3,338 research outputs found

    Survey on virtual coaching for older adults

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    Virtual coaching has emerged as a promising solution to extend independent living for older adults. A virtual coach system is an always-attentive personalized system that continuously monitors user's activity and surroundings and delivers interventions - that is, intentional messages - in the appropriate moment. This article presents a survey of different approaches in virtual coaching for older adults, from the less technically supported tools to the latest developments and future avenues for research. It focuses on the technical aspects, especially on software architectures, user interaction and coaching personalization. Nevertheless, some aspects from the fields of personality/social psychology are also presented in the context of coaching strategies. Coaching is considered holistically, including matters such as physical and cognitive training, nutrition, social interaction and mood.The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 769830

    Learning as Leisure: Motivation, Outcome, Value

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    Thesis (Ph.D.) - Indiana University, School of Health, Physical Education and Recreation, 2009The purpose of this study was to determine the motivational orientations of leisure learning participants and to determine what the perceived outcomes and ascribed value associated with learner participation in various leisure learning activities. To achieve this a multi-method design was used to collect and analyze both quantitative and qualitative data. A questionnaire was used to collect quantitative data on participant motivational orientations. Demographic items were also included on the questionnaire to generate independent variables for analysis. A follow-up telephone interview with volunteers who completed questionnaires provided for qualitative data. Results of the questionnaire indicated three emergent primary motivational orientations: Social Contact, Cognitive Interest, and Social Stimulation. These orientations were different between younger and older adults, as well as between people who were taking courses which tended to be taken multiple times and people took classes which tended to be taken only once. The most salient outcome themes related to interpersonal ideas about interacting with others such as meeting new people and contact with social groups, and more individual intrapersonal outcomes such as pursing interests, enrichment, health, and enjoyment. Learners indicated a general sense of good feeling, especially about themselves. Course experiences were also described as activating or relaxing processes. Opportunity to try new things was important to many interviewees for both outcome and value. Findings from the study contribute to the idea that learning as leisure is perceived by participants to be good for them and were valued by them. Findings also offer some understanding about the nature of leisure learning behavior

    Final report of work-with-IT: the JISC study into evolution of working practices

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    Technology is increasingly being used to underpin business processes across teaching and learning, research, knowledge exchange and business support activities in both HE and FE. The introduction of technology has a significant impact on the working practices of staff, often requiring them to work in a radically different way. Change in any situation can be unsettling and problematic and, where not effectively managed, can lead to poor service or functionality and disenfranchised staff. These issues can have a direct impact on institutional effectiveness, reputation and the resulting student experience. The Work-with-IT project, based at the University of Strathclyde, sought to examine changes to working practices across HE and FE, the impact on staff roles and relationships and the new skills sets that are required to meet these changes

    PROBLEM-BASED LEARNING FOR THE 21st CENTURY:New Practices and Learning Environments

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    Implementation of Virtual Learning Community and Web 2.0 Technologies under COVID-19 Pandemic in High Education: Opportunities and Challenges

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    Educational systems worldwide are facing unprecedented challenges that have arisen due to the COVID-19 pandemic. In response to the pandemic, many higher education institutions suspended face-to-face courses and shifted to distance teaching and learning. This major paper reviews the challenges higher education institutions faced after the COVID-19 outbreak, the necessity of implementation of virtual learning communities, and the use of Web 2.0 technologies in teaching and learning. The findings indicate the implementation of virtual learning communities in higher education can reduce the sense of isolation, encourage interactions, and build a support network during the pandemic

    Intercultural learning on the Web Steps to the “cultures in-between”

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    This article presents a process of creation of a professional learning-community within a project of international cooperation among Turkey, Slovenia and Italy, which main goal was to promote teachers collaboration across frontiers for implementing innovation in class to promote intercultural dialogue. The creation, strategies and use of a virtual working/learning space (VWLS) to promote this process are hereby described. Furthermore, in this article I attempt to show how the VWLS can give support to intercultural dialogue, from motivation to participate and share the own cultural identity,to the process of working and learning together. In fact, the VWLS becomes meaningful, exposing teachers and students to an enlarged cultural context, diverse, but also comprehensive of the own original cultural context, because built semantically bythemselves. This sense making process could impact on a new dimension of intercultural learning in a new place without frontiers, that is represented by “virtual” reality.Questions addressing this explorative and qualitative research work where: can the web spaces become place to promote intercultural learning? How these online spaces should be featured in terms of representation of cultural differences? How can they promoteintercultural dialogue? And the most exciting: how can they allow processes of construction of new culturally hybrid meanings?Questo articolo presenta un processo di creazione di una comunitĂ  di apprendimento informale attraverso un progetto di cooperazione internazionale fra Turchia, Slovenia e Italia, cui scopo principale Ăš stato il promuovere la professionalitĂ  di un gruppo di insegnanti coinvolti in un processo di collaborazione internazionale con impatto sul dialogo interculturale. Vengono quindi descritte la creazione, strategie e uso dello spazio virtuale di apprendimento e collaborazione (VWLS) per supportare il suddetto processo.Inoltre, in questo articolo si tenta di mostrare come l’ambiente virtuale di apprendimento puĂČ dare supporto al dialogo interculturale, dalla motivazione a partecipare e condividerela propria identitĂ  culturale, al processo di collaborazione ed apprendimento congiunto. Inoltre, si tenta di mostrare come il VWLS diventa significativo, in quanto espone gli insegnanti e studenti a un contesto culturale allargato, diverso, ma anche comprensivo del proprio e originale contesto culturale, poichĂ© creato semanticamente dagli utenti. Questo processo di costruzione di senso potrebbe avere impatto su una nuova dimensionedell’apprendimento interculturale in un nuovo spazio “senza frontiere”, rappresentato dalla “realtà” virtuale.Le domande poste inizialmente in questo processo di ricerca esplorativa, di natura qualitativa, sono state: possono gli spazi nel Web diventare un luogo per promuovere l’apprendimento interculturale? Che forma dovrebbero acquisire gli stessi in termini di rappresentazione della differenza culturale ? E l’aspetto piĂč interessante: come potrebbero tali spazi consentire processi di costruzione di nuovo senso, culturalmente ibrido
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