577 research outputs found
A Design and Prototyping of In-Network Processing Platform to Enable Adaptive Network Services
The explosive growth of the usage along with a greater diversification of communication technologies and applications imposes the Internet to manage further scalability and diversity, requiring more adaptive and flexible sharing schemes of network resources. Especially when a number of large-scale distributed applications concurrently share the resource, efficacy of comprehensive usage of network, computation, and storage resources is needed from the viewpoint of information processing performance. Therefore, a reconsideration of the coordination and partitioning of functions between networks (providers) and applications (users) has become a recent research topic. In this paper, we first address the need and discuss the feasibility of adaptive network services by introducing special processing nodes inside the network. Then, a design and an implementation of an advanced relay node platform are presented, by which we can easily prototype and test a variety of advanced in-network processing on Linux and off-the-shelf PCs. A key feature of the proposed platform is that integration between kernel and userland spaces enables to easily and quickly develop various advanced relay processing. Finally, on the top of the advanced relay node platform, we implement and test an adaptive packet compression scheme that we previously proposed. The experimental results show the feasibility of both the developed platform and the proposed adaptive packet compression
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Towards video streaming in IoT environments: vehicular communication perspective
Multimedia oriented Internet of Things (IoT) enables pervasive and real-time communication of video, audio and image data among devices in an immediate surroundings. Today's vehicles have the capability of supporting real time multimedia acquisition. Vehicles with high illuminating infrared cameras and customized sensors can communicate with other on-road devices using dedicated short-range communication (DSRC) and 5G enabled communication technologies. Real time incidence of both urban and highway vehicular traffic environment can be captured and transmitted using vehicle-to-vehicle and vehicle-to-infrastructure communication modes. Video streaming in vehicular IoT (VSV-IoT) environments is in growing stage with several challenges that need to be addressed ranging from limited resources in IoT devices, intermittent connection in vehicular networks, heterogeneous devices, dynamism and scalability in video encoding, bandwidth underutilization in video delivery, and attaining application-precise quality of service in video streaming. In this context, this paper presents a comprehensive review on video streaming in IoT environments focusing on vehicular communication perspective. Specifically, significance of video streaming in vehicular IoT environments is highlighted focusing on integration of vehicular communication with 5G enabled IoT technologies, and smart city oriented application areas for VSV-IoT. A taxonomy is presented for the classification of related literature on video streaming in vehicular network environments. Following the taxonomy, critical review of literature is performed focusing on major functional model, strengths and weaknesses. Metrics for video streaming in vehicular IoT environments are derived and comparatively analyzed in terms of their usage and evaluation capabilities. Open research challenges in VSV-IoT are identified as future directions of research in the area. The survey would benefit both IoT and vehicle industry practitioners and researchers, in terms of augmenting understanding of vehicular video streaming and its IoT related trends and issues
Mobile Edge Computing
This is an open access book. It offers comprehensive, self-contained knowledge on Mobile Edge Computing (MEC), which is a very promising technology for achieving intelligence in the next-generation wireless communications and computing networks. The book starts with the basic concepts, key techniques and network architectures of MEC. Then, we present the wide applications of MEC, including edge caching, 6G networks, Internet of Vehicles, and UAVs. In the last part, we present new opportunities when MEC meets blockchain, Artificial Intelligence, and distributed machine learning (e.g., federated learning). We also identify the emerging applications of MEC in pandemic, industrial Internet of Things and disaster management. The book allows an easy cross-reference owing to the broad coverage on both the principle and applications of MEC. The book is written for people interested in communications and computer networks at all levels. The primary audience includes senior undergraduates, postgraduates, educators, scientists, researchers, developers, engineers, innovators and research strategists
Mobile Content Delivery Network Design and Implementation
In this thesis, a novel concept of Mobile Content Delivery Network is designed and implemented in a real testbed with the target of flexibly adapting the video caching in the cellular network to the users dynamics. New challenges are discussed and practical considerations for wide-scale deployment in next generation cellular networks are drawn
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Service Competition and Data-Centric Protocols for Internet Access
The Internet evolved in many aspects, from the application to the physical layers. However, the evolution of the Internet access technologies, most visible in dense urban scenarios, is not easily noticeable in sparsely populated and rural areas.
In the United States, for example, the FCC identified that 50% of the census blocks have access to up to two broadband providers; however, these providers do not necessarily compete. Additionally, due to the methodology of the study, there is evidence that the number of actual customers without broadband access is higher since the FCC considers the entire block to have broadband if any customer in a block has broadband. Moreover, the average downstream connection bandwidth in the United States is 18.7 Mbps, according to the Akamai State of the Internet report, which places the US in the 10th position in the global rank. Itâs worth noting that modern applications such as Ultra High Definition (UHD) video streaming requires a bandwidth of at least 25 Mbps. Newer applications such as virtual reality streaming require at least a 50 Mbps bandwidth. Additionally, urban scenarios are dominated by monopolistic and duopolistic markets, whereby network providers have little incentives to offer innovative services. In this work, we propose an open access network infrastructure along with a novel Internet architecture that allows dynamic economic relationships between users and providers through a marketplace of network services. These economic relationships have a finer granularity than todayâs coarse and lengthy contracts, allowing higher competition and promoting innovation in the access market. We develop an agent-based simulator to evaluate our proposed network model and its various competition scenarios. Our simulations show that competition greatly benefits users and applications, creating the necessary incentives for providers to innovate while also benefiting consumers.
The trend that resulted in sparsely populated areas lagging of the latest innovations in the access networks is also observed in wireless access networks, where the investments are focused on densely populated areas. Moreover, the rapidly increasing number of mobile devices coupled with the increasingly bandwidth demanding applications are posing a significant challenge to cellular network operators that have to increase OPEX/CAPEX and deal with higher complexity in their networks.
The advances in the access technologies that brought higher speeds and lower latency also reduced the area of coverage of cellular base stations. To cope with the increase in traffic, cellular network operators have been deploying more base stations. In addition, cellular providers have adopted âall-you-can-useâ price models, which led users to ramp-up their usage, further worsening congestion in the network.
To address this issue, we propose a scheme that uses Device-to-Device (D2D) communication along with Information-Centric Networking (ICN) to offload traffic from cellular base stations. Then, we build on this scheme and propose a cross-layer assisted forwarding strategy to enhance communication in the MANET. In D2D communication, users can retrieve content directly from their nearby peers. However, this type of communication poses challenges to the current connection-oriented communication model, as devices can move in and out of the communication range at any time, constantly changing routing state, and nodes are subject to hidden and exposed terminal problems. ICN addresses some of these issues with inherent support for transparent caching and named content retrieval, making the network more resilient to disconnections. Our proposed scheme can offload up to 51.7% of the contents from the backhaul cellular infrastructure when requesting the content from nearby peers first.
Finally, we combine the concepts of the marketplace, D2D communication, and ICN to propose a platform for decentralized and opportunistic communication that uses COTS radios to relay packets, extending the reach of the Internet to sparsely populated areas with low cost and without the lengthy contracts from commercial network providers. Our platform can potentially link the remaining part of the population that is not currently connected to the Internet
Separation Framework: An Enabler for Cooperative and D2D Communication for Future 5G Networks
Soaring capacity and coverage demands dictate that future cellular networks
need to soon migrate towards ultra-dense networks. However, network
densification comes with a host of challenges that include compromised energy
efficiency, complex interference management, cumbersome mobility management,
burdensome signaling overheads and higher backhaul costs. Interestingly, most
of the problems, that beleaguer network densification, stem from legacy
networks' one common feature i.e., tight coupling between the control and data
planes regardless of their degree of heterogeneity and cell density.
Consequently, in wake of 5G, control and data planes separation architecture
(SARC) has recently been conceived as a promising paradigm that has potential
to address most of aforementioned challenges. In this article, we review
various proposals that have been presented in literature so far to enable SARC.
More specifically, we analyze how and to what degree various SARC proposals
address the four main challenges in network densification namely: energy
efficiency, system level capacity maximization, interference management and
mobility management. We then focus on two salient features of future cellular
networks that have not yet been adapted in legacy networks at wide scale and
thus remain a hallmark of 5G, i.e., coordinated multipoint (CoMP), and
device-to-device (D2D) communications. After providing necessary background on
CoMP and D2D, we analyze how SARC can particularly act as a major enabler for
CoMP and D2D in context of 5G. This article thus serves as both a tutorial as
well as an up to date survey on SARC, CoMP and D2D. Most importantly, the
article provides an extensive outlook of challenges and opportunities that lie
at the crossroads of these three mutually entangled emerging technologies.Comment: 28 pages, 11 figures, IEEE Communications Surveys & Tutorials 201
De-ossifying the Internet Transport Layer : A Survey and Future Perspectives
ACKNOWLEDGMENT The authors would like to thank the anonymous reviewers for their useful suggestions and comments.Peer reviewedPublisher PD
Hierarchical network topographical routing
Within the last 10 years the content consumption model that underlies many of the assumptions about traffic aggregation within the Internet has changed; the previous short burst transfer followed by longer periods of inactivity that allowed for statistical aggregation of traffic has been
increasingly replaced by continuous data transfer models. Approaching this issue from a clean slate perspective; this work looks at the design of a network routing structure and supporting protocols for assisting in the delivery of large scale content services. Rather than approaching a content support model through existing IP models the work takes a fresh look at Internet routing through a hierarchical model in order to highlight the benefits that can be gained with a new structural Internet or through similar modifications to the existing IP model. The work is divided into three major sections: investigating the existing UK based Internet structure as compared to the traditional Autonomous System (AS) Internet structural model; a localised hierarchical network topographical routing model; and intelligent distributed localised service models.
The work begins by looking at the United Kingdom (UK) Internet structure as an example of a current generation technical and economic model with shared access to the last mile connectivity and a large scale wholesale network between Internet Service Providers (ISPs) and the end user. This model combined with the Internet Protocol (IP) address allocation and transparency of the wholesale network results in an enforced inefficiency within the overall network restricting the ability of ISPs to collaborate. From this model a core / edge separation hierarchical virtual tree based routing protocol based on the physical network topography (layers 2 and 3) is developed to remove this enforced inefficiency by allowing direct management and control at the lowest levels of the network. This model
acts as the base layer for further distributed intelligent services such as management and content delivery to enable both ISPs and third parties to actively collaborate and provide content from the most efficient source
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