19,158 research outputs found

    Automatic application object migration in sensor networks

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    Object migration in wireless sensor networks has the potential to reduce energy consumption for a wireless sensor network mesh. Automated migration reduces the need for the programmer to perform manual static analysis to find an efficient layout solution. Instead, the system can self-optimise and adjust to changing conditions. This paper describes an automated, transparent object migration system for wireless sensor networks, implemented on a micro Java virtual machine. The migration system moves objects at runtime around the sensor mesh to reduce communication overheads. The movement of objects is transparent to the application developer. Automated transparent object migration is a core component of Hydra, a distributed operating system for wireless sensor networks that is currently under development. Performance of the system under a complex performance test scenario using a real-world dataset of seismic events is described. The results show that under both simple and complex conditions the migration technique can result in lower data traffic and consequently lower overall energy cost

    A Flexible and Modular Framework for Implementing Infrastructures for Global Computing

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    We present a Java software framework for building infrastructures to support the development of applications for systems where mobility and network awareness are key issues. The framework is particularly useful to develop run-time support for languages oriented towards global computing. It enables platform designers to customize communication protocols and network architectures and guarantees transparency of name management and code mobility in distributed environments. The key features are illustrated by means of a couple of simple case studies

    Software engineering and middleware: a roadmap (Invited talk)

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    The construction of a large class of distributed systems can be simplified by leveraging middleware, which is layered between network operating systems and application components. Middleware resolves heterogeneity and facilitates communication and coordination of distributed components. Existing middleware products enable software engineers to build systems that are distributed across a local-area network. State-of-the-art middleware research aims to push this boundary towards Internet-scale distribution, adaptive and reconfigurable middleware and middleware for dependable and wireless systems. The challenge for software engineering research is to devise notations, techniques, methods and tools for distributed system construction that systematically build and exploit the capabilities that middleware deliver

    Asynchronously Replicated Shared Workspaces for a Multi-Media Annotation Service over Internet

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    This paper describes a world wide collaboration system through multimedia Post-its (user generated annotations). DIANE is a service to create multimedia annotations to every application output on the computer, as well as to existing multimedia annotations. Users collaborate by registering multimedia documents and user generated annotation in shared workspaces. However, DIANE only allows effective participation in a shared workspace over a high performance network (ATM, fast Ethernet) since it deals with large multimedia object. When only slow or unreliable connections are available between a DIANE terminal and server, useful work becomes impossible. To overcome these restrictions we need to replicate DIANE servers so that users do not suffer degradation in the quality of service. We use the asynchronous replication service ODIN to replicate the shared workspaces to every interested site in a transparent way to users. ODIN provides a cost-effective object replication by building a dynamic virtual network over Internet. The topology of this virtual network optimizes the use of network resources while it satisfies the changing requirements of the users

    Implementing a distributed mobile calculus using the IMC framework

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    In the last decade, many calculi for modelling distributed mobile code have been proposed. To assess their merits and encourage use, implementations of the calculi have often been proposed. These implementations usually consist of a limited part dealing with mechanisms that are specific of the proposed calculus and of a significantly larger part handling recurrent mechanisms that are common to many calculi. Nevertheless, also the "classic" parts are often re-implemented from scratch. In this paper we show how to implement a well established representative of the family of mobile calculi, the distributed [pi]-calculus, by using a Java middleware (called IMC - Implementing Mobile Calculi) where recurrent mechanisms of distributed and mobile systems are already implemented. By means of the case study, we illustrate a methodology to accelerate the development of prototype implementations while concentrating only on the features that are specific of the calculus under consideration and relying on the common framework for all the recurrent mechanisms like network connections, code mobility, name handling, etc

    A Pure Java Parallel Flow Solver

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    In this paper an overview is given on the "Have Java" project to attain a pure Java parallel Navier-Stokes flow solver (JParNSS) based on the thread concept and remote method invocation (RMI). The goal of this project is to produce an industrial flow solver running on an arbitrary sequential or parallel architecture, utilizing the Internet, capable of handling the most complex 3D geometries as well as flow physics, and also linking to codes in other areas such as aeroelasticity etc. Since Java is completely object-oriented the code has been written in an object-oriented programming (OOP) style. The code also includes a graphics user interface (GUI) as well as an interactive steering package for the parallel architecture. The Java OOP approach provides profoundly improved software productivity, robustness, and security as well as reusability and maintainability. OOP allows code construction similar to the aerodynamic design process because objects can be software coded and integrated, reflecting actual design procedures. In addition, Java is the programming language of the Internet and thus Java is the programming language of the Internet and thus Java objects on disparate machines or even separate networks can be connected. We explain the motivation for the design of JParNSS along with its capabilities that set it apart from other solvers. In the first two sections we present a discussion of the Java language as the programming tool for aerospace applications. In section three the objectives of the Have Java project are presented. In the next section the layer structures of JParNSS are discussed with emphasis on the parallelization and client-server (RMI) layers. JParNSS, like its predecessor ParNSS (ANSI-C), is based on the multiblock idea, and allows for arbitrarily complex topologies. Grids are accepted in GridPro property settings, grids of any size or block number can be directly read by JParNSS without any further modifications, requiring no additional preparation time for the solver input. In the last section, computational results are presented, with emphasis on multiprocessor Pentium and Sun parallel systems run by the Solaris operating system (OS)

    Creating a Distributed Programming System Using the DSS: A Case Study of OzDSS

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    This technical report describes the integration of the Distribution Subsystem (DSS) to the programming system Mozart. The result, OzDSS, is described in detail. Essential when coupling a programming system to the DSS is how the internal model of threads and language entities are mapped to the abstract entities of the DSS. The model of threads and language entities of Mozart is described at a detailed level to explain the design choices made when developing the code that couples the DSS to Mozart. To show the challenges associated with different thread implementations, the C++DSS system is introduced. C++DSS is a C++ library which uses the DSS to implement different types of distributed language entities in the form of C++ classes. Mozart emulates threads, thus there is no risk of multiple threads accessing the DSS simultaneously. C++DSS, on the other hand, makes use of POSIX threads, thus simultaneous access to the DSS from multiple POSIX threads can happen. The fundamental differences in how threads are treated in a system that emulates threads (Mozart) to a system that make use of native-threads~(C++DSS) is discussed. The paper is concluded by a performance comparison between the OzDSS system and other distributed programming systems. We see that the OzDSS system outperforms ``industry grade'' Java-RMI and Java-CORBA implementations
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