrelated Machines

    Get PDF
    We study the scheduling problem on unrelated machines in the mechanism design setting. This problem was proposed and studied in the seminal paper (Nisan and Ronen 1999), where they gave a 1.75-approximation randomized truthful mechanism for the case of two machines. We improve this result by a 1.6737-approximation randomized truthful mechanism. We also generalize our result to a 0.8368m0.8368m-approximation mechanism for task scheduling with mm machines, which improve the previous best upper bound of $0.875m(Mu'alem and Schapira 2007)

    Improving the Price of Anarchy for Selfish Routing via Coordination Mechanisms

    Get PDF
    We reconsider the well-studied Selfish Routing game with affine latency functions. The Price of Anarchy for this class of games takes maximum value 4/3; this maximum is attained already for a simple network of two parallel links, known as Pigou's network. We improve upon the value 4/3 by means of Coordination Mechanisms. We increase the latency functions of the edges in the network, i.e., if e(x)\ell_e(x) is the latency function of an edge ee, we replace it by ^e(x)\hat{\ell}_e(x) with e(x)^e(x)\ell_e(x) \le \hat{\ell}_e(x) for all xx. Then an adversary fixes a demand rate as input. The engineered Price of Anarchy of the mechanism is defined as the worst-case ratio of the Nash social cost in the modified network over the optimal social cost in the original network. Formally, if \CM(r) denotes the cost of the worst Nash flow in the modified network for rate rr and \Copt(r) denotes the cost of the optimal flow in the original network for the same rate then [\ePoA = \max_{r \ge 0} \frac{\CM(r)}{\Copt(r)}.] We first exhibit a simple coordination mechanism that achieves for any network of parallel links an engineered Price of Anarchy strictly less than 4/3. For the case of two parallel links our basic mechanism gives 5/4 = 1.25. Then, for the case of two parallel links, we describe an optimal mechanism; its engineered Price of Anarchy lies between 1.191 and 1.192.Comment: 17 pages, 2 figures, preliminary version appeared at ESA 201
    corecore