2,223 research outputs found

    Use of Augmented Reality in Human Wayfinding: A Systematic Review

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    Augmented reality technology has emerged as a promising solution to assist with wayfinding difficulties, bridging the gap between obtaining navigational assistance and maintaining an awareness of one's real-world surroundings. This article presents a systematic review of research literature related to AR navigation technologies. An in-depth analysis of 65 salient studies was conducted, addressing four main research topics: 1) current state-of-the-art of AR navigational assistance technologies, 2) user experiences with these technologies, 3) the effect of AR on human wayfinding performance, and 4) impacts of AR on human navigational cognition. Notably, studies demonstrate that AR can decrease cognitive load and improve cognitive map development, in contrast to traditional guidance modalities. However, findings regarding wayfinding performance and user experience were mixed. Some studies suggest little impact of AR on improving outdoor navigational performance, and certain information modalities may be distracting and ineffective. This article discusses these nuances in detail, supporting the conclusion that AR holds great potential in enhancing wayfinding by providing enriched navigational cues, interactive experiences, and improved situational awareness.Comment: 52 page

    An augmented reality sign-reading assistant for users with reduced vision

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    People typically rely heavily on visual information when finding their way to unfamiliar locations. For individuals with reduced vision, there are a variety of navigational tools available to assist with this task if needed. However, for wayfinding in unfamiliar indoor environments the applicability of existing tools is limited. One potential approach to assist with this task is to enhance visual information about the location and content of existing signage in the environment. With this aim, we developed a prototype software application, which runs on a consumer head-mounted augmented reality (AR) device, to assist visually impaired users with sign-reading. The sign-reading assistant identifies real-world text (e.g., signs and room numbers) on command, highlights the text location, converts it to high contrast AR lettering, and optionally reads the content aloud via text-to-speech. We assessed the usability of this application in a behavioral experiment. Participants with simulated visual impairment were asked to locate a particular office within a hallway, either with or without AR assistance (referred to as the AR group and control group, respectively). Subjective assessments indicated that participants in the AR group found the application helpful for this task, and an analysis of walking paths indicated that these participants took more direct routes compared to the control group. However, participants in the AR group also walked more slowly and took more time to complete the task than the control group. The results point to several specific future goals for usability and system performance in AR-based assistive tools.Peer reviewed: YesNRC publication: Ye

    Combining wireless and visual tracking for an indoor environment

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    There has been a lot of research done towards both camera and Wi-Fi tracking respectively, both these techniques have their benefits and drawbacks. By combining these technologies it is possible to eliminate their respective weaknesses, to increase the possibilities of the system as a whole. This is accomplished by fusing the sensor data from Wi-Fi and camera before inserting it in a particle filter. This will result in a more accurate and robust localization system

    Assistive trajectories for human-in-the-loop mobile robotic platforms

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    Autonomous and semi-autonomous smoothly interruptible trajectories are developed which are highly suitable for application in tele-operated mobile robots, operator on-board military mobile ground platforms, and other mobility assistance platforms. These trajectories will allow a navigational system to provide assistance to the operator in the loop, for purpose built robots or remotely operated platforms. This will allow the platform to function well beyond the line-of-sight of the operator, enabling remote operation inside a building, surveillance, or advanced observations whilst keeping the operator in a safe location. In addition, on-board operators can be assisted to navigate without collision when distracted, or under-fire, or when physically disabled by injury

    NavMarkAR: A Landmark-based Augmented Reality (AR) Wayfinding System for Enhancing Spatial Learning of Older Adults

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    Wayfinding in complex indoor environments is often challenging for older adults due to declines in navigational and spatial-cognition abilities. This paper introduces NavMarkAR, an augmented reality navigation system designed for smart-glasses to provide landmark-based guidance, aiming to enhance older adults' spatial navigation skills. This work addresses a significant gap in design research, with limited prior studies evaluating cognitive impacts of AR navigation systems. An initial usability test involved 6 participants, leading to prototype refinements, followed by a comprehensive study with 32 participants in a university setting. Results indicate improved wayfinding efficiency and cognitive map accuracy when using NavMarkAR. Future research will explore long-term cognitive skill retention with such navigational aids.Comment: 24 page

    Shopping center tracking and recommendation systems

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    Anacleto R., Luz N., Almeida A., Figueiredo L., Novais P., Shopping Center Tracking and Recommendation Systems, in Soft Computing Models in Industrial and Environmental Applications, 6th International Conference SOCO 2011, Corchado E.; Snasel V., Sedano J., Hassanien A.E.; Calvo J.L., Slezak D. (Eds.), Springer - Series Advances in Intelligent and Soft Computing, vol. 87, ISBN 978-3-642-19643-0, pp 299-308, 2011.Shopping centers present a rich and heterogeneous environment, where IT systems can be implemented in order to support the needs of its actors. However, due to the environment complexity, several feasibility issues emerge when designing both the logical and physical architecture of such systems. Additionally, the system must be able to cope with the individual needs of each actor, and provide services that are easily adopted by them, taking into account several sociological and economical aspects. In this sense, we present an overview of current support systems for shopping center environments. From this overview, a high-level model of the domain (involving actors and services) is described along with challenges and possible features in the context of current Semantic Web, mobile device and sensor technologies
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