215 research outputs found

    Feature-Guided Black-Box Safety Testing of Deep Neural Networks

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    Despite the improved accuracy of deep neural networks, the discovery of adversarial examples has raised serious safety concerns. Most existing approaches for crafting adversarial examples necessitate some knowledge (architecture, parameters, etc.) of the network at hand. In this paper, we focus on image classifiers and propose a feature-guided black-box approach to test the safety of deep neural networks that requires no such knowledge. Our algorithm employs object detection techniques such as SIFT (Scale Invariant Feature Transform) to extract features from an image. These features are converted into a mutable saliency distribution, where high probability is assigned to pixels that affect the composition of the image with respect to the human visual system. We formulate the crafting of adversarial examples as a two-player turn-based stochastic game, where the first player's objective is to minimise the distance to an adversarial example by manipulating the features, and the second player can be cooperative, adversarial, or random. We show that, theoretically, the two-player game can con- verge to the optimal strategy, and that the optimal strategy represents a globally minimal adversarial image. For Lipschitz networks, we also identify conditions that provide safety guarantees that no adversarial examples exist. Using Monte Carlo tree search we gradually explore the game state space to search for adversarial examples. Our experiments show that, despite the black-box setting, manipulations guided by a perception-based saliency distribution are competitive with state-of-the-art methods that rely on white-box saliency matrices or sophisticated optimization procedures. Finally, we show how our method can be used to evaluate robustness of neural networks in safety-critical applications such as traffic sign recognition in self-driving cars.Comment: 35 pages, 5 tables, 23 figure

    Belief State Planning for Autonomous Driving: Planning with Interaction, Uncertain Prediction and Uncertain Perception

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    This thesis presents a behavior planning algorithm for automated driving in urban environments with an uncertain and dynamic nature. The uncertainty in the environment arises by the fact that the intentions as well as the future trajectories of the surrounding drivers cannot be measured directly but can only be estimated in a probabilistic fashion. Even the perception of objects is uncertain due to sensor noise or possible occlusions. When driving in such environments, the autonomous car must predict the behavior of the other drivers and plan safe, comfortable and legal trajectories. Planning such trajectories requires robust decision making when several high-level options are available for the autonomous car. Current planning algorithms for automated driving split the problem into different subproblems, ranging from discrete, high-level decision making to prediction and continuous trajectory planning. This separation of one problem into several subproblems, combined with rule-based decision making, leads to sub-optimal behavior. This thesis presents a global, closed-loop formulation for the motion planning problem which intertwines action selection and corresponding prediction of the other agents in one optimization problem. The global formulation allows the planning algorithm to make the decision for certain high-level options implicitly. Furthermore, the closed-loop manner of the algorithm optimizes the solution for various, future scenarios concerning the future behavior of the other agents. Formulating prediction and planning as an intertwined problem allows for modeling interaction, i.e. the future reaction of the other drivers to the behavior of the autonomous car. The problem is modeled as a partially observable Markov decision process (POMDP) with a discrete action and a continuous state and observation space. The solution to the POMDP is a policy over belief states, which contains different reactive plans for possible future scenarios. Surrounding drivers are modeled with interactive, probabilistic agent models to account for their prediction uncertainty. The field of view of the autonomous car is simulated ahead over the whole planning horizon during the optimization of the policy. Simulating the possible, corresponding, future observations allows the algorithm to select actions that actively reduce the uncertainty of the world state. Depending on the scenario, the behavior of the autonomous car is optimized in (combined lateral and) longitudinal direction. The algorithm is formulated in a generic way and solved online, which allows for applying the algorithm on various road layouts and scenarios. While such a generic problem formulation is intractable to solve exactly, this thesis demonstrates how a sufficiently good approximation to the optimal policy can be found online. The problem is solved by combining state of the art Monte Carlo tree search algorithms with near-optimal, domain specific roll-outs. The algorithm is evaluated in scenarios such as the crossing of intersections under unknown intentions of other crossing vehicles, interactive lane changes in narrow gaps and decision making at intersections with large occluded areas. It is shown that the behavior of the closed-loop planner is less conservative than comparable open-loop planners. More precisely, it is even demonstrated that the policy enables the autonomous car to drive in a similar way as an omniscient planner with full knowledge of the scene. It is also demonstrated how the autonomous car executes actions to actively gather more information about the surrounding and to reduce the uncertainty of its belief state

    Belief State Planning for Autonomous Driving: Planning with Interaction, Uncertain Prediction and Uncertain Perception

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    This work presents a behavior planning algorithm for automated driving in urban environments with an uncertain and dynamic nature. The algorithm allows to consider the prediction uncertainty (e.g. different intentions), perception uncertainty (e.g. occlusions) as well as the uncertain interactive behavior of the other agents explicitly. Simulating the most likely future scenarios allows to find an optimal policy online that enables non-conservative planning under uncertainty

    Deep Reinforcement Learning and Game Theoretic Monte Carlo Decision Process for Safe and Efficient Lane Change Maneuver and Speed Management

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    Predicting the states of the surrounding traffic is one of the major problems in automated driving. Maneuvers such as lane change, merge, and exit management could pose challenges in the absence of intervehicular communication and can benefit from driver behavior prediction. Predicting the motion of surrounding vehicles and trajectory planning need to be computationally efficient for real-time implementation. This dissertation presents a decision process model for real-time automated lane change and speed management in highway and urban traffic. In lane change and merge maneuvers, it is important to know how neighboring vehicles will act in the imminent future. Human driver models, probabilistic approaches, rule-base techniques, and machine learning approach have addressed this problem only partially as they do not focus on the behavioral features of the vehicles. The main goal of this research is to develop a fast algorithm that predicts the future states of the neighboring vehicles, runs a fast decision process, and learns the regretfulness and rewardfulness of the executed decisions. The presented algorithm is developed based on level-K game theory to model and predict the interaction between the vehicles. Using deep reinforcement learning, this algorithm encodes and memorizes the past experiences that are recurrently used to reduce the computations and speed up motion planning. Also, we use Monte Carlo Tree Search (MCTS) as an effective tool that is employed nowadays for fast planning in complex and dynamic game environments. This development leverages the computation power efficiently and showcases promising outcomes for maneuver planning and predicting the environment’s dynamics. In the absence of traffic connectivity that may be due to either passenger’s choice of privacy or the vehicle’s lack of technology, this development can be extended and employed in automated vehicles for real-world and practical applications

    Decision-Making in Autonomous Driving using Reinforcement Learning

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    The main topic of this thesis is tactical decision-making for autonomous driving. An autonomous vehicle must be able to handle a diverse set of environments and traffic situations, which makes it hard to manually specify a suitable behavior for every possible scenario. Therefore, learning-based strategies are considered in this thesis, which introduces different approaches based on reinforcement learning (RL). A general decision-making agent, derived from the Deep Q-Network (DQN) algorithm, is proposed. With few modifications, this method can be applied to different driving environments, which is demonstrated for various simulated highway and intersection scenarios. A more sample efficient agent can be obtained by incorporating more domain knowledge, which is explored by combining planning and learning in the form of Monte Carlo tree search and RL. In different highway scenarios, the combined method outperforms using either a planning or a learning-based strategy separately, while requiring an order of magnitude fewer training samples than the DQN method. A drawback of many learning-based approaches is that they create black-box solutions, which do not indicate the confidence of the agent\u27s decisions. Therefore, the Ensemble Quantile Networks (EQN) method is introduced, which combines distributional RL with an ensemble approach, to provide an estimate of both the aleatoric and the epistemic uncertainty of each decision. The results show that the EQN method can balance risk and time efficiency in different occluded intersection scenarios, while also identifying situations that the agent has not been trained for. Thereby, the agent can avoid making unfounded, potentially dangerous, decisions outside of the training distribution. Finally, this thesis introduces a neural network architecture that is invariant to permutations of the order in which surrounding vehicles are listed. This architecture improves the sample efficiency of the agent by the factorial of the number of surrounding vehicles
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